Player Matchup

Ares
Ares
OcAlgeo
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,622 Elo+
Party 2
Sun Wukong
Sun Wukong
whowaza
Sun Wukong
Level 4
God Stats
0W - 5L
1,080 SR
Queue Stats
2W - 9L
1,165 Elo+
Party 2
Eset
Eset
因果暴映
Eset
Level 10
God Stats
0W - 3L
1,211 SR
Queue Stats
3W - 10L
1,231 Elo+
Party 2
Neith
Neith
潘文豪是我朋友
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 9L
1,045 Elo+
Party 2
Da Ji
Da Ji
邪狐玉耀
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Team Averages
Level 5
1,358 SR
1,313 Elo+

VS

Team Averages
Level 17
1,677 SR
1,524 Elo+
Tiamat
Tiamat
CarryMePlez69
Tiamat
Level 19
God Stats
6W - 2L
1,775 SR
Queue Stats
33W - 19L
1,690 Elo+
Party 1
Ares
Ares
HeIsModding
Ares
Level 5
God Stats
15W - 9L
1,500 SR
Queue Stats
23W - 19L
1,175 Elo+
Solo
Guan Yu
Guan Yu
Tomika8
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Yetimightis
Ne Zha
Level 29
God Stats
3W - 1L
1,729 SR
Queue Stats
125W - 118L
1,519 Elo+
Solo
Anhur
Anhur
midbot69
Anhur
Level 24
God Stats
3W - 1L
1,881 SR
Queue Stats
51W - 19L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
OcAlgeo
Ares
9
2 / 9 / 4
6,185
412
4,549
11,858
7,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
whowaza
Sun Wukong
8
0 / 6 / 3
5,905
394
3,154
7,542
5,176
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 1
7,177
478
4,010
8,311
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 5 / 0
7,653
510
10,507
10,004
3,177
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
0 / 9 / 2
5,573
372
1,311
10,754
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 10
9,774
652
7,836
6,496
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 4 / 9
7,385
492
4,573
11,224
6,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
Tomika8
Guan Yu
12
4 / 4 / 1
7,287
486
2,726
10,109
7,974
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ne Zha
15
10 / 0 / 8
9,402
627
8,934
9,813
4,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
midbot69
Anhur
19
15 / 0 / 2
12,093
806
11,357
7,667
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
8
Kills
35
35
Deaths
9
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
W
1
4
9
1.38
L
Ares
OcAlgeo
Ares
2
9
4
0.44
W
Guan Yu
Tomika8
Guan Yu
4
4
1
1.13
W
Ne Zha
10
0
8
14
W
Anhur
midbot69
Anhur
15
0
2
16
L
Sun Wukong
whowaza
Sun Wukong
0
6
3
0.25
L
1
6
1
0.25
L
5
5
0
1
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,531
Damage
35,426
48,469
Taken
45,309
20,582
Mitigated
26,071
4,017
Healing
19,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,836
822
0
3,060
6,496
4,020
287
1,721
4,633
59,991
0
W
4,573
479
0
2,078
11,224
6,737
0
2,631
8,545
16,891
0
L
Ares
OcAlgeo
Ares
4,549
558
0
0
11,858
7,031
0
3,387
8,226
10,151
0
W
Guan Yu
Tomika8
Guan Yu
2,726
704
1,962
4,265
10,109
7,974
514
1,444
8,653
0
12,749
W
Ne Zha
8,934
4,483
0
3,925
9,813
4,182
887
1,551
8,186
0
58,888
W
Anhur
midbot69
Anhur
11,357
7,078
0
4,428
7,667
3,158
3,194
872
6,733
0
96,806
L
Sun Wukong
whowaza
Sun Wukong
3,154
1,038
0
254
7,542
5,176
0
1,226
6,173
0
18,532
L
4,010
593
411
1,160
8,311
2,761
0
3,396
4,623
32,678
0
L
10,507
6,369
0
2,192
10,004
3,177
784
1,842
8,037
0
46,737
L
1,311
178
0
0
10,754
2,437
148
1,969
8,676
0
16,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,493
Gold Earned
45,941
247
Minions Killed
458
0
Camps Cleared
0
1,320,481
Distance Traveled
1,427,270
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,774
652
116
8
0
291,994
3
W
Ares
7,385
492
21
1
0
266,465
3
L
Ares
6,185
412
12
1
0
262,492
2
W
Guan Yu
7,287
486
22
1
0
271,285
1
W
Ne Zha
9,402
627
106
7
0
331,252
1
W
Anhur
12,093
806
193
13
0
266,274
2
L
Sun Wukong
5,905
394
33
2
0
265,072
1
L
Eset
7,177
478
90
6
0
275,704
0
L
Neith
7,653
510
73
5
0
251,723
2
L
Da Ji
5,573
372
39
3
0
265,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role