Player Matchup

Bellona
Bellona
Dabba12Cal
Bellona
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,444 Elo+
Party 2
Anhur
Anhur
EGLAVES2001
Anhur
Level 97
God Stats
2W - 2L
1,555 SR
Queue Stats
133W - 123L
1,410 Elo+
Party 3
Tsukuyomi
Tsukuyomi
IVIayfield x
Tsukuyomi
Level 91
God Stats
2W - 1L
1,262 SR
Queue Stats
41W - 38L
1,451 Elo+
Party 3
Kukulkan
Kukulkan
Seraph051
Kukulkan
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,495 Elo+
Solo
Geb
Geb
YouRSoClappedxD
Geb
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 102L
1,488 Elo+
Party 2
Team Averages
Level 89
1,464 SR
1,458 Elo+

VS

Team Averages
Level 95
1,540 SR
1,457 Elo+
Sol
Sol
DankestDruid14
Sol
Level 108
God Stats
9W - 4L
1,597 SR
Queue Stats
97W - 110L
1,422 Elo+
Party 4
Janus
Janus
Maksimka-Doter
Janus
Level 98
God Stats
11W - 12L
1,367 SR
Queue Stats
237W - 254L
1,443 Elo+
Party 1
Bellona
Bellona
Nikariors
Bellona
Level 102
God Stats
8W - 5L
1,521 SR
Queue Stats
294W - 308L
1,457 Elo+
Party 1
Kuzenbo
Kuzenbo
Tigranda15
Kuzenbo
Level 106
God Stats
2W - 0L
1,709 SR
Queue Stats
32W - 30L
1,476 Elo+
Party 4
Fenrir
Fenrir
vEyeGween
Fenrir
Level 62
God Stats
2W - 1L
1,507 SR
Queue Stats
145W - 128L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dabba12Cal
Bellona
12
4 / 7 / 5
8,385
441
12,014
19,165
11,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 6 / 2
9,822
517
7,214
11,418
3,823
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
IVIayfield x
Tsukuyomi
17
8 / 9 / 5
10,790
568
12,023
18,127
7,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Seraph051
Kukulkan
16
3 / 6 / 2
9,875
520
7,669
15,119
5,613
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 5
7,594
400
6,416
17,136
14,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 7
11,065
582
12,422
12,470
5,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
5 / 3 / 8
11,759
619
13,199
11,506
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Nikariors
Bellona
16
5 / 6 / 10
11,052
582
15,769
18,455
15,682
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
Tigranda15
Kuzenbo
15
4 / 2 / 10
10,286
541
7,352
12,817
13,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
vEyeGween
Fenrir
18
10 / 5 / 7
11,732
617
15,151
15,519
6,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
18
Kills
31
32
Deaths
18
19
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bellona
Dabba12Cal
Bellona
4
7
5
0.93
W
7
2
7
5.25
L
3
6
2
0.67
L
Tsukuyomi
IVIayfield x
Tsukuyomi
8
9
5
1.17
W
5
3
8
3
W
Bellona
Nikariors
Bellona
5
6
10
1.67
L
Kukulkan
Seraph051
Kukulkan
3
6
2
0.67
W
Kuzenbo
Tigranda15
Kuzenbo
4
2
10
4.5
L
0
4
5
0.63
W
Fenrir
vEyeGween
Fenrir
10
5
7
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,336
Damage
63,893
80,965
Taken
70,767
42,964
Mitigated
45,259
18,252
Healing
20,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Dabba12Cal
Bellona
12,014
4,830
0
6,711
19,165
11,715
0
6,541
12,574
0
40,146
W
12,422
3,878
306
6,405
12,470
5,505
4,163
2,592
9,878
76,431
5,740
L
7,214
3,338
0
1,702
11,418
3,823
0
4,259
7,143
0
47,218
L
Tsukuyomi
IVIayfield x
Tsukuyomi
12,023
2,593
0
3,003
18,127
7,639
0
6,186
11,751
0
55,899
W
13,199
1,021
0
3,031
11,506
4,031
1,061
2,066
9,440
79,887
0
W
Bellona
Nikariors
Bellona
15,769
3,787
0
2,006
18,455
15,682
0
2,112
16,343
4,211
49,283
L
Kukulkan
Seraph051
Kukulkan
7,669
1,143
774
2,350
15,119
5,613
695
7,492
7,423
52,338
0
W
Kuzenbo
Tigranda15
Kuzenbo
7,352
1,431
183
2,697
12,817
13,251
552
3,126
9,691
32,189
0
L
6,416
1,014
0
3,712
17,136
14,174
0
8,774
8,268
28,386
0
W
Fenrir
vEyeGween
Fenrir
15,151
2,599
0
5,416
15,519
6,790
2,087
4,189
11,330
0
72,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,466
Gold Earned
55,894
385
Minions Killed
524
0
Camps Cleared
0
1,700,889
Distance Traveled
1,827,107
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,385
441
56
3
0
331,034
0
W
Sol
11,065
582
131
7
0
350,909
2
L
Anhur
9,822
517
95
5
0
327,204
3
L
Tsukuyomi
10,790
568
100
5
0
334,979
5
W
Janus
11,759
619
155
8
0
354,561
1
W
Bellona
11,052
582
95
5
0
348,465
0
L
Kukulkan
9,875
520
108
6
0
329,653
0
W
Kuzenbo
10,286
541
30
2
0
399,944
2
L
Geb
7,594
400
26
1
0
378,019
3
W
Fenrir
11,732
617
113
6
0
373,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role