Player Matchup

Ah Puch
Ah Puch
Ahryman
Ah Puch
Level 108
God Stats
21W - 29L
1,491 SR
Queue Stats
405W - 537L
1,369 Elo+
Solo
Sylvanus
Sylvanus
DOtheZIGZAG
Sylvanus
Level 142
God Stats
30W - 17L
1,681 SR
Queue Stats
378W - 316L
1,618 Elo+
Solo
Neith
Neith
sanchel7878
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,451 Elo+
Solo
Team Averages
Level 85
1,557 SR
1,480 Elo+

VS

Team Averages
Level 112
1,595 SR
1,550 Elo+
Tiamat
Tiamat
BenkoAndris115
Tiamat
Level 147
God Stats
52W - 30L
1,717 SR
Queue Stats
260W - 225L
1,656 Elo+
Solo
Ravana
Ravana
SnowWolf-GER
Ravana
Level 121
God Stats
6W - 12L
1,431 SR
Queue Stats
289W - 297L
1,445 Elo+
Solo
Izanami
Izanami
Toto26n
Izanami
Level 67
God Stats
7W - 2L
1,636 SR
Queue Stats
112W - 89L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ahryman
Ah Puch
13
3 / 4 / 3
8,839
680
11,765
8,091
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
DOtheZIGZAG
Sylvanus
13
5 / 3 / 3
10,556
812
6,810
12,395
12,262
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 11 / 4
7,423
571
3,222
9,165
2,597
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 3
9,768
751
12,756
8,826
5,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
13
7 / 2 / 7
9,862
759
7,510
9,012
5,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
Toto26n
Izanami
12
2 / 4 / 8
8,927
687
4,036
9,251
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
8
Kills
18
18
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Ahryman
Ah Puch
3
4
3
1.13
W
9
2
3
5.25
L
Sylvanus
DOtheZIGZAG
Sylvanus
5
3
3
2.17
W
Ravana
7
2
7
5.25
W
Izanami
Toto26n
Izanami
2
4
8
1.5
L
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,797
Damage
24,302
29,651
Taken
27,089
17,313
Mitigated
13,059
6,607
Healing
6,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Ahryman
Ah Puch
11,765
737
0
917
8,091
2,454
325
2,483
5,428
44,760
0
W
12,756
1,869
0
3,006
8,826
5,548
570
5,604
3,222
44,043
0
L
Sylvanus
DOtheZIGZAG
Sylvanus
6,810
1,688
811
4,666
12,395
12,262
0
6,255
5,704
22,579
0
W
Ravana
7,510
2,849
0
2,030
9,012
5,536
251
5,728
3,284
0
28,372
W
Izanami
Toto26n
Izanami
4,036
1,691
0
1,898
9,251
1,975
648
7,316
1,935
0
28,555
L
3,222
1,849
0
213
9,165
2,597
53
3,210
5,735
0
8,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,818
Gold Earned
28,557
155
Minions Killed
178
0
Camps Cleared
0
512,880
Distance Traveled
621,941
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,839
680
93
7
0
192,179
0
W
Tiamat
9,768
751
71
5
0
208,962
3
L
Sylvanus
10,556
812
50
4
0
180,535
2
W
Ravana
9,862
759
33
3
0
230,840
1
W
Izanami
8,927
687
74
6
0
182,139
0
L
Neith
7,423
571
12
1
0
140,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role