Player Matchup

Eset
Eset
Ibbii
Eset
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
653W - 582L
1,461 Elo+
Solo
Ares
Ares
加藤正行
Ares
Level 88
God Stats
17W - 26L
1,383 SR
Queue Stats
434W - 420L
1,502 Elo+
Party 1
Ravana
Ravana
疯帽子舰长
Ravana
Level 146
God Stats
18W - 19L
1,547 SR
Queue Stats
590W - 560L
1,499 Elo+
Party 1
King Arthur
King Arthur
诺言Rrara
King Arthur
Level 123
God Stats
11W - 12L
1,457 SR
Queue Stats
198W - 161L
1,515 Elo+
Solo
Heimdallr
Heimdallr
雪域狼王
Heimdallr
Level 139
God Stats
8W - 5L
1,543 SR
Queue Stats
260W - 266L
1,516 Elo+
Party 1
Team Averages
Level 109
1,486 SR
1,499 Elo+

VS

Team Averages
Level 111
1,457 SR
1,525 Elo+
Serqet
Serqet
RabitFun
Serqet
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
43W - 40L
1,500 Elo+
Solo
Chaac
Chaac
TheSergiCrafter
Chaac
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,684 Elo+
Solo
Anhur
Anhur
mpimbweblue
Anhur
Level 107
God Stats
1W - 5L
1,274 SR
Queue Stats
106W - 134L
1,490 Elo+
Solo
Sobek
Sobek
rusenalis
Sobek
Level 105
God Stats
2W - 2L
1,326 SR
Queue Stats
93W - 76L
1,407 Elo+
Party 2
Ra
Ra
spaciex
Ra
Level 108
God Stats
13W - 5L
1,687 SR
Queue Stats
208W - 182L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Ibbii
Eset
14
2 / 7 / 4
9,384
469
7,276
14,060
4,782
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 9
8,990
450
7,539
13,856
11,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
8 / 2 / 4
11,239
562
10,481
11,046
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
诺言Rrara
King Arthur
16
5 / 5 / 4
10,561
528
14,939
20,255
18,253
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
雪域狼王
Heimdallr
15
2 / 4 / 6
10,129
506
6,978
12,430
4,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
RabitFun
Serqet
16
5 / 5 / 7
9,937
497
8,876
14,739
6,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 3 / 7
9,343
467
6,218
15,435
7,294
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
5 / 2 / 9
11,096
555
9,256
11,711
4,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
rusenalis
Sobek
14
0 / 5 / 15
9,157
458
6,057
18,028
13,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
11 / 3 / 10
11,674
584
17,193
11,043
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
71
17
Kills
23
23
Deaths
18
27
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Eset
Ibbii
Eset
2
7
4
0.57
W
Serqet
RabitFun
Serqet
5
5
7
1.7
W
2
3
7
1.83
W
5
2
9
4.75
W
Sobek
rusenalis
Sobek
0
5
15
1.5
W
11
3
10
5.33
L
0
5
9
0.9
L
8
2
4
5
L
King Arthur
诺言Rrara
King Arthur
5
5
4
1.4
L
Heimdallr
雪域狼王
Heimdallr
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,213
Damage
47,600
71,647
Taken
70,956
43,879
Mitigated
36,778
14,782
Healing
23,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
Ibbii
Eset
7,276
1,866
296
2,412
14,060
4,782
86
7,852
6,208
48,707
0
W
Serqet
RabitFun
Serqet
8,876
1,166
0
3,773
14,739
6,230
0
1,958
12,781
0
54,989
W
6,218
1,182
0
5,915
15,435
7,294
195
2,214
13,221
0
48,096
W
9,256
3,977
0
4,275
11,711
4,530
0
2,387
9,324
0
68,034
W
Sobek
rusenalis
Sobek
6,057
672
0
3,457
18,028
13,939
0
6,236
11,792
22,350
0
W
17,193
1,850
3,046
3,518
11,043
4,785
0
2,870
8,173
91,701
0
L
7,539
0
0
3,084
13,856
11,468
0
4,293
9,097
19,920
0
L
10,481
1,294
0
1,270
11,046
4,785
761
2,578
7,805
0
77,763
L
King Arthur
诺言Rrara
King Arthur
14,939
952
0
4,164
20,255
18,253
155
3,927
15,587
880
63,969
L
Heimdallr
雪域狼王
Heimdallr
6,978
2,858
0
3,556
12,430
4,591
3,282
4,600
7,638
0
72,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,303
Gold Earned
51,207
483
Minions Killed
477
0
Camps Cleared
0
1,826,703
Distance Traveled
2,060,530
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,384
469
97
5
0
316,660
4
W
Serqet
9,937
497
91
5
0
420,479
10
W
Chaac
9,343
467
89
4
0
427,446
4
W
Anhur
11,096
555
115
6
0
389,076
5
W
Sobek
9,157
458
23
1
0
416,630
2
W
Ra
11,674
584
159
8
0
406,899
6
L
Ares
8,990
450
19
1
0
362,138
4
L
Ravana
11,239
562
122
6
0
426,698
3
L
King Arthur
10,561
528
119
6
0
361,552
4
L
Heimdallr
10,129
506
126
6
0
359,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role