Player Matchup

Neith
Neith
AmaliaWolf
Neith
Level 160
God Stats
4W - 2L
1,608 SR
Queue Stats
71W - 75L
1,540 Elo+
Solo
Fenrir
Fenrir
HaSBeeLi
Fenrir
Level 21
God Stats
0W - 1L
1,236 SR
Queue Stats
20W - 13L
1,577 Elo+
Solo
Merlin
Merlin
Oleg676
Merlin
Level 88
God Stats
0W - 3L
1,513 SR
Queue Stats
19W - 18L
1,427 Elo+
Solo
Team Averages
Level 90
1,453 SR
1,514 Elo+

VS

Team Averages
Level 34
1,517 SR
1,401 Elo+
Hun Batz
Hun Batz
GourmexHD
Hun Batz
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 112L
1,532 Elo+
Solo
Guan Yu
Guan Yu
LukaJuras
Guan Yu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,182 Elo+
Solo
Anubis
Anubis
БАНотКОТА
Anubis
Level 26
God Stats
9W - 14L
1,551 SR
Queue Stats
62W - 63L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
1 / 3 / 5
11,018
580
14,877
13,666
5,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
HaSBeeLi
Fenrir
14
7 / 3 / 1
12,332
649
12,677
16,367
18,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Oleg676
Merlin
14
1 / 8 / 5
10,946
576
10,041
11,866
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GourmexHD
Hun Batz
17
6 / 4 / 7
12,792
673
15,130
18,024
11,704
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Guan Yu
LukaJuras
Guan Yu
15
1 / 2 / 9
11,723
617
6,583
13,918
14,242
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
7 / 3 / 5
12,990
684
14,767
18,274
9,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
9
Kills
14
14
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
1
3
5
1.17
W
Hun Batz
GourmexHD
Hun Batz
6
4
7
2.38
L
Fenrir
HaSBeeLi
Fenrir
7
3
1
2.5
W
Guan Yu
LukaJuras
Guan Yu
1
2
9
2.75
L
Merlin
Oleg676
Merlin
1
8
5
0.44
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,595
Damage
36,480
41,899
Taken
50,216
26,537
Mitigated
35,903
8,977
Healing
17,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
14,877
6,216
0
5,152
13,666
5,265
613
3,561
10,105
0
59,053
W
Hun Batz
GourmexHD
Hun Batz
15,130
6,255
0
5,088
18,024
11,704
948
3,162
14,534
0
64,051
L
Fenrir
HaSBeeLi
Fenrir
12,677
4,615
0
1,027
16,367
18,135
0
5,909
10,458
0
35,991
W
Guan Yu
LukaJuras
Guan Yu
6,583
1,801
603
1,989
13,918
14,242
825
2,666
10,946
0
30,743
L
Merlin
Oleg676
Merlin
10,041
228
780
2,018
11,866
3,137
302
5,381
6,485
51,534
0
W
14,767
990
1,216
8,538
18,274
9,957
568
3,654
14,322
94,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,296
Gold Earned
37,505
208
Minions Killed
252
0
Camps Cleared
0
902,527
Distance Traveled
1,008,057
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,018
580
96
5
0
309,524
4
W
Hun Batz
12,792
673
65
3
0
349,443
4
L
Fenrir
12,332
649
28
1
0
337,665
3
W
Guan Yu
11,723
617
35
2
0
361,450
0
L
Merlin
10,946
576
84
4
0
255,338
2
W
Anubis
12,990
684
152
8
0
297,164
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role