Player Matchup

Ymir
Ymir
JRDragonsoup
Ymir
Level 22
God Stats
2W - 6L
1,500 SR
Queue Stats
102W - 114L
1,327 Elo+
Party 2
Hades
Hades
Juulzilla
Hades
Level 11
God Stats
6W - 11L
1,435 SR
Queue Stats
18W - 29L
1,319 Elo+
Party 1
Fenrir
Fenrir
Timiffithy
Fenrir
Level 24
God Stats
0W - 3L
1,313 SR
Queue Stats
141W - 150L
1,416 Elo+
Party 2
Nox
Nox
Youzaka
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 162L
1,417 Elo+
Party 1
Kali
Kali
swagmaster1125
Kali
Level 7
God Stats
2W - 5L
1,460 SR
Queue Stats
6W - 10L
1,409 Elo+
Party 1
Team Averages
Level 18
1,442 SR
1,378 Elo+

VS

Team Averages
Level 21
1,448 SR
1,342 Elo+
Pele
Pele
Azareath
Pele
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,299 Elo+
Solo
Merlin
Merlin
Ing_alejotrejo
Merlin
Level 21
God Stats
7W - 8L
1,487 SR
Queue Stats
12W - 20L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
J675
Baron Samedi
Level 6
God Stats
12W - 13L
1,483 SR
Queue Stats
22W - 32L
1,393 Elo+
Party 3
King Arthur
King Arthur
MSNeternal
King Arthur
Level 3
God Stats
11W - 10L
1,357 SR
Queue Stats
12W - 12L
1,300 Elo+
Party 3
Cthulhu
Cthulhu
Prehirle
Cthulhu
Level 45
God Stats
13W - 16L
1,412 SR
Queue Stats
60W - 92L
1,311 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 9
10,918
910
10,921
27,365
28,797
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
Juulzilla
Hades
16
3 / 8 / 10
11,092
924
20,716
24,063
9,884
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Timiffithy
Fenrir
17
6 / 5 / 5
11,600
967
12,194
23,907
15,614
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nox
15
2 / 6 / 4
10,228
852
8,516
16,237
5,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 14 / 3
10,628
886
10,113
23,658
9,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
7 / 9 / 16
12,381
1,032
17,258
18,871
6,163
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

20
19 / 0 / 16
15,462
1,289
40,265
5,166
1,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
J675
Baron Samedi
19
4 / 3 / 27
12,132
1,011
14,148
13,575
5,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
MSNeternal
King Arthur
18
3 / 2 / 22
11,655
971
7,962
12,751
11,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Prehirle
Cthulhu
20
9 / 1 / 23
14,420
1,202
23,858
22,009
28,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
146
14
Kills
42
43
Deaths
15
31
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Pele
7
9
16
1.67
W
19
0
16
27
W
Baron Samedi
J675
Baron Samedi
4
3
27
5.83
L
1
10
9
0.55
L
Hades
Juulzilla
Hades
3
8
10
1
W
King Arthur
MSNeternal
King Arthur
3
2
22
7
W
Cthulhu
Prehirle
Cthulhu
9
1
23
20.5
L
Fenrir
Timiffithy
Fenrir
6
5
5
1.7
L
Nox
2
6
4
0.67
L
2
14
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,460
Damage
103,491
115,230
Taken
72,372
69,215
Mitigated
53,184
5,463
Healing
17,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
17,258
6,969
0
3,501
18,871
6,163
0
10,745
8,126
0
27,767
W
40,265
1,215
0
489
5,166
1,903
0
3,196
1,970
67,659
0
W
Baron Samedi
J675
Baron Samedi
14,148
888
4,753
3,072
13,575
5,280
0
6,805
6,770
21,376
0
L
10,921
2,302
0
0
27,365
28,797
0
18,664
8,289
38,717
0
L
Hades
Juulzilla
Hades
20,716
4,617
1,230
2,200
24,063
9,884
0
15,812
8,026
29,910
0
W
King Arthur
MSNeternal
King Arthur
7,962
418
0
205
12,751
11,056
0
5,407
7,344
0
15,249
W
Cthulhu
Prehirle
Cthulhu
23,858
2,504
2,246
3,011
22,009
28,782
0
14,000
8,009
45,494
0
L
Fenrir
Timiffithy
Fenrir
12,194
5,339
0
940
23,907
15,614
0
15,358
8,208
0
28,272
L
Nox
8,516
857
0
0
16,237
5,566
0
13,017
3,117
13,621
0
L
10,113
6,799
0
1,093
23,658
9,354
0
14,377
8,831
0
20,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,466
Gold Earned
66,050
134
Minions Killed
172
7
Camps Cleared
3
1,088,435
Distance Traveled
1,048,396
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,381
1,032
9
1
0
157,659
0
W
Merlin
15,462
1,289
74
6
1
229,166
0
W
Baron Samedi
12,132
1,011
15
1
1
195,347
1
L
Ymir
10,918
910
53
4
0
187,913
0
L
Hades
11,092
924
28
2
0
214,175
1
W
King Arthur
11,655
971
22
2
1
223,275
0
W
Cthulhu
14,420
1,202
52
4
0
242,949
0
L
Fenrir
11,600
967
28
2
2
251,419
0
L
Nox
10,228
852
13
1
0
202,215
0
L
Kali
10,628
886
12
1
5
232,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role