Player Matchup

Persephone
Persephone
Gigimcn
Persephone
Level 17
God Stats
8W - 14L
1,435 SR
Queue Stats
31W - 41L
1,346 Elo+
Solo
Bellona
Bellona
Nati1304
Bellona
Level 5
God Stats
2W - 2L
1,583 SR
Queue Stats
2W - 3L
1,523 Elo+
Solo
Thor
Thor
Sefik677
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
loptalia
Baron Samedi
Level 13
God Stats
2W - 0L
1,883 SR
Queue Stats
7W - 4L
1,484 Elo+
Solo
Ares
Ares
marisol1910
Ares
Level 4
God Stats
4W - 2L
1,300 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Team Averages
Level 9
1,540 SR
1,471 Elo+

VS

Team Averages
Level 13
1,596 SR
1,327 Elo+
Ymir
Ymir
Dinogamer6070
Ymir
Level 5
God Stats
2W - 3L
1,819 SR
Queue Stats
3W - 11L
1,462 Elo+
Solo
Merlin
Merlin
GoldMike90
Merlin
Level 16
God Stats
13W - 9L
1,516 SR
Queue Stats
17W - 23L
1,305 Elo+
Party 1
Baron Samedi
Baron Samedi
MattyTee92
Baron Samedi
Level 18
God Stats
2W - 1L
1,645 SR
Queue Stats
24W - 33L
1,338 Elo+
Party 1
Fenrir
Fenrir
sukotto_mate
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,172 Elo+
Party 1
Danzaburou
Danzaburou
wvd_89
Danzaburou
Level 18
God Stats
10W - 10L
1,498 SR
Queue Stats
24W - 29L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Gigimcn
Persephone
20
4 / 3 / 15
16,721
929
18,106
19,440
5,825
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Nati1304
Bellona
20
2 / 10 / 15
15,769
876
12,869
35,657
31,549
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
18
0 / 9 / 3
12,936
719
2,912
10,314
3,488
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
loptalia
Baron Samedi
20
20 / 0 / 9
21,217
1,179
56,191
11,522
7,368
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
8 / 3 / 16
17,489
972
24,174
27,448
37,730
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

26

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 8 / 9
14,915
829
1,687
19,462
9,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Merlin
GoldMike90
Merlin
20
4 / 7 / 13
16,123
896
28,153
25,114
10,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
MattyTee92
Baron Samedi
20
8 / 10 / 11
16,233
902
21,487
28,830
14,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
20
8 / 5 / 11
16,549
919
15,623
27,364
20,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
wvd_89
Danzaburou
20
4 / 4 / 15
16,390
911
27,437
21,295
9,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
83
34
Kills
24
25
Deaths
34
58
Assists
59
Player
Kills
Deaths
Assists
KDA
L
0
8
9
0.56
W
Persephone
Gigimcn
Persephone
4
3
15
3.83
L
Merlin
GoldMike90
Merlin
4
7
13
1.5
L
Baron Samedi
MattyTee92
Baron Samedi
8
10
11
1.35
W
Bellona
Nati1304
Bellona
2
10
15
0.95
W
Thor
0
9
3
0.17
W
Baron Samedi
loptalia
Baron Samedi
20
0
9
24.5
W
8
3
16
5.33
L
Fenrir
8
5
11
2.7
L
Danzaburou
wvd_89
Danzaburou
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,252
Damage
94,387
104,381
Taken
122,065
85,960
Mitigated
63,557
19,743
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,687
807
0
63
19,462
9,124
0
13,653
5,809
11,839
0
W
Persephone
Gigimcn
Persephone
18,106
434
0
1,086
19,440
5,825
0
11,430
7,555
42,622
0
L
Merlin
GoldMike90
Merlin
28,153
1,105
0
1,668
25,114
10,788
0
22,186
2,928
86,558
0
L
Baron Samedi
MattyTee92
Baron Samedi
21,487
2,889
3,187
3,712
28,830
14,296
0
24,641
4,189
40,363
0
W
Bellona
Nati1304
Bellona
12,869
4,678
0
1,283
35,657
31,549
0
14,713
20,053
0
33,368
W
Thor
2,912
1,351
0
0
10,314
3,488
0
3,663
6,257
0
6,153
W
Baron Samedi
loptalia
Baron Samedi
56,191
2,047
9,669
7,705
11,522
7,368
0
6,957
4,212
120,333
0
W
24,174
2,034
0
0
27,448
37,730
0
11,687
14,974
37,814
0
L
Fenrir
15,623
3,923
0
458
27,364
20,086
0
20,303
7,061
0
27,073
L
Danzaburou
wvd_89
Danzaburou
27,437
14,066
0
2,414
21,295
9,263
0
17,688
3,607
0
68,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,132
Gold Earned
80,210
288
Minions Killed
312
4
Camps Cleared
10
1,451,550
Distance Traveled
1,503,518
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
14,915
829
16
1
3
210,053
3
W
Persephone
16,721
929
67
4
0
327,654
0
L
Merlin
16,123
896
139
8
2
305,484
0
L
Baron Samedi
16,233
902
59
3
3
277,913
0
W
Bellona
15,769
876
39
2
1
335,347
0
W
Thor
12,936
719
5
0
0
111,354
0
W
Baron Samedi
21,217
1,179
155
9
3
322,213
1
W
Ares
17,489
972
22
1
0
354,982
2
L
Fenrir
16,549
919
22
1
0
394,852
0
L
Danzaburou
16,390
911
76
4
2
315,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role