Player Matchup

Chang'e
Chang'e
BiGbossSmith-007
Chang'e
Level 147
God Stats
2W - 2L
1,410 SR
Queue Stats
92W - 94L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
ChefBandit_Qc
Cthulhu
Level 155
God Stats
3W - 2L
1,617 SR
Queue Stats
87W - 95L
1,534 Elo+
Party 1
Anhur
Anhur
mAd_gHoSt3
Anhur
Level 27
God Stats
2W - 0L
1,714 SR
Queue Stats
3W - 1L
1,721 Elo+
Party 1
Team Averages
Level 110
1,581 SR
1,582 Elo+

VS

Team Averages
Level 68
1,603 SR
1,320 Elo+
Zeus
Zeus
BLG Siren18
Zeus
Level 16
God Stats
1W - 1L
1,693 SR
Queue Stats
11W - 16L
1,219 Elo+
Solo
Anubis
Anubis
meliodasシ
Anubis
Level 39
God Stats
2W - 3L
1,418 SR
Queue Stats
74W - 119L
1,228 Elo+
Solo
Nu Wa
Nu Wa
xNightmareTD
Nu Wa
Level 148
God Stats
2W - 1L
1,698 SR
Queue Stats
16W - 15L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 11
10,172
727
6,960
11,424
6,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
16
12 / 0 / 8
11,487
821
17,021
18,036
15,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anhur
13
4 / 1 / 8
9,714
694
4,811
9,308
2,788
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
8,082
577
9,358
10,565
3,715
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
11
4 / 8 / 0
9,363
669
5,450
11,236
4,353
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 5 / 4
8,411
601
9,044
11,669
7,053
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
21
Kills
4
4
Deaths
21
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
5
3
11
3.5
W
Cthulhu
12
0
8
16
W
Anhur
4
1
8
8
L
Anubis
4
8
0
0.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,792
Damage
23,852
38,768
Taken
33,470
24,804
Mitigated
15,121
18,294
Healing
3,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,358
1,461
0
777
10,565
3,715
0
7,879
2,686
35,893
0
W
6,960
525
6,739
5,742
11,424
6,352
675
7,692
3,732
38,885
0
W
Cthulhu
17,021
900
204
3,982
18,036
15,664
161
9,406
8,630
60,679
0
W
Anhur
4,811
1,967
1,114
513
9,308
2,788
720
6,812
2,496
0
32,892
L
Anubis
5,450
829
82
459
11,236
4,353
0
7,374
3,862
18,925
0
L
9,044
3,867
469
1,321
11,669
7,053
24
8,806
2,863
31,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,373
Gold Earned
25,856
190
Minions Killed
114
0
Camps Cleared
0
810,446
Distance Traveled
608,908
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,082
577
62
4
0
212,171
4
W
Chang'e
10,172
727
71
5
0
261,319
3
W
Cthulhu
11,487
821
55
4
0
302,134
4
W
Anhur
9,714
694
64
5
0
246,993
0
L
Anubis
9,363
669
25
2
0
178,509
0
L
Nu Wa
8,411
601
27
2
0
218,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role