Player Matchup

Hel
Hel
Silver I
Blekaveli
Hel
Silver I
Level 88
God Stats
7W - 7L
1,562 SR
Queue Stats
273W - 275L
1,234 MMR
Solo
Skadi
Skadi
Gold V
Discoveries43
Skadi
Gold V
Level 83
God Stats
13W - 9L
1,667 SR
Queue Stats
243W - 254L
1,240 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
G2_Clout
Tsukuyomi
Silver I
Level 103
God Stats
11W - 2L
1,688 SR
Queue Stats
111W - 121L
1,235 MMR
Solo
Khepri
Khepri
Gold V
dougiijam
Khepri
Gold V
Level 160
God Stats
8W - 11L
1,500 SR
Queue Stats
499W - 514L
1,221 MMR
Solo
King Arthur
King Arthur
Gold V
oscarsuarezruiz
King Arthur
Gold V
Level 93
God Stats
16W - 14L
1,513 SR
Queue Stats
115W - 117L
1,264 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,586 SR
1,239 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,604 SR
1,239 MMR
Kali
Kali
Silver III
AngryAnemone550
Kali
Silver III
Level 114
God Stats
14W - 7L
1,824 SR
Queue Stats
58W - 53L
1,275 MMR
Solo
Janus
Janus
Gold III
KingLincoln595
Janus
Gold III
Level 88
God Stats
5W - 10L
1,632 SR
Queue Stats
328W - 333L
1,261 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
bigdaddy03
Kuzenbo
Silver III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,227 MMR
Solo
Medusa
Medusa
Gold V
timpala383
Medusa
Gold V
Level 156
God Stats
17W - 18L
1,572 SR
Queue Stats
161W - 180L
1,175 MMR
Party 1
Bacchus
Bacchus
Silver I
tylerz281996
Bacchus
Silver I
Level 145
God Stats
5W - 10L
1,494 SR
Queue Stats
127W - 135L
1,258 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 9
12,902
496
10,556
11,112
6,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
8 / 5 / 2
13,431
517
16,650
19,456
7,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
G2_Clout
Tsukuyomi
20
4 / 3 / 3
13,042
502
11,112
18,567
9,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Khepri
dougiijam
Khepri
18
3 / 1 / 7
12,142
467
5,962
16,591
15,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
oscarsuarezruiz
King Arthur
20
7 / 0 / 7
14,742
567
19,880
23,735
22,501
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AnhurTiamatScyllaSetAthena

VS

Bans
DanzaburouMerlinCu ChulainnAnubisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 2
11,228
432
12,737
19,272
13,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 3 / 2
11,130
428
13,754
12,484
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
bigdaddy03
Kuzenbo
17
0 / 7 / 3
10,658
410
7,734
18,328
23,678
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
timpala383
Medusa
19
2 / 4 / 4
12,179
468
12,619
19,135
8,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
tylerz281996
Bacchus
17
1 / 4 / 5
10,954
421
7,874
21,998
30,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
24
Kills
8
10
Deaths
24
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
2
1
9
6.5
W
8
5
2
1.8
W
Tsukuyomi
G2_Clout
Tsukuyomi
4
3
3
1.83
L
2
3
2
1
L
Kuzenbo
bigdaddy03
Kuzenbo
0
7
3
0.21
W
Khepri
dougiijam
Khepri
3
1
7
6.5
W
King Arthur
oscarsuarezruiz
King Arthur
7
0
7
10.5
L
Medusa
timpala383
Medusa
2
4
4
1
L
Bacchus
tylerz281996
Bacchus
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,160
Damage
54,718
89,461
Taken
91,217
61,370
Mitigated
80,683
45,338
Healing
17,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,737
5,554
0
5,129
19,272
13,991
0
1,720
17,494
0
85,585
W
10,556
256
8,904
8,753
11,112
6,221
1,098
5,228
5,744
92,943
0
W
16,650
9,393
0
6,783
19,456
7,900
3,279
2,881
16,501
0
114,816
W
Tsukuyomi
G2_Clout
Tsukuyomi
11,112
1,805
0
6,016
18,567
9,424
1,307
7,051
11,263
0
112,268
L
13,754
301
0
754
12,484
4,398
0
5,920
6,172
88,651
0
L
Kuzenbo
bigdaddy03
Kuzenbo
7,734
2,871
0
3,074
18,328
23,678
0
1,301
16,987
64,406
0
W
Khepri
dougiijam
Khepri
5,962
452
0
3,488
16,591
15,324
395
3,995
7,827
40,497
0
W
King Arthur
oscarsuarezruiz
King Arthur
19,880
1,261
0
11,394
23,735
22,501
98
9,284
14,262
348
106,101
L
Medusa
timpala383
Medusa
12,619
5,713
0
7,354
19,135
8,315
282
1,983
17,108
0
87,932
L
Bacchus
tylerz281996
Bacchus
7,874
318
0
1,322
21,998
30,301
0
4,843
16,938
34,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,259
Gold Earned
56,149
763
Minions Killed
589
0
Camps Cleared
0
2,511,809
Distance Traveled
2,397,767
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,228
432
126
5
0
490,109
3
W
Hel
12,902
496
178
7
0
547,229
3
W
Skadi
13,431
517
166
6
0
433,645
5
W
Tsukuyomi
13,042
502
171
7
0
534,136
3
L
Janus
11,130
428
160
6
0
469,196
6
L
Kuzenbo
10,658
410
116
4
0
465,626
9
W
Khepri
12,142
467
62
2
0
475,293
13
W
King Arthur
14,742
567
186
7
0
521,506
6
L
Medusa
12,179
468
143
6
0
466,582
1
L
Bacchus
10,954
421
44
2
0
506,254
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role