Player Matchup

Merlin
Merlin
Ar4eR54
Merlin
Level 27
God Stats
14W - 15L
1,305 SR
Queue Stats
100W - 118L
1,260 Elo+
Solo
Danzaburou
Danzaburou
Maduseya
Danzaburou
Level 8
God Stats
6W - 12L
1,316 SR
Queue Stats
149W - 155L
1,174 Elo+
Solo
Fenrir
Fenrir
andhemon26
Fenrir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,081 Elo+
Solo
Hades
Hades
gordaco01
Hades
Level 29
God Stats
84W - 94L
1,488 SR
Queue Stats
142W - 151L
1,421 Elo+
Solo
Ares
Ares
seronoser2002
Ares
Level 27
God Stats
15W - 12L
1,519 SR
Queue Stats
91W - 89L
1,347 Elo+
Solo
Team Averages
Level 19
1,426 SR
1,257 Elo+

VS

Team Averages
Level 17
1,519 SR
1,317 Elo+
Sol
Sol
Blue4502
Sol
Level 28
God Stats
4W - 9L
1,705 SR
Queue Stats
282W - 341L
1,336 Elo+
Solo
Athena
Athena
RowdyRumbleScrap
Athena
Level 28
God Stats
11W - 18L
1,440 SR
Queue Stats
116W - 136L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
SuZifeng
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,500 Elo+
Solo
Aphrodite
Aphrodite
WendigoNDJarvous
Aphrodite
Level 23
God Stats
59W - 48L
1,450 SR
Queue Stats
110W - 109L
1,291 Elo+
Solo
Horus
Horus
kopirate
Horus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,059 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ar4eR54
Merlin
16
5 / 2 / 14
10,798
450
21,785
13,616
5,426
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Maduseya
Danzaburou
6
0 / 2 / 2
7,111
296
1,805
3,358
873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
andhemon26
Fenrir
7
0 / 5 / 0
7,094
296
2,030
5,750
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
gordaco01
Hades
20
23 / 2 / 6
13,178
549
30,428
17,499
10,214
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
8 / 5 / 14
11,435
476
15,479
19,664
20,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 7 / 3
11,092
462
21,421
21,284
8,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 4
10,696
446
4,485
33,134
37,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
SuZifeng
Sun Wukong
10
2 / 13 / 1
8,404
350
5,043
17,071
7,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
15
3 / 7 / 6
10,110
421
9,766
23,646
12,430
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
kopirate
Horus
8
1 / 12 / 0
7,338
306
1,337
11,548
4,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
36
Kills
15
16
Deaths
42
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ar4eR54
Merlin
5
2
14
6
L
7
7
3
1.21
W
Danzaburou
Maduseya
Danzaburou
0
2
2
0.5
L
2
3
4
1.33
L
Sun Wukong
SuZifeng
Sun Wukong
2
13
1
0.19
L
Aphrodite
3
7
6
0.86
W
Fenrir
andhemon26
Fenrir
0
5
0
0
W
Hades
gordaco01
Hades
23
2
6
13
L
Horus
kopirate
Horus
1
12
0
0.08
W
8
5
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,527
Damage
42,052
59,887
Taken
106,683
38,929
Mitigated
71,150
17,393
Healing
34,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ar4eR54
Merlin
21,785
3,351
890
6,239
13,616
5,426
981
9,275
4,095
69,698
0
L
21,421
5,895
893
7,136
21,284
8,595
2,727
16,091
5,193
69,904
0
W
Danzaburou
Maduseya
Danzaburou
1,805
1,032
0
659
3,358
873
713
1,147
2,129
0
11,854
L
4,485
1,990
566
6,243
33,134
37,826
380
19,749
13,385
16,832
0
L
Sun Wukong
SuZifeng
Sun Wukong
5,043
1,983
0
1,399
17,071
7,309
61
8,653
8,418
0
28,996
L
Aphrodite
9,766
2,628
8,782
9,209
23,646
12,430
503
19,117
4,529
44,499
0
W
Fenrir
andhemon26
Fenrir
2,030
715
0
444
5,750
1,623
355
1,183
4,567
0
8,527
W
Hades
gordaco01
Hades
30,428
2,049
2,147
5,732
17,499
10,214
1,701
8,567
8,696
82,925
0
L
Horus
kopirate
Horus
1,337
485
250
282
11,548
4,990
695
4,082
7,466
0
12,558
W
15,479
1,070
0
1,282
19,664
20,793
518
14,318
4,728
34,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,616
Gold Earned
47,640
267
Minions Killed
266
0
Camps Cleared
0
1,649,507
Distance Traveled
1,606,385
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,798
450
102
4
0
397,003
5
L
Sol
11,092
462
126
5
0
354,515
3
W
Danzaburou
7,111
296
19
1
0
173,157
0
L
Athena
10,696
446
20
1
0
417,867
1
L
Sun Wukong
8,404
350
38
2
0
271,658
1
L
Aphrodite
10,110
421
64
3
0
350,620
1
W
Fenrir
7,094
296
12
1
0
176,175
1
W
Hades
13,178
549
108
5
0
432,466
0
L
Horus
7,338
306
18
1
0
211,725
0
W
Ares
11,435
476
26
1
0
470,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role