Player Matchup

King Arthur
King Arthur
Karl012928
King Arthur
Level 18
God Stats
7W - 14L
1,510 SR
Queue Stats
7W - 16L
1,386 Elo+
Solo
Osiris
Osiris
Lowkeefr
Osiris
Level 25
God Stats
8W - 12L
1,385 SR
Queue Stats
60W - 82L
1,405 Elo+
Party 2
Tiamat
Tiamat
ShadSilverdragon
Tiamat
Level 29
God Stats
11W - 6L
1,625 SR
Queue Stats
32W - 22L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
SteerClearBruh
Gilgamesh
Level 15
God Stats
10W - 16L
1,484 SR
Queue Stats
24W - 24L
1,520 Elo+
Party 2
Neith
Neith
boomer10123
Neith
Level 29
God Stats
9W - 8L
1,585 SR
Queue Stats
135W - 98L
1,572 Elo+
Party 2
Team Averages
Level 23
1,518 SR
1,461 Elo+

VS

Team Averages
Level 27
1,488 SR
1,474 Elo+
Ra
Ra
DavinchiCC
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
INDISCOMONAL
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
JaeMah
Bellona
Level 10
God Stats
35W - 29L
1,553 SR
Queue Stats
43W - 50L
1,428 Elo+
Party 1
Medusa
Medusa
MichaelMazda
Medusa
Level 91
God Stats
0W - 4L
1,175 SR
Queue Stats
62W - 79L
1,372 Elo+
Party 1
Bacchus
Bacchus
sampsonsimpson
Bacchus
Level 23
God Stats
2W - 1L
1,712 SR
Queue Stats
42W - 34L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Karl012928
King Arthur
14
0 / 4 / 10
8,105
901
4,254
11,510
9,560
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Lowkeefr
Osiris
14
1 / 2 / 10
8,327
925
5,772
7,549
5,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 1 / 13
9,808
1,090
8,589
6,118
4,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
SteerClearBruh
Gilgamesh
15
7 / 3 / 8
10,285
1,143
9,861
8,812
3,875
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
9 / 1 / 7
10,640
1,182
17,195
7,224
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

301

VS

Team 2 Tickets

209

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,707
856
3,824
8,728
3,169
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
13
0 / 2 / 3
7,984
887
922
2,532
930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bellona
JaeMah
Bellona
14
1 / 3 / 5
8,092
899
4,547
11,891
8,748
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Medusa
15
7 / 6 / 3
10,111
1,123
15,243
12,472
5,720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 3 / 7
10,009
1,112
11,128
13,245
17,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
31
20
Kills
11
11
Deaths
20
48
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Olorun
0
2
3
0.75
L
Bellona
JaeMah
Bellona
1
3
5
1.17
W
King Arthur
Karl012928
King Arthur
0
4
10
1.25
W
Osiris
Lowkeefr
Osiris
1
2
10
3
L
Medusa
7
6
3
1.42
W
3
1
13
9.5
W
Gilgamesh
SteerClearBruh
Gilgamesh
7
3
8
3.67
W
9
1
7
12.5
L
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,671
Damage
35,664
41,213
Taken
48,868
26,866
Mitigated
35,824
5,760
Healing
2,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,824
472
56
94
8,728
3,169
0
1,595
7,133
13,485
0
L
Olorun
922
549
0
144
2,532
930
0
212
2,320
2,680
0
L
Bellona
JaeMah
Bellona
4,547
1,995
0
393
11,891
8,748
0
1,805
10,086
0
11,565
W
King Arthur
Karl012928
King Arthur
4,254
743
0
750
11,510
9,560
0
3,927
7,575
194
9,632
W
Osiris
Lowkeefr
Osiris
5,772
2,586
0
0
7,549
5,771
0
2,590
4,959
0
13,035
L
Medusa
15,243
6,062
573
354
12,472
5,720
0
2,418
10,054
0
39,097
W
8,589
559
94
1,372
6,118
4,640
0
3,079
3,039
23,608
0
W
Gilgamesh
SteerClearBruh
Gilgamesh
9,861
3,045
592
393
8,812
3,875
0
3,686
5,126
0
17,281
W
17,195
10,578
0
2,559
7,224
3,020
0
2,592
4,632
0
40,100
L
11,128
1,265
0
1,101
13,245
17,257
0
2,693
10,552
21,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,165
Gold Earned
43,903
120
Minions Killed
123
5
Camps Cleared
3
785,043
Distance Traveled
660,486
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,707
856
24
3
0
111,334
0
L
Olorun
7,984
887
4
0
0
63,454
2
L
Bellona
8,092
899
16
2
1
168,300
0
W
King Arthur
8,105
901
8
1
0
132,515
1
W
Osiris
8,327
925
7
1
2
138,930
0
L
Medusa
10,111
1,123
47
5
2
137,878
0
W
Tiamat
9,808
1,090
41
5
1
176,347
1
W
Gilgamesh
10,285
1,143
19
2
2
168,547
2
W
Neith
10,640
1,182
45
5
0
168,704
1
L
Bacchus
10,009
1,112
32
4
0
179,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role