Player Matchup

Horus
Horus
 
Horus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Crasher_Play
Cthulhu
Level 84
God Stats
16W - 31L
1,454 SR
Queue Stats
419W - 609L
1,357 Elo+
Party 1
Gilgamesh
Gilgamesh
SirGalahadTR
Gilgamesh
Level 85
God Stats
40W - 35L
1,508 SR
Queue Stats
274W - 408L
1,360 Elo+
Party 1
Discordia
Discordia
cabexeas_Rbl
Discordia
Level 60
God Stats
2W - 3L
1,500 SR
Queue Stats
426W - 585L
1,418 Elo+
Party 1
Osiris
Osiris
l-l-llllx
Osiris
Level 48
God Stats
0W - 1L
1,821 SR
Queue Stats
114W - 154L
1,370 Elo+
Party 2
Team Averages
Level 67
1,557 SR
1,401 Elo+

VS

Team Averages
Level 88
1,411 SR
1,429 Elo+
Mercury
Mercury
Hashiyro
Mercury
Level 128
God Stats
5W - 9L
1,420 SR
Queue Stats
196W - 232L
1,474 Elo+
Party 3
Cthulhu
Cthulhu
alatar_tiago
Cthulhu
Level 88
God Stats
2W - 6L
1,068 SR
Queue Stats
71W - 121L
1,306 Elo+
Party 3
Sol
Sol
lvcianito_king
Sol
Level 64
God Stats
12W - 7L
1,478 SR
Queue Stats
329W - 366L
1,427 Elo+
Solo
Hercules
Hercules
manovinis
Hercules
Level 78
God Stats
34W - 29L
1,565 SR
Queue Stats
238W - 269L
1,442 Elo+
Solo
Nu Wa
Nu Wa
pQp bR34k JOK3R
Nu Wa
Level 80
God Stats
18W - 20L
1,523 SR
Queue Stats
332W - 347L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 6 / 8
8,834
421
5,830
23,440
12,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Crasher_Play
Cthulhu
16
6 / 3 / 6
10,433
497
21,862
15,580
14,325
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
SirGalahadTR
Gilgamesh
19
13 / 6 / 5
12,329
587
16,904
22,320
11,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
cabexeas_Rbl
Discordia
16
1 / 5 / 11
9,859
469
15,096
12,052
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
l-l-llllx
Osiris
14
3 / 10 / 5
9,655
460
6,106
17,452
9,774
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hashiyro
Mercury
17
3 / 4 / 11
10,677
508
8,920
14,627
6,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
alatar_tiago
Cthulhu
16
6 / 3 / 10
10,986
523
12,192
17,719
19,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 5 / 8
11,017
525
15,763
17,407
6,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
manovinis
Hercules
16
4 / 8 / 9
10,425
496
8,513
27,410
16,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
8 / 5 / 12
12,071
575
27,164
15,246
6,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
80
25
Kills
30
30
Deaths
25
35
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
6
8
1
L
Cthulhu
Crasher_Play
Cthulhu
6
3
6
3
W
Mercury
Hashiyro
Mercury
3
4
11
2.13
L
Gilgamesh
SirGalahadTR
Gilgamesh
13
6
5
2.58
W
Cthulhu
alatar_tiago
Cthulhu
6
3
10
3.67
L
Discordia
cabexeas_Rbl
Discordia
1
5
11
1.3
L
Osiris
l-l-llllx
Osiris
3
10
5
0.55
W
9
5
8
2.6
W
Hercules
manovinis
Hercules
4
8
9
1.06
W
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,798
Damage
72,552
90,844
Taken
92,409
52,201
Mitigated
55,761
16,590
Healing
31,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,830
2,947
2,027
6,847
23,440
12,209
52
16,366
6,710
0
22,810
L
Cthulhu
Crasher_Play
Cthulhu
21,862
2,106
494
3,917
15,580
14,325
94
7,352
8,093
76,432
0
W
Mercury
Hashiyro
Mercury
8,920
3,952
0
4,486
14,627
6,315
0
2,358
12,203
0
62,066
L
Gilgamesh
SirGalahadTR
Gilgamesh
16,904
4,259
0
2,065
22,320
11,507
0
9,143
12,931
0
79,290
W
Cthulhu
alatar_tiago
Cthulhu
12,192
752
1,317
3,604
17,719
19,602
275
7,189
10,332
36,661
0
L
Discordia
cabexeas_Rbl
Discordia
15,096
1,010
0
510
12,052
4,386
0
7,736
4,092
75,079
0
L
Osiris
l-l-llllx
Osiris
6,106
2,638
0
730
17,452
9,774
0
13,419
3,899
0
28,223
W
15,763
4,102
0
8,380
17,407
6,555
3,312
5,790
11,337
64,075
0
W
Hercules
manovinis
Hercules
8,513
3,832
260
8,710
27,410
16,738
73
15,614
11,550
0
50,673
W
27,164
7,699
790
3,813
15,246
6,551
2,848
4,739
10,029
91,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,110
Gold Earned
55,176
453
Minions Killed
467
0
Camps Cleared
0
1,873,474
Distance Traveled
1,842,866
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,834
421
28
1
0
418,175
0
L
Cthulhu
10,433
497
118
6
0
386,633
2
W
Mercury
10,677
508
97
5
0
440,017
0
L
Gilgamesh
12,329
587
122
6
0
404,089
2
W
Cthulhu
10,986
523
49
2
0
378,532
2
L
Discordia
9,859
469
138
7
0
362,769
1
L
Osiris
9,655
460
47
2
0
301,808
0
W
Sol
11,017
525
102
5
0
331,620
1
W
Hercules
10,425
496
97
5
0
365,091
0
W
Nu Wa
12,071
575
122
6
0
327,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role