Player Matchup

Tiamat
Tiamat
McMeany
Tiamat
Level 28
God Stats
4W - 10L
1,500 SR
Queue Stats
129W - 148L
1,535 Elo+
Party 1
Nemesis
Nemesis
Satatoshi
Nemesis
Level 26
God Stats
13W - 6L
1,623 SR
Queue Stats
84W - 79L
1,373 Elo+
Solo
Thor
Thor
SmitTwitten
Thor
Level 7
God Stats
2W - 1L
1,746 SR
Queue Stats
35W - 28L
1,711 Elo+
Solo
Cthulhu
Cthulhu
iSoloist
Cthulhu
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
not2goodatsmite
Artemis
Level 29
God Stats
5W - 6L
1,405 SR
Queue Stats
261W - 289L
1,535 Elo+
Party 1
Team Averages
Level 24
1,555 SR
1,531 Elo+

VS

Team Averages
Level 21
1,473 SR
1,499 Elo+
Pele
Pele
BurningEdge360
Pele
Level 34
God Stats
5W - 6L
1,434 SR
Queue Stats
60W - 70L
1,427 Elo+
Party 2
Thoth
Thoth
DrPaintrain666
Thoth
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,702 Elo+
Party 2
Hercules
Hercules
Firstpowerpat
Hercules
Level 26
God Stats
4W - 6L
1,431 SR
Queue Stats
222W - 226L
1,441 Elo+
Solo
Izanami
Izanami
Kieohmm
Izanami
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Zephyrus22
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
McMeany
Tiamat
15
4 / 1 / 3
9,108
506
8,702
10,777
6,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Satatoshi
Nemesis
15
6 / 4 / 4
9,474
526
6,609
12,216
5,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 1 / 3
10,599
589
14,234
11,246
10,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
iSoloist
Cthulhu
12
1 / 7 / 7
7,534
419
6,920
14,491
10,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 2 / 4
8,019
446
6,023
7,949
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 6 / 2
8,353
464
7,043
14,632
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 5 / 2
8,625
479
6,352
9,652
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Firstpowerpat
Hercules
14
0 / 4 / 2
8,222
457
3,347
12,070
11,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Kieohmm
Izanami
17
6 / 3 / 4
10,897
605
12,187
11,198
3,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 4 / 6
7,466
415
4,561
9,031
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
21
Kills
15
15
Deaths
22
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
6
2
1.17
L
1
5
2
0.4
L
Hercules
Firstpowerpat
Hercules
0
4
2
0.25
L
Izanami
Kieohmm
Izanami
6
3
4
2.67
W
Tiamat
McMeany
Tiamat
4
1
3
5.5
W
Nemesis
Satatoshi
Nemesis
6
4
4
2
W
8
1
3
9.5
L
2
4
6
1.25
W
Cthulhu
iSoloist
Cthulhu
1
7
7
0.64
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,488
Damage
33,490
56,679
Taken
56,583
35,846
Mitigated
25,976
10,827
Healing
13,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,043
2,448
0
3,605
14,632
4,980
281
3,242
11,172
0
33,142
L
6,352
327
0
1,668
9,652
2,915
336
4,430
4,804
41,995
0
L
Hercules
Firstpowerpat
Hercules
3,347
247
0
3,703
12,070
11,122
446
279
11,751
3,177
29,150
L
Izanami
Kieohmm
Izanami
12,187
7,639
0
3,020
11,198
3,673
58
2,463
8,525
0
86,681
W
Tiamat
McMeany
Tiamat
8,702
967
0
4,704
10,777
6,575
562
3,535
6,922
52,480
0
W
Nemesis
Satatoshi
Nemesis
6,609
3,592
0
683
12,216
5,443
0
1,950
10,186
0
62,687
W
14,234
2,544
0
2,282
11,246
10,195
0
1,850
9,300
0
76,318
L
4,561
1,185
0
1,081
9,031
3,286
203
3,983
4,709
19,791
1,529
W
Cthulhu
iSoloist
Cthulhu
6,920
543
108
2,143
14,491
10,493
0
3,982
10,477
29,314
0
W
6,023
2,940
0
907
7,949
3,140
141
848
7,101
0
46,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,734
Gold Earned
43,563
440
Minions Killed
408
0
Camps Cleared
0
1,686,919
Distance Traveled
1,580,743
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,353
464
68
4
0
369,692
0
L
Thoth
8,625
479
73
4
0
306,085
0
L
Hercules
8,222
457
88
5
0
272,735
3
L
Izanami
10,897
605
143
8
0
328,116
4
W
Tiamat
9,108
506
95
5
0
328,091
5
W
Nemesis
9,474
526
92
5
0
400,487
0
W
Thor
10,599
589
136
8
0
327,965
4
L
Sol
7,466
415
36
2
0
304,115
2
W
Cthulhu
7,534
419
35
2
0
319,978
1
W
Artemis
8,019
446
82
5
0
310,398
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role