Player Matchup

Medusa
Medusa
Kezwow
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,416 Elo+
Party 4
Bellona
Bellona
LurixX
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
PunGSnurR
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 4
Anubis
Anubis
SonMaxim
Anubis
Level 17
God Stats
10W - 5L
1,348 SR
Queue Stats
18W - 15L
1,341 Elo+
Party 2
Cthulhu
Cthulhu
ibothebozz
Cthulhu
Level 9
God Stats
5W - 2L
1,295 SR
Queue Stats
10W - 11L
1,242 Elo+
Party 2
Team Averages
Level 17
1,429 SR
1,400 Elo+

VS

Team Averages
Level 19
1,430 SR
1,424 Elo+
Janus
Janus
Ddestroyeur95
Janus
Level 15
God Stats
9W - 15L
1,588 SR
Queue Stats
143W - 143L
1,487 Elo+
Party 1
Set
Set
FluffySiffy
Set
Level 18
God Stats
3W - 6L
1,638 SR
Queue Stats
118W - 135L
1,430 Elo+
Party 3
Khepri
Khepri
MiloDaPillow
Khepri
Level 25
God Stats
4W - 13L
1,285 SR
Queue Stats
60W - 84L
1,429 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Tonayr02
Cu Chulainn
Level 23
God Stats
13W - 18L
1,141 SR
Queue Stats
287W - 270L
1,276 Elo+
Party 1
Neith
Neith
valjean42
Neith
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kezwow
Medusa
19
6 / 10 / 17
13,340
513
24,145
21,403
8,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
LurixX
Bellona
20
8 / 2 / 17
14,343
552
18,127
21,344
19,123
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
PunGSnurR
Yemoja
17
3 / 6 / 15
11,701
450
5,367
19,175
15,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
SonMaxim
Anubis
20
22 / 7 / 8
15,812
608
33,885
26,307
14,410
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ibothebozz
Cthulhu
16
2 / 7 / 17
11,228
432
11,177
25,559
21,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 8 / 6
13,677
526
38,567
28,821
9,977
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 7 / 6
12,609
485
16,921
27,499
12,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
15
2 / 6 / 5
10,511
404
3,359
17,341
15,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
Tonayr02
Cu Chulainn
16
5 / 8 / 13
11,504
442
16,594
25,879
19,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
valjean42
Neith
13
1 / 12 / 2
9,190
353
7,249
17,625
5,697
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
63
41
Kills
31
32
Deaths
41
74
Assists
32
Player
Kills
Deaths
Assists
KDA
L
15
8
6
2.25
L
8
7
6
1.57
W
Medusa
Kezwow
Medusa
6
10
17
1.45
W
Bellona
LurixX
Bellona
8
2
17
8.25
L
Khepri
2
6
5
0.75
W
Yemoja
PunGSnurR
Yemoja
3
6
15
1.75
W
Anubis
SonMaxim
Anubis
22
7
8
3.71
L
Cu Chulainn
Tonayr02
Cu Chulainn
5
8
13
1.44
W
Cthulhu
ibothebozz
Cthulhu
2
7
17
1.5
L
Neith
valjean42
Neith
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,701
Damage
82,690
113,788
Taken
117,165
78,821
Mitigated
62,600
34,374
Healing
27,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
38,567
4,587
0
10,630
28,821
9,977
2,145
12,705
15,766
105,383
0
L
16,921
5,727
0
9,473
27,499
12,256
684
8,600
18,774
0
83,522
W
Medusa
Kezwow
Medusa
24,145
12,228
907
1,491
21,403
8,243
4,010
6,633
14,770
0
92,029
W
Bellona
LurixX
Bellona
18,127
7,467
0
3,190
21,344
19,123
3,595
5,729
15,615
0
93,670
L
Khepri
3,359
132
0
755
17,341
15,001
377
11,065
6,219
33,444
0
W
Yemoja
PunGSnurR
Yemoja
5,367
1,885
4,649
3,629
19,175
15,570
1,193
8,465
10,710
23,888
0
W
Anubis
SonMaxim
Anubis
33,885
1,248
0
14,125
26,307
14,410
2,333
14,603
11,704
99,615
0
L
Cu Chulainn
Tonayr02
Cu Chulainn
16,594
1,918
391
4,221
25,879
19,669
902
10,417
15,335
7,611
53,141
W
Cthulhu
ibothebozz
Cthulhu
11,177
1,322
1,665
4,718
25,559
21,475
541
9,579
15,980
49,894
0
L
Neith
valjean42
Neith
7,249
1,549
0
1,651
17,625
5,697
947
6,933
10,642
0
29,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,424
Gold Earned
57,491
513
Minions Killed
484
0
Camps Cleared
0
2,197,024
Distance Traveled
2,182,261
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
13,677
526
156
6
0
415,487
5
L
Set
12,609
485
126
5
0
439,002
0
W
Medusa
13,340
513
122
5
0
414,253
0
W
Bellona
14,343
552
144
6
0
497,679
1
L
Khepri
10,511
404
44
2
0
441,802
1
W
Yemoja
11,701
450
26
1
0
405,630
4
W
Anubis
15,812
608
139
5
0
457,970
0
L
Cu Chulainn
11,504
442
98
4
0
453,969
1
W
Cthulhu
11,228
432
82
3
0
421,492
1
L
Neith
9,190
353
60
2
0
432,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role