Player Matchup

Nemesis
Nemesis
COPELAND9319
Nemesis
Level 103
God Stats
0W - 4L
1,283 SR
Queue Stats
5W - 9L
1,140 Elo+
Party 2
Ymir
Ymir
SirSparkleBotom2
Ymir
Level 69
God Stats
0W - 1L
1,345 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Eset
Eset
Witheredstarr
Eset
Level 70
God Stats
0W - 1L
1,570 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 81
1,400 SR
1,380 Elo+

VS

Team Averages
Level 109
1,612 SR
1,541 Elo+
Ah Muzen Cab
Ah Muzen Cab
DMCR4P3
Ah Muzen Cab
Level 86
God Stats
9W - 9L
1,559 SR
Queue Stats
129W - 176L
1,396 Elo+
Solo
Vamana
Vamana
Laubickt
Vamana
Level 119
God Stats
18W - 17L
1,624 SR
Queue Stats
187W - 171L
1,629 Elo+
Party 1
Vulcan
Vulcan
RINNEGA3
Vulcan
Level 123
God Stats
47W - 31L
1,654 SR
Queue Stats
841W - 760L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
COPELAND9319
Nemesis
11
1 / 5 / 0
8,248
550
3,500
10,608
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 5 / 1
7,784
519
1,195
12,562
8,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 3 / 2
8,372
558
2,524
11,738
3,721
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DMCR4P3
Ah Muzen Cab
12
0 / 1 / 8
10,329
689
4,026
5,112
1,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
Laubickt
Vamana
14
5 / 1 / 6
10,411
694
7,259
10,192
7,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
RINNEGA3
Vulcan
16
8 / 0 / 4
11,149
743
16,194
6,303
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
1
Kills
13
13
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
COPELAND9319
Nemesis
1
5
0
0.2
W
Ah Muzen Cab
DMCR4P3
Ah Muzen Cab
0
1
8
4
W
Vamana
Laubickt
Vamana
5
1
6
8
W
Vulcan
RINNEGA3
Vulcan
8
0
4
10
L
0
5
1
0.1
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,219
Damage
27,479
34,908
Taken
21,607
15,415
Mitigated
12,045
5,522
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
COPELAND9319
Nemesis
3,500
714
0
1,220
10,608
3,538
0
5,976
4,241
0
24,131
W
Ah Muzen Cab
DMCR4P3
Ah Muzen Cab
4,026
1,180
623
2,202
5,112
1,702
730
1,442
3,670
0
31,112
W
Vamana
Laubickt
Vamana
7,259
2,753
243
4,536
10,192
7,946
360
1,833
8,359
0
42,228
W
Vulcan
RINNEGA3
Vulcan
16,194
6,460
0
1,717
6,303
2,397
1,034
778
5,525
70,523
0
L
1,195
101
421
457
12,562
8,156
0
5,126
7,154
13,100
0
L
2,524
81
948
2,476
11,738
3,721
0
4,285
7,211
46,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,404
Gold Earned
31,889
159
Minions Killed
201
0
Camps Cleared
0
776,004
Distance Traveled
897,349
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,248
550
46
3
0
266,300
2
W
Ah Muzen Cab
10,329
689
37
2
0
278,397
1
W
Vamana
10,411
694
69
5
0
301,938
3
W
Vulcan
11,149
743
95
6
0
317,014
5
L
Ymir
7,784
519
31
2
0
227,517
4
L
Eset
8,372
558
82
5
0
282,187
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role