Player Matchup

Mercury
Mercury
DivineSennin
Mercury
Level 26
God Stats
18W - 10L
1,805 SR
Queue Stats
68W - 67L
1,452 Elo+
Party 2
Amaterasu
Amaterasu
GenocideRaven
Amaterasu
Level 158
God Stats
5W - 1L
1,688 SR
Queue Stats
269W - 271L
1,456 Elo+
Party 2
Discordia
Discordia
HarmonicElf340
Discordia
Level 128
God Stats
4W - 7L
1,474 SR
Queue Stats
321W - 329L
1,497 Elo+
Party 2
Team Averages
Level 104
1,656 SR
1,468 Elo+

VS

Team Averages
Level 46
1,584 SR
1,409 Elo+
Bacchus
Bacchus
Josue_Merino
Bacchus
Level 55
God Stats
0W - 1L
1,492 SR
Queue Stats
52W - 39L
1,298 Elo+
Party 1
Danzaburou
Danzaburou
WhoeverIWantToB
Danzaburou
Level 77
God Stats
159W - 177L
1,531 SR
Queue Stats
722W - 727L
1,428 Elo+
Solo
Ra
Ra
benjazucar
Ra
Level 5
God Stats
0W - 1L
1,728 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DivineSennin
Mercury
13
5 / 6 / 10
11,417
672
8,121
9,914
4,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
GenocideRaven
Amaterasu
14
5 / 0 / 14
12,658
745
6,626
15,214
15,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
HarmonicElf340
Discordia
18
10 / 2 / 7
13,040
767
19,021
9,061
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Josue_Merino
Bacchus
16
6 / 4 / 0
12,088
711
10,565
17,739
19,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
WhoeverIWantToB
Danzaburou
13
1 / 5 / 5
10,422
613
10,618
14,357
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 12 / 4
9,018
530
3,028
12,030
3,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
20
Kills
7
8
Deaths
21
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
DivineSennin
Mercury
5
6
10
1.67
W
Amaterasu
GenocideRaven
Amaterasu
5
0
14
12
W
Discordia
HarmonicElf340
Discordia
10
2
7
6.75
L
Bacchus
Josue_Merino
Bacchus
6
4
0
1.5
L
Danzaburou
WhoeverIWantToB
Danzaburou
1
5
5
0.7
L
0
12
4
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,768
Damage
24,211
34,189
Taken
44,126
23,444
Mitigated
27,699
9,398
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DivineSennin
Mercury
8,121
5,649
0
0
9,914
4,337
290
4,757
5,157
0
12,899
W
Amaterasu
GenocideRaven
Amaterasu
6,626
4,186
719
5,196
15,214
15,137
1,006
4,803
10,411
0
14,700
W
Discordia
HarmonicElf340
Discordia
19,021
541
0
3,483
9,061
3,970
907
4,079
4,982
93,756
0
L
Bacchus
Josue_Merino
Bacchus
10,565
1,223
0
3,192
17,739
19,914
0
5,264
12,053
37,784
0
L
Danzaburou
WhoeverIWantToB
Danzaburou
10,618
5,970
0
3,512
14,357
4,369
0
8,657
5,099
0
55,317
L
3,028
404
333
966
12,030
3,416
0
3,951
7,883
13,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,115
Gold Earned
31,528
169
Minions Killed
156
0
Camps Cleared
0
964,706
Distance Traveled
762,734
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,417
672
21
1
0
348,999
0
W
Amaterasu
12,658
745
10
1
0
324,462
0
W
Discordia
13,040
767
138
8
0
291,245
1
L
Bacchus
12,088
711
57
3
0
306,421
1
L
Danzaburou
10,422
613
85
5
0
233,490
0
L
Ra
9,018
530
14
1
0
222,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role