Player Matchup

Sol
Sol
DA_BEAR-52
Sol
Level 21
God Stats
1W - 1L
1,206 SR
Queue Stats
16W - 25L
1,248 Elo+
Party 1
Skadi
Skadi
DaMiddleTwix
Skadi
Level 29
God Stats
3W - 7L
1,334 SR
Queue Stats
120W - 205L
1,228 Elo+
Party 1
Susano
Susano
KrisCookie23
Susano
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 195L
1,316 Elo+
Party 1
Bellona
Bellona
Livin-Truth
Bellona
Level 3
God Stats
21W - 33L
1,500 SR
Queue Stats
59W - 82L
1,500 Elo+
Party 1
Cerberus
Cerberus
survivor-pro
Cerberus
Level 27
God Stats
6W - 2L
1,206 SR
Queue Stats
124W - 166L
1,260 Elo+
Party 1
Team Averages
Level 29
1,349 SR
1,310 Elo+

VS

Team Averages
Level 16
1,387 SR
1,287 Elo+
Fenrir
Fenrir
APTEM 18RU
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 136L
1,363 Elo+
Solo
Cthulhu
Cthulhu
DrAwsum17
Cthulhu
Level 19
God Stats
17W - 18L
1,452 SR
Queue Stats
46W - 61L
1,261 Elo+
Solo
Ra
Ra
GigaArturs
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
chubailin
Susano
Level 4
God Stats
0W - 4L
1,290 SR
Queue Stats
4W - 10L
1,147 Elo+
Solo
Cerberus
Cerberus
greedyfunk2
Cerberus
Level 28
God Stats
2W - 4L
1,193 SR
Queue Stats
67W - 98L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 6
11,837
473
16,839
17,410
6,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
15 / 1 / 11
13,594
544
21,654
15,534
6,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
17
12 / 1 / 9
11,885
475
19,412
19,113
8,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Livin-Truth
Bellona
15
2 / 7 / 4
10,364
415
5,139
16,669
10,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cerberus
survivor-pro
Cerberus
17
10 / 5 / 13
14,019
561
17,250
23,639
21,274
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
APTEM 18RU
Fenrir
15
2 / 9 / 3
10,402
416
12,099
25,968
10,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
DrAwsum17
Cthulhu
16
5 / 5 / 3
11,263
451
18,973
25,274
19,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 10 / 1
7,799
312
3,801
9,770
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
chubailin
Susano
8
0 / 9 / 1
7,446
298
3,575
10,682
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
greedyfunk2
Cerberus
15
5 / 12 / 1
10,113
405
12,181
31,501
20,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
21
45
Kills
12
16
Deaths
45
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
APTEM 18RU
Fenrir
2
9
3
0.39
W
6
2
6
4.5
W
15
1
11
20.5
L
Cthulhu
DrAwsum17
Cthulhu
5
5
3
1.3
L
0
10
1
0.05
W
Susano
12
1
9
16.5
W
Bellona
Livin-Truth
Bellona
2
7
4
0.57
L
Susano
chubailin
Susano
0
9
1
0.06
L
Cerberus
greedyfunk2
Cerberus
5
12
1
0.46
W
Cerberus
survivor-pro
Cerberus
10
5
13
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,294
Damage
50,629
92,365
Taken
103,195
54,263
Mitigated
56,088
27,372
Healing
18,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
APTEM 18RU
Fenrir
12,099
4,261
0
6,335
25,968
10,728
0
7,093
18,663
0
68,022
W
16,839
3,707
91
6,383
17,410
6,989
4,955
6,231
11,179
62,753
0
W
21,654
10,795
147
4,927
15,534
6,676
3,183
8,209
7,109
0
71,843
L
Cthulhu
DrAwsum17
Cthulhu
18,973
745
170
5,895
25,274
19,247
0
9,827
15,241
45,981
0
L
3,801
919
154
183
9,770
2,722
0
2,225
7,545
25,915
0
W
Susano
19,412
5,216
0
6,205
19,113
8,451
873
6,698
12,353
0
49,390
W
Bellona
Livin-Truth
Bellona
5,139
2,357
0
4,391
16,669
10,873
92
3,650
13,019
0
42,606
L
Susano
chubailin
Susano
3,575
522
0
542
10,682
3,049
0
2,745
7,721
0
19,390
L
Cerberus
greedyfunk2
Cerberus
12,181
2,200
0
5,681
31,501
20,342
0
11,187
19,936
52,339
0
W
Cerberus
survivor-pro
Cerberus
17,250
1,493
0
5,228
23,639
21,274
143
9,735
13,750
54,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,699
Gold Earned
47,023
470
Minions Killed
371
0
Camps Cleared
0
2,222,461
Distance Traveled
1,763,607
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,402
416
109
4
0
404,738
0
W
Sol
11,837
473
114
5
0
399,180
1
W
Skadi
13,594
544
105
4
0
419,362
0
L
Cthulhu
11,263
451
50
2
0
460,072
3
L
Ra
7,799
312
39
2
0
286,109
0
W
Susano
11,885
475
64
3
0
539,992
1
W
Bellona
10,364
415
67
3
0
386,564
0
L
Susano
7,446
298
32
1
0
289,058
0
L
Cerberus
10,113
405
141
6
0
323,630
0
W
Cerberus
14,019
561
120
5
0
477,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role