Player Matchup

Guan Yu
Guan Yu
Silver I
Morg710
Guan Yu
Silver I
Level 98
God Stats
3W - 3L
1,391 SR
Queue Stats
97W - 111L
1,208 MMR
Solo
Merlin
Merlin
Gold II
ShinkiroYaiba
Merlin
Gold II
Level 78
God Stats
10W - 5L
1,572 SR
Queue Stats
182W - 187L
1,483 MMR
Solo
Danzaburou
Danzaburou
Gold V
alpha5469
Danzaburou
Gold V
Level 155
God Stats
12W - 6L
1,723 SR
Queue Stats
74W - 67L
1,280 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
merlinsbong
Tsukuyomi
Gold V
Level 101
God Stats
3W - 6L
1,328 SR
Queue Stats
124W - 143L
1,449 MMR
Solo
Artio
Artio
Gold IV
shiroXemiya
Artio
Gold IV
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
216W - 235L
1,204 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,503 SR
1,325 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,510 SR
1,313 MMR
Sun Wukong
Sun Wukong
Silver I
Dàyton
Sun Wukong
Silver I
Level 143
God Stats
2W - 3L
1,537 SR
Queue Stats
55W - 40L
1,519 MMR
Party 1
Agni
Agni
Silver II
Lynxiied
Agni
Silver II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,422 MMR
Party 1
Anhur
Anhur
Gold IV
SubZero1127
Anhur
Gold IV
Level 159
God Stats
13W - 15L
1,518 SR
Queue Stats
271W - 271L
1,498 MMR
Solo
Serqet
Serqet
Silver I
Zelborg
Serqet
Silver I
Level 160
God Stats
6W - 11L
1,354 SR
Queue Stats
270W - 284L
1,072 MMR
Solo
Sobek
Sobek
Silver II
paghosite
Sobek
Silver II
Level 128
God Stats
2W - 1L
1,640 SR
Queue Stats
75W - 75L
1,056 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Morg710
Guan Yu
18
0 / 3 / 10
12,786
474
9,039
18,529
20,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
4 / 4 / 5
14,816
549
17,729
15,719
6,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
alpha5469
Danzaburou
20
3 / 2 / 4
15,939
590
14,585
17,900
6,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
merlinsbong
Tsukuyomi
20
15 / 2 / 4
16,531
612
25,170
21,826
13,321
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 7 / 10
11,461
424
5,399
36,295
21,694
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AthenaGaneshaApolloTiamatSet

VS

Bans
GebYmirJanusKumbhakarnaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dàyton
Sun Wukong
20
8 / 6 / 2
14,174
525
24,847
29,446
27,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Agni
19
2 / 2 / 7
12,166
451
17,589
14,681
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 5 / 1
13,777
510
9,947
24,431
9,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
Zelborg
Serqet
18
4 / 6 / 6
12,011
445
10,057
19,861
8,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
paghosite
Sobek
16
1 / 3 / 7
11,143
413
7,056
23,033
23,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
41
22
Kills
18
18
Deaths
22
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Dàyton
Sun Wukong
8
6
2
1.5
L
Agni
2
2
7
2.75
W
Guan Yu
Morg710
Guan Yu
0
3
10
1.67
W
4
4
5
1.63
L
3
5
1
0.7
L
Serqet
Zelborg
Serqet
4
6
6
1.17
W
Danzaburou
alpha5469
Danzaburou
3
2
4
2.5
W
Tsukuyomi
merlinsbong
Tsukuyomi
15
2
4
8.5
L
Sobek
paghosite
Sobek
1
3
7
1.5
W
0
7
10
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,922
Damage
69,496
110,269
Taken
111,452
69,134
Mitigated
74,713
52,763
Healing
29,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Dàyton
Sun Wukong
24,847
5,984
0
11,756
29,446
27,411
0
5,575
23,341
0
115,731
L
Agni
17,589
1,644
0
467
14,681
5,389
36
5,212
9,444
87,408
0
W
Guan Yu
Morg710
Guan Yu
9,039
1,432
6,650
8,784
18,529
20,947
770
3,553
14,764
0
51,124
W
17,729
906
281
4,413
15,719
6,466
1,837
5,029
10,412
122,962
0
L
9,947
5,572
0
9,012
24,431
9,735
3,168
1,910
22,463
0
125,098
L
Serqet
Zelborg
Serqet
10,057
1,659
0
1,321
19,861
8,464
0
1,784
17,977
0
90,009
W
Danzaburou
alpha5469
Danzaburou
14,585
9,100
0
10,268
17,900
6,706
4,308
1,779
15,909
0
124,756
W
Tsukuyomi
merlinsbong
Tsukuyomi
25,170
4,116
0
6,818
21,826
13,321
2,236
3,591
17,168
0
125,394
L
Sobek
paghosite
Sobek
7,056
360
0
6,555
23,033
23,714
0
8,869
13,904
25,464
0
W
5,399
296
1,605
13,944
36,295
21,694
262
11,386
23,769
33,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,533
Gold Earned
63,271
697
Minions Killed
685
0
Camps Cleared
0
2,641,145
Distance Traveled
2,460,787
45
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,174
525
171
6
0
510,881
3
L
Agni
12,166
451
170
6
0
490,679
9
W
Guan Yu
12,786
474
92
3
0
548,888
11
W
Merlin
14,816
549
196
7
0
459,952
7
L
Anhur
13,777
510
203
8
0
416,246
8
L
Serqet
12,011
445
117
4
0
532,699
7
W
Danzaburou
15,939
590
186
7
0
488,059
9
W
Tsukuyomi
16,531
612
174
6
0
609,682
8
L
Sobek
11,143
413
24
1
0
510,282
9
W
Artio
11,461
424
49
2
0
534,564
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role