Player Matchup

Chronos
Chronos
BeerdedG0AT
Chronos
Level 26
God Stats
6W - 2L
1,687 SR
Queue Stats
97W - 63L
1,701 Elo+
Party 1
Achilles
Achilles
Crabwithashotgun
Achilles
Level 31
God Stats
15W - 7L
1,775 SR
Queue Stats
282W - 197L
1,658 Elo+
Party 1
Apollo
Apollo
kamaro50
Apollo
Level 25
God Stats
32W - 18L
1,872 SR
Queue Stats
180W - 142L
1,810 Elo+
Party 1
Amaterasu
Amaterasu
logip
Amaterasu
Level 26
God Stats
20W - 17L
1,607 SR
Queue Stats
182W - 188L
1,432 Elo+
Solo
Janus
Janus
mercenario 676
Janus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 7L
1,534 Elo+
Solo
Team Averages
Level 27
1,688 SR
1,627 Elo+

VS

Team Averages
Level 23
1,629 SR
1,622 Elo+
Medusa
Medusa
VengefulFlyer01
Medusa
Level 29
God Stats
6W - 2L
1,741 SR
Queue Stats
103W - 105L
1,592 Elo+
Solo
Merlin
Merlin
XxChristopherHxX
Merlin
Level 21
God Stats
2W - 0L
1,680 SR
Queue Stats
5W - 1L
1,849 Elo+
Solo
Fenrir
Fenrir
dyslexiia
Fenrir
Level 29
God Stats
2W - 2L
1,525 SR
Queue Stats
40W - 31L
1,554 Elo+
Solo
Sun Wukong
Sun Wukong
hellmode121
Sun Wukong
Level 6
God Stats
13W - 3L
1,900 SR
Queue Stats
43W - 18L
1,788 Elo+
Solo
Ymir
Ymir
louisetulloch201
Ymir
Level 29
God Stats
1W - 1L
1,298 SR
Queue Stats
3W - 9L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BeerdedG0AT
Chronos
10
0 / 4 / 0
5,978
427
4,244
9,100
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 2 / 6
6,978
498
9,179
10,622
8,763
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
kamaro50
Apollo
11
1 / 4 / 4
6,514
465
4,399
7,249
2,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
logip
Amaterasu
4
0 / 7 / 0
4,652
332
2,078
7,914
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
6 / 1 / 1
8,496
607
4,303
3,840
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,610
472
5,372
5,676
1,517
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 1 / 3
7,303
522
1,823
3,797
1,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
dyslexiia
Fenrir
12
6 / 3 / 3
7,641
546
6,025
10,050
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
hellmode121
Sun Wukong
16
7 / 0 / 1
10,086
720
11,249
11,770
8,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 4 / 4
7,648
546
3,072
10,145
6,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
10
Kills
18
18
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chronos
BeerdedG0AT
Chronos
0
4
0
0
L
3
2
6
3
W
2
2
2
1.5
W
1
1
3
2.5
W
Fenrir
dyslexiia
Fenrir
6
3
3
2.5
W
Sun Wukong
hellmode121
Sun Wukong
7
0
1
7.5
L
Apollo
kamaro50
Apollo
1
4
4
0.75
L
Amaterasu
logip
Amaterasu
0
7
0
0
W
2
4
4
1
L
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,203
Damage
27,541
38,725
Taken
41,438
16,889
Mitigated
21,370
10,676
Healing
13,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BeerdedG0AT
Chronos
4,244
969
0
2,455
9,100
2,611
0
1,063
8,037
30,011
0
L
9,179
3,835
300
3,984
10,622
8,763
773
1,463
9,159
0
26,856
W
5,372
1,465
0
1,035
5,676
1,517
0
257
5,419
0
28,355
W
1,823
83
0
0
3,797
1,249
1,244
1,921
1,796
34,089
0
W
Fenrir
dyslexiia
Fenrir
6,025
1,618
0
3,854
10,050
4,376
0
2,747
7,239
0
37,223
W
Sun Wukong
hellmode121
Sun Wukong
11,249
4,267
0
6,593
11,770
8,227
0
2,396
9,264
0
84,147
L
Apollo
kamaro50
Apollo
4,399
2,303
0
1,066
7,249
2,118
45
1,883
5,366
0
25,528
L
Amaterasu
logip
Amaterasu
2,078
1,487
0
1,860
7,914
2,190
0
0
7,914
0
6,990
W
3,072
1,063
282
1,387
10,145
6,001
32
930
9,173
23,429
0
L
4,303
0
0
1,011
3,840
1,207
602
486
3,354
48,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,618
Gold Earned
39,288
268
Minions Killed
425
0
Camps Cleared
0
1,153,787
Distance Traveled
1,258,028
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,978
427
65
5
0
263,135
2
L
Achilles
6,978
498
20
1
0
256,174
4
W
Medusa
6,610
472
50
4
0
244,563
3
W
Merlin
7,303
522
88
6
0
260,044
0
W
Fenrir
7,641
546
69
5
0
254,478
5
W
Sun Wukong
10,086
720
178
13
0
260,177
6
L
Apollo
6,514
465
60
4
0
248,743
2
L
Amaterasu
4,652
332
10
1
0
131,805
2
W
Ymir
7,648
546
40
3
0
238,766
4
L
Janus
8,496
607
113
8
0
253,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role