Player Matchup

Discordia
Discordia
Jaškyn
Discordia
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,158 Elo+
Party 1
Nemesis
Nemesis
Kezwow
Nemesis
Level 29
God Stats
9W - 4L
1,584 SR
Queue Stats
21W - 14L
1,397 Elo+
Solo
Ra
Ra
Kradd3
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,179 Elo+
Party 1
Medusa
Medusa
Krepak
Medusa
Level 7
God Stats
2W - 3L
1,255 SR
Queue Stats
10W - 7L
1,178 Elo+
Party 1
Izanami
Izanami
Orgius
Izanami
Level 17
God Stats
4W - 1L
1,330 SR
Queue Stats
26W - 21L
1,347 Elo+
Party 1
Team Averages
Level 15
1,434 SR
1,252 Elo+

VS

Team Averages
Level 24
1,493 SR
1,279 Elo+
Susano
Susano
CrispYYness
Susano
Level 64
God Stats
4W - 10L
1,441 SR
Queue Stats
55W - 65L
1,405 Elo+
Party 2
King Arthur
King Arthur
DRAG0NEYE
King Arthur
Level 17
God Stats
6W - 5L
1,500 SR
Queue Stats
27W - 35L
1,329 Elo+
Party 2
Kukulkan
Kukulkan
IkeyPoodlePuppy
Kukulkan
Level 4
God Stats
9W - 7L
1,523 SR
Queue Stats
19W - 22L
1,265 Elo+
Party 2
Yemoja
Yemoja
humanhunter2903
Yemoja
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
31W - 32L
1,051 Elo+
Solo
Artemis
Artemis
lOSTBEY
Artemis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jaškyn
Discordia
18
5 / 4 / 11
12,037
547
17,476
11,051
3,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Kezwow
Nemesis
16
8 / 3 / 5
11,150
507
9,857
12,159
5,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
16
2 / 7 / 8
10,634
483
8,910
10,218
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Krepak
Medusa
18
7 / 3 / 3
11,602
527
12,204
9,927
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Orgius
Izanami
16
2 / 4 / 2
10,899
495
4,788
11,433
4,256
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
19
8 / 3 / 5
11,751
534
12,168
15,460
7,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
DRAG0NEYE
King Arthur
16
2 / 3 / 8
9,581
436
4,985
15,687
12,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
14
4 / 6 / 5
9,836
447
5,858
9,817
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 3 / 9
10,032
456
4,532
11,898
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
lOSTBEY
Artemis
16
5 / 9 / 3
10,446
475
8,904
17,963
7,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
51
24
Kills
21
21
Deaths
24
29
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Susano
8
3
5
3.5
L
King Arthur
DRAG0NEYE
King Arthur
2
3
8
2
L
Kukulkan
4
6
5
1.08
W
Discordia
Jaškyn
Discordia
5
4
11
2.63
W
Nemesis
Kezwow
Nemesis
8
3
5
3.5
W
Ra
2
7
8
0.86
W
Medusa
Krepak
Medusa
7
3
3
2.83
W
Izanami
Orgius
Izanami
2
4
2
0.75
L
2
3
9
2.17
L
Artemis
lOSTBEY
Artemis
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,235
Damage
36,447
54,788
Taken
70,825
21,232
Mitigated
37,483
6,530
Healing
14,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
12,168
1,711
0
4,990
15,460
7,066
239
4,057
11,167
0
92,556
L
King Arthur
DRAG0NEYE
King Arthur
4,985
694
0
4,024
15,687
12,075
172
3,555
11,914
0
31,746
L
Kukulkan
5,858
535
0
0
9,817
3,638
468
4,672
4,643
31,241
0
W
Discordia
Jaškyn
Discordia
17,476
1,862
0
1,545
11,051
3,802
1,272
1,755
9,152
53,699
0
W
Nemesis
Kezwow
Nemesis
9,857
5,205
0
780
12,159
5,541
276
2,535
9,546
0
59,592
W
Ra
8,910
275
1,609
1,096
10,218
3,924
672
3,730
6,288
56,238
0
W
Medusa
Krepak
Medusa
12,204
6,438
0
0
9,927
3,709
3,418
1,010
8,917
0
64,774
W
Izanami
Orgius
Izanami
4,788
2,462
0
1,500
11,433
4,256
4,109
1,020
10,120
0
55,444
L
4,532
1,039
2,318
1,025
11,898
6,818
914
6,932
4,385
28,498
0
L
Artemis
lOSTBEY
Artemis
8,904
3,963
272
1,741
17,963
7,886
3,115
5,253
12,330
0
54,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,322
Gold Earned
51,646
529
Minions Killed
397
0
Camps Cleared
0
1,849,062
Distance Traveled
1,991,892
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,751
534
148
7
0
481,839
3
L
King Arthur
9,581
436
41
2
0
438,090
4
L
Kukulkan
9,836
447
64
3
0
312,968
0
W
Discordia
12,037
547
83
4
0
370,746
0
W
Nemesis
11,150
507
94
4
0
357,220
0
W
Ra
10,634
483
111
5
0
391,547
2
W
Medusa
11,602
527
113
5
0
413,748
0
W
Izanami
10,899
495
128
6
0
315,801
1
L
Yemoja
10,032
456
45
2
0
398,999
0
L
Artemis
10,446
475
99
5
0
359,996
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role