Player Matchup

Jormungandr
Jormungandr
Fifuhh
Jormungandr
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,772 Elo+
Party 1
Zhong Kui
Zhong Kui
striddle210
Zhong Kui
Level 101
God Stats
2W - 1L
1,534 SR
Queue Stats
50W - 46L
1,539 Elo+
Party 1
Da Ji
Da Ji
xASneakyNinja
Da Ji
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 36L
1,552 Elo+
Party 1
Team Averages
Level 89
1,511 SR
1,621 Elo+

VS

Team Averages
Level 111
1,409 SR
1,543 Elo+
Erlang Shen
Erlang Shen
DaSinfamous
Erlang Shen
Level 160
God Stats
8W - 15L
1,421 SR
Queue Stats
398W - 453L
1,499 Elo+
Solo
Hel
Hel
Faraway13
Hel
Level 64
God Stats
1W - 2L
1,247 SR
Queue Stats
79W - 75L
1,507 Elo+
Solo
Kumbhakarna
Kumbhakarna
Frankafeller
Kumbhakarna
Level 110
God Stats
2W - 12L
1,560 SR
Queue Stats
47W - 51L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fifuhh
Jormungandr
16
5 / 0 / 15
13,063
653
13,864
19,306
22,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
striddle210
Zhong Kui
16
7 / 4 / 12
13,661
683
29,692
22,514
14,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
9 / 6 / 10
13,741
687
21,925
16,318
8,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DaSinfamous
Erlang Shen
15
4 / 9 / 4
12,414
621
22,484
28,593
13,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 9 / 7
11,568
578
8,154
21,332
14,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kumbhakarna
Frankafeller
Kumbhakarna
16
6 / 3 / 4
14,000
700
8,673
27,721
35,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
21
Kills
10
10
Deaths
21
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DaSinfamous
Erlang Shen
4
9
4
0.67
L
0
9
7
0.39
W
Jormungandr
Fifuhh
Jormungandr
5
0
15
12.5
L
Kumbhakarna
Frankafeller
Kumbhakarna
6
3
4
2.67
W
Zhong Kui
striddle210
Zhong Kui
7
4
12
3.25
W
9
6
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,481
Damage
39,311
58,138
Taken
77,646
44,908
Mitigated
64,116
16,251
Healing
23,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DaSinfamous
Erlang Shen
22,484
12,952
191
4,130
28,593
13,494
1,085
15,735
12,248
0
62,047
L
8,154
803
6,660
7,126
21,332
14,704
183
10,191
10,741
49,448
0
W
Jormungandr
Fifuhh
Jormungandr
13,864
2,618
0
2,028
19,306
22,140
346
3,688
15,618
49,695
0
L
Kumbhakarna
Frankafeller
Kumbhakarna
8,673
532
0
5,162
27,721
35,918
124
16,609
10,578
34,822
0
W
Zhong Kui
striddle210
Zhong Kui
29,692
3,626
0
11,654
22,514
14,623
1,677
6,526
15,988
67,172
0
W
21,925
6,258
0
2,569
16,318
8,145
536
6,755
9,563
0
63,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,465
Gold Earned
37,982
196
Minions Killed
162
0
Camps Cleared
0
969,217
Distance Traveled
1,020,481
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
12,414
621
60
3
0
336,407
3
L
Hel
11,568
578
67
3
0
314,513
6
W
Jormungandr
13,063
653
41
2
0
355,815
3
L
Kumbhakarna
14,000
700
35
2
0
369,561
11
W
Zhong Kui
13,661
683
95
5
0
297,490
1
W
Da Ji
13,741
687
60
3
0
315,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role