Player Matchup

Hel
Hel
Kynd
Hel
Level 47
God Stats
1W - 1L
1,752 SR
Queue Stats
216W - 220L
1,516 Elo+
Party 1
Achilles
Achilles
Sharkinator175
Achilles
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,298 Elo+
Solo
Cthulhu
Cthulhu
VerisVibing
Cthulhu
Level 12
God Stats
1W - 5L
1,363 SR
Queue Stats
6W - 18L
1,304 Elo+
Party 1
Team Averages
Level 34
1,538 SR
1,373 Elo+

VS

Team Averages
Level 56
1,579 SR
1,535 Elo+
Ra
Ra
FeudalFirewater
Ra
Level 28
God Stats
6W - 8L
1,616 SR
Queue Stats
472W - 459L
1,610 Elo+
Solo
Fenrir
Fenrir
Saxy 2C
Fenrir
Level 99
God Stats
6W - 1L
1,618 SR
Queue Stats
18W - 12L
1,572 Elo+
Party 2
Cerberus
Cerberus
TKO9980
Cerberus
Level 42
God Stats
2W - 1L
1,504 SR
Queue Stats
4W - 4L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Kynd
Hel
10
0 / 5 / 2
7,377
567
7,398
11,598
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
10
3 / 6 / 0
8,200
631
9,400
13,703
6,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
VerisVibing
Cthulhu
10
0 / 4 / 2
7,752
596
8,827
17,567
13,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 10
9,464
728
10,899
9,717
4,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Saxy 2C
Fenrir
13
6 / 0 / 7
9,593
738
14,650
12,751
7,065
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
TKO9980
Cerberus
12
5 / 1 / 8
9,940
765
9,139
15,138
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
15
15
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
L
Hel
Kynd
Hel
0
5
2
0.2
W
Fenrir
Saxy 2C
Fenrir
6
0
7
9.5
L
Achilles
3
6
0
0.5
W
Cerberus
TKO9980
Cerberus
5
1
8
9
L
Cthulhu
VerisVibing
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,625
Damage
34,688
42,868
Taken
37,606
22,910
Mitigated
23,086
9,243
Healing
14,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,899
1,203
5,427
4,796
9,717
4,326
1,038
4,854
4,863
49,371
0
L
Hel
Kynd
Hel
7,398
989
3,421
3,335
11,598
3,184
0
3,646
7,952
29,165
0
W
Fenrir
Saxy 2C
Fenrir
14,650
3,492
0
994
12,751
7,065
1,209
5,223
7,528
0
42,528
L
Achilles
9,400
1,419
0
1,050
13,703
6,345
0
7,618
6,085
0
22,924
W
Cerberus
TKO9980
Cerberus
9,139
445
0
3,385
15,138
11,695
374
6,702
8,436
22,433
0
L
Cthulhu
VerisVibing
Cthulhu
8,827
951
397
1,040
17,567
13,381
0
9,217
8,350
24,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,329
Gold Earned
28,997
97
Minions Killed
148
0
Camps Cleared
0
704,560
Distance Traveled
740,855
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,464
728
86
7
0
235,249
2
L
Hel
7,377
567
49
4
0
228,513
1
W
Fenrir
9,593
738
39
3
0
268,452
2
L
Achilles
8,200
631
18
1
0
238,968
0
W
Cerberus
9,940
765
23
2
0
237,154
3
L
Cthulhu
7,752
596
30
2
0
237,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role