Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ACEITIS
Kukulkan
Level 98
God Stats
3W - 3L
1,801 SR
Queue Stats
392W - 392L
1,463 Elo+
Party 1
Bellona
Bellona
Fosterkidd558
Bellona
Level 68
God Stats
25W - 27L
1,531 SR
Queue Stats
149W - 140L
1,433 Elo+
Party 1
Kuzenbo
Kuzenbo
Trey-BTW
Kuzenbo
Level 124
God Stats
11W - 4L
1,717 SR
Queue Stats
539W - 506L
1,476 Elo+
Party 1
Hun Batz
Hun Batz
YvngSlime339
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 75L
1,478 Elo+
Party 1
Team Averages
Level 98
1,610 SR
1,470 Elo+

VS

Team Averages
Level 129
1,533 SR
1,493 Elo+
Ao Kuang
Ao Kuang
Baruch92
Ao Kuang
Level 107
God Stats
30W - 26L
1,582 SR
Queue Stats
268W - 272L
1,484 Elo+
Party 2
Athena
Athena
DANY_DESTRUCTOR_
Athena
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 77L
1,555 Elo+
Party 2
Medusa
Medusa
DARK-ARMEDRAGON
Medusa
Level 157
God Stats
28W - 16L
1,771 SR
Queue Stats
797W - 800L
1,513 Elo+
Party 2
Chaac
Chaac
giacomok
Chaac
Level 121
God Stats
6W - 7L
1,560 SR
Queue Stats
63W - 78L
1,473 Elo+
Party 2
Agni
Agni
jorge2002vargas
Agni
Level 122
God Stats
6W - 1L
1,254 SR
Queue Stats
401W - 399L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
5 / 1 / 7
9,824
546
9,016
12,031
4,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
ACEITIS
Kukulkan
16
5 / 2 / 4
9,698
539
4,640
8,537
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
15
4 / 2 / 2
9,861
548
11,221
12,842
10,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Trey-BTW
Kuzenbo
13
3 / 2 / 7
8,582
477
8,327
16,030
15,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
YvngSlime339
Hun Batz
14
7 / 4 / 5
9,221
512
10,796
13,518
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Baruch92
Ao Kuang
16
5 / 4 / 5
10,112
562
8,544
17,670
7,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 6 / 1
7,957
442
5,787
20,582
20,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 6 / 3
9,155
509
7,236
13,218
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
giacomok
Chaac
15
3 / 5 / 3
9,334
519
10,753
17,285
13,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 3 / 1
9,415
523
7,119
8,115
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
24
Kills
11
11
Deaths
24
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
5
1
7
8.5
L
Kukulkan
ACEITIS
Kukulkan
5
2
4
3.5
W
Ao Kuang
Baruch92
Ao Kuang
5
4
5
1.88
W
2
6
1
0.42
W
0
6
3
0.25
L
Bellona
4
2
2
2.5
L
Kuzenbo
Trey-BTW
Kuzenbo
3
2
7
3.25
L
Hun Batz
YvngSlime339
Hun Batz
7
4
5
2.38
W
Chaac
giacomok
Chaac
3
5
3
0.9
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,000
Damage
39,439
62,958
Taken
76,870
38,850
Mitigated
48,978
17,625
Healing
25,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,016
5,732
0
4,632
12,031
4,209
0
3,603
8,426
0
68,716
L
Kukulkan
ACEITIS
Kukulkan
4,640
717
0
1,076
8,537
3,634
0
4,859
3,343
58,788
0
W
Ao Kuang
Baruch92
Ao Kuang
8,544
3,429
732
6,276
17,670
7,769
117
4,266
13,404
45,059
0
W
5,787
2,432
0
4,836
20,582
20,951
23
3,043
17,539
27,799
0
W
7,236
3,118
0
3,878
13,218
4,328
1,944
2,042
11,176
0
76,808
L
Bellona
11,221
5,067
0
4,080
12,842
10,795
180
922
11,414
0
59,375
L
Kuzenbo
Trey-BTW
Kuzenbo
8,327
3,512
0
5,011
16,030
15,008
0
7,834
7,962
27,855
0
L
Hun Batz
YvngSlime339
Hun Batz
10,796
3,287
0
2,826
13,518
5,204
0
3,722
9,611
0
53,758
W
Chaac
giacomok
Chaac
10,753
2,384
0
7,364
17,285
13,216
0
2,837
14,448
167
53,834
W
7,119
515
0
1,928
8,115
2,714
0
779
7,336
71,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,186
Gold Earned
45,973
463
Minions Killed
477
0
Camps Cleared
0
1,740,367
Distance Traveled
1,708,604
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,824
546
110
6
0
337,265
4
L
Kukulkan
9,698
539
114
6
0
345,657
0
W
Ao Kuang
10,112
562
80
4
0
331,905
4
W
Athena
7,957
442
33
2
0
357,055
6
W
Medusa
9,155
509
122
7
0
339,029
5
L
Bellona
9,861
548
133
7
0
343,856
1
L
Kuzenbo
8,582
477
27
2
0
359,687
5
L
Hun Batz
9,221
512
79
4
0
353,902
0
W
Chaac
9,334
519
103
6
0
323,604
1
W
Agni
9,415
523
139
8
0
357,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role