Player Matchup

Danzaburou
Danzaburou
SinlessCity
Danzaburou
Level 106
God Stats
147W - 148L
1,502 SR
Queue Stats
257W - 286L
1,444 Elo+
Solo
Tiamat
Tiamat
WPME_Stachu2
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 52L
1,300 Elo+
Solo
Chaac
Chaac
luziano577
Chaac
Level 42
God Stats
26W - 25L
1,443 SR
Queue Stats
67W - 63L
1,500 Elo+
Solo
Team Averages
Level 55
1,482 SR
1,415 Elo+

VS

Team Averages
Level 105
1,585 SR
1,584 Elo+
Ra
Ra
ITeToHr
Ra
Level 107
God Stats
22W - 11L
1,577 SR
Queue Stats
369W - 213L
1,584 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
a9gh__
Ah Muzen Cab
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
378W - 187L
1,632 Elo+
Party 1
Ganesha
Ganesha
crash8070
Ganesha
Level 99
God Stats
1W - 2L
1,680 SR
Queue Stats
523W - 433L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SinlessCity
Danzaburou
13
2 / 0 / 0
8,410
601
12,221
10,229
3,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
10
0 / 7 / 1
7,395
528
4,615
12,037
6,186
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
9
0 / 6 / 0
7,100
507
4,812
12,194
9,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 6
10,170
726
13,394
10,893
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
a9gh__
Ah Muzen Cab
13
6 / 1 / 5
9,805
700
10,256
8,967
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
crash8070
Ganesha
12
0 / 1 / 13
9,970
712
3,459
15,458
13,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
13
13
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
Danzaburou
SinlessCity
Danzaburou
2
0
0
2
L
Tiamat
0
7
1
0.07
W
Ah Muzen Cab
a9gh__
Ah Muzen Cab
6
1
5
8.5
W
Ganesha
crash8070
Ganesha
0
1
13
6.5
L
Chaac
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,648
Damage
27,109
34,460
Taken
35,318
19,217
Mitigated
23,003
6,428
Healing
20,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,394
1,482
6,605
7,676
10,893
5,352
442
1,732
9,066
54,009
0
L
Danzaburou
SinlessCity
Danzaburou
12,221
2,475
0
1,540
10,229
3,762
0
4,950
5,017
0
45,635
L
Tiamat
4,615
721
626
2,353
12,037
6,186
0
6,006
5,835
15,463
0
W
Ah Muzen Cab
a9gh__
Ah Muzen Cab
10,256
2,646
0
2,935
8,967
3,951
1,651
638
8,231
0
49,515
W
Ganesha
crash8070
Ganesha
3,459
179
0
3,253
15,458
13,700
345
2,269
11,715
10,976
0
L
Chaac
4,812
200
0
1,909
12,194
9,269
0
5,232
6,711
0
19,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,905
Gold Earned
29,945
108
Minions Killed
189
0
Camps Cleared
0
700,854
Distance Traveled
729,864
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,170
726
89
6
0
265,411
1
L
Danzaburou
8,410
601
78
6
0
272,748
2
L
Tiamat
7,395
528
19
1
0
212,398
0
W
Ah Muzen Cab
9,805
700
96
7
0
240,903
2
W
Ganesha
9,970
712
4
0
0
223,550
2
L
Chaac
7,100
507
11
1
0
215,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role