Player Matchup

Cupid
Cupid
ChinoFriki
Cupid
Level 63
God Stats
12W - 13L
1,443 SR
Queue Stats
336W - 373L
1,375 Elo+
Party 2
Tiamat
Tiamat
EZIDAZIT
Tiamat
Level 41
God Stats
8W - 5L
1,474 SR
Queue Stats
658W - 720L
1,260 Elo+
Solo
Khepri
Khepri
Mini_pablito
Khepri
Level 66
God Stats
71W - 50L
1,536 SR
Queue Stats
325W - 376L
1,355 Elo+
Party 2
Nemesis
Nemesis
chidibere
Nemesis
Level 37
God Stats
87W - 98L
1,467 SR
Queue Stats
664W - 648L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
renatovittorino
Gilgamesh
Level 33
God Stats
47W - 56L
1,637 SR
Queue Stats
278W - 357L
1,356 Elo+
Party 2
Team Averages
Level 48
1,512 SR
1,349 Elo+

VS

Team Averages
Level 47
1,490 SR
1,384 Elo+
Medusa
Medusa
Bloodlustokami
Medusa
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 52L
1,420 Elo+
Party 3
Mulan
Mulan
J wavy1213
Mulan
Level 87
God Stats
2W - 9L
1,350 SR
Queue Stats
124W - 133L
1,358 Elo+
Party 1
Bacchus
Bacchus
MadMarauder7
Bacchus
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 29L
1,404 Elo+
Party 3
Anubis
Anubis
Sharkattack00125
Anubis
Level 41
God Stats
11W - 2L
1,865 SR
Queue Stats
119W - 130L
1,392 Elo+
Party 1
Scylla
Scylla
Trippy Rose
Scylla
Level 36
God Stats
4W - 12L
1,235 SR
Queue Stats
95W - 122L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
3 / 2 / 3
11,888
540
8,183
10,706
5,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
EZIDAZIT
Tiamat
19
6 / 2 / 1
12,635
574
15,163
10,287
6,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
16
4 / 1 / 7
12,026
547
8,682
18,364
19,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
chidibere
Nemesis
20
7 / 0 / 6
13,192
600
10,960
15,635
12,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
renatovittorino
Gilgamesh
19
3 / 2 / 6
12,411
564
11,611
17,342
12,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,848
357
10,714
10,883
3,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mulan
17
3 / 5 / 0
10,578
481
15,125
22,292
14,268
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
MadMarauder7
Bacchus
12
0 / 4 / 2
8,249
375
7,303
19,026
17,567
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 2 / 0
6,877
313
901
4,350
1,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Scylla
12
0 / 7 / 1
7,602
346
4,079
13,887
3,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
23
Kills
5
7
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Cupid
3
2
3
2.25
W
Tiamat
EZIDAZIT
Tiamat
6
2
1
3.25
L
Mulan
3
5
0
0.6
L
Bacchus
MadMarauder7
Bacchus
0
4
2
0.25
W
Khepri
4
1
7
7.5
L
1
2
0
0.5
L
Scylla
0
7
1
0.07
W
Nemesis
chidibere
Nemesis
7
0
6
10
W
Gilgamesh
renatovittorino
Gilgamesh
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,599
Damage
38,122
72,334
Taken
70,438
56,505
Mitigated
40,713
19,420
Healing
15,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,714
4,694
0
243
10,883
3,570
463
3,845
7,020
0
51,641
W
Cupid
8,183
3,968
1,299
2,392
10,706
5,066
4,863
3,395
7,311
0
70,153
W
Tiamat
EZIDAZIT
Tiamat
15,163
1,762
0
3,781
10,287
6,927
3,586
3,161
6,899
74,074
0
L
Mulan
15,125
1,204
0
7,365
22,292
14,268
1,133
3,491
18,698
0
62,918
L
Bacchus
MadMarauder7
Bacchus
7,303
1,259
0
5,495
19,026
17,567
139
5,111
13,845
17,496
0
W
Khepri
8,682
1,464
0
3,328
18,364
19,872
404
3,227
15,111
38,901
0
L
901
77
0
917
4,350
1,375
0
2,038
2,078
12,862
0
L
Scylla
4,079
771
0
1,576
13,887
3,933
0
8,327
4,952
26,339
0
W
Nemesis
chidibere
Nemesis
10,960
6,208
0
1,477
15,635
12,280
1,514
1,624
13,987
0
134,231
W
Gilgamesh
renatovittorino
Gilgamesh
11,611
3,962
0
7,143
17,342
12,360
2,610
571
16,743
0
78,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,152
Gold Earned
41,154
593
Minions Killed
301
0
Camps Cleared
0
2,129,634
Distance Traveled
1,516,114
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,848
357
81
4
0
375,414
6
W
Cupid
11,888
540
115
5
0
385,796
1
W
Tiamat
12,635
574
132
6
0
405,740
1
L
Mulan
10,578
481
120
5
0
373,433
2
L
Bacchus
8,249
375
24
1
0
387,904
9
W
Khepri
12,026
547
41
2
0
451,222
4
L
Anubis
6,877
313
25
1
0
105,199
1
L
Scylla
7,602
346
51
2
0
274,164
0
W
Nemesis
13,192
600
175
8
0
436,138
3
W
Gilgamesh
12,411
564
130
6
0
450,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role