Player Matchup

Fenrir
Fenrir
CoderOfTheOpera
Fenrir
Level 18
God Stats
7W - 8L
1,469 SR
Queue Stats
14W - 22L
1,411 Elo+
Party 2
Sobek
Sobek
MyNameDylan
Sobek
Level 46
God Stats
23W - 32L
1,407 SR
Queue Stats
96W - 148L
1,352 Elo+
Party 2
Chiron
Chiron
NappyPappyy
Chiron
Level 25
God Stats
4W - 7L
1,327 SR
Queue Stats
31W - 63L
1,337 Elo+
Party 2
Chaac
Chaac
RTJay
Chaac
Level 46
God Stats
0W - 2L
1,434 SR
Queue Stats
106W - 176L
1,347 Elo+
Party 2
Kukulkan
Kukulkan
nikarf
Kukulkan
Level 146
God Stats
0W - 2L
1,562 SR
Queue Stats
32W - 51L
1,440 Elo+
Party 2
Team Averages
Level 56
1,440 SR
1,377 Elo+

VS

Team Averages
Level 97
1,523 SR
1,491 Elo+
Fenrir
Fenrir
DaMon04
Fenrir
Level 87
God Stats
22W - 10L
1,500 SR
Queue Stats
306W - 279L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Nsuper
Hun Batz
Level 52
God Stats
2W - 2L
1,368 SR
Queue Stats
29W - 36L
1,468 Elo+
Party 1
Chang'e
Chang'e
Smog144
Chang'e
Level 105
God Stats
20W - 14L
1,614 SR
Queue Stats
98W - 105L
1,513 Elo+
Party 1
Olorun
Olorun
Stwrres
Olorun
Level 126
God Stats
7W - 7L
1,501 SR
Queue Stats
282W - 288L
1,500 Elo+
Party 1
Neith
Neith
Tapemess
Neith
Level 115
God Stats
16W - 10L
1,633 SR
Queue Stats
113W - 141L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
6,282
524
2,837
7,812
2,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
2 / 4 / 0
5,717
476
4,738
9,134
5,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
9
0 / 4 / 2
5,701
475
2,886
8,403
2,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
RTJay
Chaac
10
0 / 4 / 2
5,687
474
3,837
10,051
3,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
nikarf
Kukulkan
10
0 / 3 / 0
5,905
492
3,495
4,704
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaMon04
Fenrir
11
8 / 2 / 4
7,505
625
6,106
9,520
4,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Nsuper
Hun Batz
12
2 / 0 / 3
7,002
584
3,185
6,288
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Smog144
Chang'e
12
3 / 2 / 3
7,185
599
6,986
7,381
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Stwrres
Olorun
12
1 / 0 / 6
6,959
580
4,282
5,334
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Tapemess
Neith
13
4 / 0 / 3
7,722
644
6,394
8,641
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
18
18
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Fenrir
DaMon04
Fenrir
8
2
4
5
L
2
4
0
0.5
L
Chiron
0
4
2
0.25
W
Hun Batz
Nsuper
Hun Batz
2
0
3
3.5
L
Chaac
RTJay
Chaac
0
4
2
0.25
W
Chang'e
Smog144
Chang'e
3
2
3
2.25
W
Olorun
Stwrres
Olorun
1
0
6
4
W
Neith
Tapemess
Neith
4
0
3
5.5
L
Kukulkan
nikarf
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,793
Damage
26,953
40,104
Taken
37,164
16,243
Mitigated
14,225
9,482
Healing
21,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,837
1,111
0
1,926
7,812
2,541
0
2,499
5,185
0
26,823
W
Fenrir
DaMon04
Fenrir
6,106
804
0
2,768
9,520
4,974
455
1,550
7,960
0
15,200
L
4,738
211
0
2,117
9,134
5,538
0
1,356
7,778
16,318
0
L
Chiron
2,886
1,590
250
2,430
8,403
2,586
0
2,194
6,208
0
29,742
W
Hun Batz
Nsuper
Hun Batz
3,185
1,430
0
3,900
6,288
1,952
0
1,187
5,071
0
33,840
L
Chaac
RTJay
Chaac
3,837
278
0
2,509
10,051
3,984
0
4,693
4,960
0
32,035
W
Chang'e
Smog144
Chang'e
6,986
598
698
3,336
7,381
2,466
679
0
7,381
37,476
0
W
Olorun
Stwrres
Olorun
4,282
1,628
704
4,226
5,334
1,800
483
878
4,456
48,606
0
W
Neith
Tapemess
Neith
6,394
2,549
0
5,938
8,641
3,033
787
4,378
4,063
0
48,131
L
Kukulkan
nikarf
Kukulkan
3,495
651
0
250
4,704
1,594
63
0
4,704
33,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,292
Gold Earned
36,373
270
Minions Killed
363
0
Camps Cleared
0
1,152,501
Distance Traveled
1,173,934
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,282
524
54
5
0
237,058
0
W
Fenrir
7,505
625
21
2
0
264,372
4
L
Sobek
5,717
476
14
1
0
250,760
4
L
Chiron
5,701
475
65
5
0
210,198
5
W
Hun Batz
7,002
584
84
7
0
248,906
5
L
Chaac
5,687
474
61
5
0
238,463
3
W
Chang'e
7,185
599
72
6
0
206,377
3
W
Olorun
6,959
580
89
7
0
217,081
1
W
Neith
7,722
644
97
8
0
237,198
3
L
Kukulkan
5,905
492
76
6
0
216,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role