Player Matchup

Zeus
Zeus
Stahl-_-Nacken
Zeus
Level 66
God Stats
3W - 0L
1,247 SR
Queue Stats
78W - 60L
1,461 Elo+
Party 1
Chiron
Chiron
xDarKz-_Cryy
Chiron
Level 124
God Stats
6W - 2L
1,631 SR
Queue Stats
151W - 131L
1,634 Elo+
Solo
Sun Wukong
Sun Wukong
xTheHurrican
Sun Wukong
Level 85
God Stats
2W - 2L
1,364 SR
Queue Stats
152W - 109L
1,598 Elo+
Party 1
Team Averages
Level 92
1,414 SR
1,564 Elo+

VS

Team Averages
Level 57
1,469 SR
1,402 Elo+
Fenrir
Fenrir
King_Vigo-97
Fenrir
Level 62
God Stats
4W - 5L
1,474 SR
Queue Stats
18W - 22L
1,442 Elo+
Party 2
Gilgamesh
Gilgamesh
abeelm03
Gilgamesh
Level 65
God Stats
5W - 7L
1,582 SR
Queue Stats
54W - 66L
1,511 Elo+
Party 2
Scylla
Scylla
quimi17
Scylla
Level 45
God Stats
5W - 12L
1,350 SR
Queue Stats
8W - 16L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 8
9,447
630
6,870
7,059
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
16
10 / 3 / 4
12,078
805
16,706
14,054
6,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
xTheHurrican
Sun Wukong
14
5 / 1 / 7
11,334
756
6,659
13,154
12,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 7 / 6
9,069
605
5,377
11,813
5,575
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
abeelm03
Gilgamesh
14
6 / 2 / 3
10,478
699
14,324
13,171
9,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
quimi17
Scylla
13
2 / 6 / 6
9,831
655
6,551
9,611
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
15
Kills
10
10
Deaths
15
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
7
6
0.71
W
0
6
8
0.67
L
Gilgamesh
abeelm03
Gilgamesh
6
2
3
3.75
L
Scylla
quimi17
Scylla
2
6
6
0.83
W
Chiron
10
3
4
4
W
Sun Wukong
xTheHurrican
Sun Wukong
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
26,252
34,267
Taken
34,595
21,214
Mitigated
17,651
12,784
Healing
6,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,377
1,103
0
1,761
11,813
5,575
0
2,383
8,968
0
22,549
W
6,870
341
0
210
7,059
2,250
0
606
6,413
20,561
0
L
Gilgamesh
abeelm03
Gilgamesh
14,324
3,372
0
3,305
13,171
9,345
0
1,837
11,045
0
39,648
L
Scylla
quimi17
Scylla
6,551
199
0
1,817
9,611
2,731
0
2,060
7,119
44,588
0
W
Chiron
16,706
6,454
681
6,490
14,054
6,044
2,168
3,056
10,709
0
74,776
W
Sun Wukong
xTheHurrican
Sun Wukong
6,659
1,280
0
5,403
13,154
12,920
447
2,567
10,313
0
40,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,859
Gold Earned
29,378
202
Minions Killed
164
0
Camps Cleared
0
762,635
Distance Traveled
822,534
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,069
605
28
2
0
266,003
5
W
Zeus
9,447
630
40
3
0
238,265
2
L
Gilgamesh
10,478
699
49
3
0
297,244
3
L
Scylla
9,831
655
87
6
0
259,287
0
W
Chiron
12,078
805
114
8
0
248,195
2
W
Sun Wukong
11,334
756
48
3
0
276,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role