Player Matchup

Ne Zha
Ne Zha
Bronze III
InstaKill27
Ne Zha
Bronze III
Level 86
God Stats
1W - 1L
1,829 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold IV
JasonDisturbed
Kukulkan
Gold IV
Level 129
God Stats
9W - 7L
1,486 SR
Queue Stats
473W - 504L
1,486 MMR
Party 1
Guan Yu
Guan Yu
Gold V
LoRezAddiction
Guan Yu
Gold V
Level 160
God Stats
13W - 7L
1,647 SR
Queue Stats
581W - 588L
1,350 MMR
Party 1
Geb
Geb
Silver I
LocalDing
Geb
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Medusa
Medusa
Silver I
Zeruex
Medusa
Silver I
Level 146
God Stats
8W - 4L
1,595 SR
Queue Stats
46W - 43L
1,457 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,612 SR
1,458 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,485 SR
1,454 MMR
Nemesis
Nemesis
Silver II
Felafelwaffles
Nemesis
Silver II
Level 36
God Stats
10W - 18L
1,558 SR
Queue Stats
37W - 47L
1,508 MMR
Party 2
Osiris
Osiris
Bronze III
Stavers
Osiris
Bronze III
Level 79
God Stats
2W - 1L
1,571 SR
Queue Stats
32W - 33L
1,414 MMR
Party 2
Apollo
Apollo
Gold IV
mistercappp
Apollo
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold IV
putaldox
Agni
Gold IV
Level 149
God Stats
1W - 4L
1,290 SR
Queue Stats
125W - 137L
1,500 MMR
Solo
Fafnir
Fafnir
Gold V
toofastfodad
Fafnir
Gold V
Level 118
God Stats
11W - 9L
1,505 SR
Queue Stats
117W - 116L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
6
2 / 1 / 0
3,780
756
1,271
3,077
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Kukulkan
6
0 / 0 / 0
3,643
729
214
550
131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 1 / 0
3,704
741
1,734
2,786
1,113
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 1
3,340
668
679
2,339
712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Zeruex
Medusa
6
1 / 0 / 0
3,630
726
1,458
1,337
299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Ao KuangSetAthenaJanusDanzaburou

VS

Bans
Cu ChulainnScyllaBakasuraCupidKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
3,857
771
805
3,008
691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
Stavers
Osiris
6
0 / 1 / 1
3,346
669
1,593
3,707
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
5
0 / 1 / 0
3,161
632
1,450
1,794
423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Agni
1
0 / 0 / 0
966
193
0
0
0
Fafnir
5
0 / 0 / 0
3,444
689
620
2,770
1,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Ne Zha
2
1
0
2
W
Kukulkan
0
0
0
0
W
0
1
0
0
W
0
0
1
0.5
L
Osiris
Stavers
Osiris
0
1
1
0.5
W
Medusa
Zeruex
Medusa
1
0
0
1
L
Apollo
0
1
0
0
L
Agni
0
0
0
0
L
Fafnir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,356
Damage
4,468
10,089
Taken
11,279
2,968
Mitigated
3,897
4,071
Healing
4,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
805
467
0
699
3,008
691
0
180
2,794
0
11,531
W
Ne Zha
1,271
652
0
1,339
3,077
713
0
0
3,077
0
12,543
W
Kukulkan
214
0
0
0
550
131
0
0
550
13,876
0
W
1,734
404
0
842
2,786
1,113
0
0
2,786
0
14,705
W
679
68
0
1,210
2,339
712
0
290
2,049
6,036
0
L
Osiris
Stavers
Osiris
1,593
395
0
2,101
3,707
1,276
0
0
3,707
0
12,650
W
Medusa
Zeruex
Medusa
1,458
730
0
680
1,337
299
0
330
1,007
0
15,539
L
Apollo
1,450
655
0
250
1,794
423
0
427
1,367
0
13,800
L
Agni
0
0
0
0
0
0
0
0
0
0
0
L
Fafnir
620
0
0
1,516
2,770
1,507
0
252
2,518
5,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,097
Gold Earned
14,774
141
Minions Killed
98
0
Camps Cleared
0
498,893
Distance Traveled
404,012
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,857
771
25
5
0
102,041
0
W
Ne Zha
3,780
756
36
7
0
115,352
0
W
Kukulkan
3,643
729
32
6
0
100,466
1
W
Guan Yu
3,704
741
29
6
0
89,919
1
W
Geb
3,340
668
5
1
0
102,965
1
L
Osiris
3,346
669
29
6
0
105,748
2
W
Medusa
3,630
726
39
8
0
90,191
1
L
Apollo
3,161
632
35
7
0
88,006
0
L
Agni
966
193
0
0
0
0
0
L
Fafnir
3,444
689
9
2
0
108,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role