Player Matchup

Horus
Horus
JotaJotaPE
Horus
Level 148
God Stats
1W - 4L
1,506 SR
Queue Stats
109W - 75L
1,599 Elo+
Party 2
Fenrir
Fenrir
KrikozoGG
Fenrir
Level 2
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thoth
Thoth
LVRomero
Thoth
Level 64
God Stats
4W - 2L
1,732 SR
Queue Stats
85W - 97L
1,479 Elo+
Party 3
Neith
Neith
TheKillerWafler
Neith
Level 19
God Stats
9W - 6L
1,362 SR
Queue Stats
59W - 30L
1,643 Elo+
Party 2
Chaac
Chaac
Yair3131
Chaac
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 74
1,472 SR
1,544 Elo+

VS

Team Averages
Level 80
1,567 SR
1,467 Elo+
Kukulkan
Kukulkan
CloudHistory0
Kukulkan
Level 28
God Stats
5W - 5L
1,611 SR
Queue Stats
27W - 34L
1,473 Elo+
Party 1
Athena
Athena
Eat An Adult
Athena
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 12L
1,617 Elo+
Party 4
Sun Wukong
Sun Wukong
LordRTJ
Sun Wukong
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 89L
1,271 Elo+
Party 4
Medusa
Medusa
S0UL7
Medusa
Level 108
God Stats
2W - 0L
1,785 SR
Queue Stats
56W - 49L
1,480 Elo+
Solo
King Arthur
King Arthur
WesternRush
King Arthur
Level 127
God Stats
5W - 7L
1,438 SR
Queue Stats
22W - 24L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
1 / 5 / 5
8,483
353
7,248
15,589
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
KrikozoGG
Fenrir
12
2 / 17 / 1
8,582
358
6,543
23,293
8,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
LVRomero
Thoth
12
0 / 11 / 0
8,307
346
5,434
15,253
4,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 10 / 2
10,016
417
15,465
17,465
5,268
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Yair3131
Chaac
18
4 / 7 / 1
12,068
503
18,092
31,945
28,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CloudHistory0
Kukulkan
20
15 / 1 / 12
14,034
585
16,950
10,369
6,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
17
5 / 4 / 26
12,840
535
12,917
24,907
35,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
LordRTJ
Sun Wukong
18
13 / 2 / 20
12,752
531
20,915
20,508
13,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
S0UL7
Medusa
20
6 / 3 / 10
13,925
580
14,057
20,015
9,406
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
WesternRush
King Arthur
20
11 / 2 / 10
13,159
548
20,553
22,188
22,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
128
11
Kills
50
50
Deaths
12
9
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CloudHistory0
Kukulkan
15
1
12
21
W
Athena
5
4
26
4.5
L
Horus
1
5
5
0.7
L
Fenrir
KrikozoGG
Fenrir
2
17
1
0.15
L
Thoth
LVRomero
Thoth
0
11
0
0
W
Sun Wukong
LordRTJ
Sun Wukong
13
2
20
11.5
W
Medusa
S0UL7
Medusa
6
3
10
3.67
L
4
10
2
0.5
W
King Arthur
WesternRush
King Arthur
11
2
10
8
L
Chaac
Yair3131
Chaac
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,782
Damage
85,392
103,545
Taken
97,987
56,230
Mitigated
88,034
23,314
Healing
20,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CloudHistory0
Kukulkan
16,950
1,545
0
729
10,369
6,771
2,743
251
10,098
101,517
0
W
Athena
12,917
3,306
0
2,696
24,907
35,692
1,061
1,564
23,161
38,376
0
L
Horus
7,248
3,639
655
4,632
15,589
8,698
0
5,265
10,324
0
18,825
L
Fenrir
KrikozoGG
Fenrir
6,543
3,397
0
2,355
23,293
8,787
0
6,251
17,042
0
21,902
L
Thoth
LVRomero
Thoth
5,434
337
0
504
15,253
4,675
0
4,920
10,333
39,061
0
W
Sun Wukong
LordRTJ
Sun Wukong
20,915
5,647
0
5,837
20,508
13,523
140
2,220
18,028
0
69,888
W
Medusa
S0UL7
Medusa
14,057
6,385
0
6,981
20,015
9,406
7,230
119
19,874
0
122,524
L
15,465
7,858
0
3,313
17,465
5,268
600
5,590
11,875
0
53,906
W
King Arthur
WesternRush
King Arthur
20,553
2,249
0
4,143
22,188
22,642
183
687
21,392
12,149
84,704
L
Chaac
Yair3131
Chaac
18,092
3,260
0
11,855
31,945
28,802
0
11,097
20,848
0
90,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,456
Gold Earned
66,710
371
Minions Killed
638
0
Camps Cleared
0
1,781,155
Distance Traveled
2,305,035
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,034
585
174
7
0
483,609
2
W
Athena
12,840
535
47
2
0
473,492
4
L
Horus
8,483
353
27
1
0
322,340
3
L
Fenrir
8,582
358
31
1
0
405,043
1
L
Thoth
8,307
346
74
3
0
352,089
6
W
Sun Wukong
12,752
531
87
4
0
454,452
0
W
Medusa
13,925
580
196
8
0
433,695
2
L
Neith
10,016
417
88
4
0
358,843
2
W
King Arthur
13,159
548
134
6
0
459,787
3
L
Chaac
12,068
503
151
6
0
342,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role