Player Matchup

Yemoja
Yemoja
Artquix
Yemoja
Level 10
God Stats
3W - 1L
1,222 SR
Queue Stats
17W - 9L
1,519 Elo+
Solo
Artemis
Artemis
Echidnasama
Artemis
Level 25
God Stats
2W - 0L
1,552 SR
Queue Stats
97W - 109L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kimosabu
Tsukuyomi
Level 127
God Stats
13W - 5L
1,595 SR
Queue Stats
473W - 402L
1,558 Elo+
Party 1
Hercules
Hercules
PasCalm
Hercules
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 30L
1,611 Elo+
Solo
Kukulkan
Kukulkan
RAtizu3
Kukulkan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,506 Elo+
Party 1
Team Averages
Level 36
1,474 SR
1,539 Elo+

VS

Team Averages
Level 23
1,556 SR
1,479 Elo+
Apollo
Apollo
Damicarter
Apollo
Level 29
God Stats
11W - 21L
1,413 SR
Queue Stats
166W - 245L
1,359 Elo+
Solo
Ymir
Ymir
DuhWalmart
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
LOLIGNB
Anubis
Level 29
God Stats
9W - 3L
1,799 SR
Queue Stats
73W - 73L
1,525 Elo+
Party 3
Fenrir
Fenrir
RevisionJW
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
路某在线屠杀
Guan Yu
Level 32
God Stats
6W - 6L
1,570 SR
Queue Stats
104W - 101L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Artquix
Yemoja
17
4 / 3 / 19
10,870
518
10,964
15,993
7,455
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Echidnasama
Artemis
17
9 / 6 / 13
11,349
540
20,413
14,692
5,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Kimosabu
Tsukuyomi
18
8 / 5 / 15
12,160
579
14,076
17,036
7,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
PasCalm
Hercules
19
4 / 2 / 7
11,931
568
12,794
15,539
14,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
RAtizu3
Kukulkan
20
16 / 2 / 7
14,190
676
23,984
14,455
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Damicarter
Apollo
9
0 / 8 / 3
6,823
325
2,029
9,633
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 9 / 7
8,866
422
6,302
18,448
15,905
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
LOLIGNB
Anubis
17
9 / 10 / 2
11,216
534
16,285
23,263
12,260
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
RevisionJW
Fenrir
16
6 / 8 / 5
11,017
525
13,979
23,210
11,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 6 / 3
9,785
466
6,867
27,733
19,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
38
41
Kills
18
18
Deaths
41
61
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Artquix
Yemoja
4
3
19
4.5
L
Apollo
Damicarter
Apollo
0
8
3
0.19
L
2
9
7
0.61
W
Artemis
Echidnasama
Artemis
9
6
13
2.58
W
Tsukuyomi
Kimosabu
Tsukuyomi
8
5
15
3.1
L
Anubis
LOLIGNB
Anubis
9
10
2
1
W
Hercules
PasCalm
Hercules
4
2
7
3.75
W
Kukulkan
RAtizu3
Kukulkan
16
2
7
9.75
L
Fenrir
RevisionJW
Fenrir
6
8
5
1.06
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,231
Damage
45,462
77,715
Taken
102,287
40,612
Mitigated
63,390
27,840
Healing
22,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Artquix
Yemoja
10,964
3,496
8,205
3,243
15,993
7,455
2,520
3,475
12,518
38,925
0
L
Apollo
Damicarter
Apollo
2,029
1,279
0
771
9,633
3,888
910
2,300
7,303
0
20,722
L
6,302
1,265
0
635
18,448
15,905
299
7,291
11,017
27,571
0
W
Artemis
Echidnasama
Artemis
20,413
11,032
776
1,472
14,692
5,636
2,341
4,247
10,445
0
61,386
W
Tsukuyomi
Kimosabu
Tsukuyomi
14,076
2,617
0
4,126
17,036
7,286
1,892
4,536
12,500
0
79,912
L
Anubis
LOLIGNB
Anubis
16,285
911
0
8,114
23,263
12,260
0
11,666
11,273
59,328
0
W
Hercules
PasCalm
Hercules
12,794
5,315
0
6,319
15,539
14,527
1,552
4,281
11,258
0
68,009
W
Kukulkan
RAtizu3
Kukulkan
23,984
2,577
0
3,699
14,455
5,708
1,516
6,048
8,407
103,743
0
L
Fenrir
RevisionJW
Fenrir
13,979
3,714
0
4,784
23,210
11,401
0
5,825
17,247
0
56,464
L
6,867
862
826
7,323
27,733
19,936
0
7,004
20,499
0
54,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,500
Gold Earned
47,707
595
Minions Killed
387
0
Camps Cleared
0
1,876,714
Distance Traveled
1,570,180
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,870
518
61
3
0
363,340
1
L
Apollo
6,823
325
37
2
0
196,156
1
L
Ymir
8,866
422
32
2
0
356,031
2
W
Artemis
11,349
540
88
4
0
337,685
1
W
Tsukuyomi
12,160
579
124
6
0
416,224
4
L
Anubis
11,216
534
109
5
0
300,360
0
W
Hercules
11,931
568
142
7
0
362,326
5
W
Kukulkan
14,190
676
180
9
0
397,139
2
L
Fenrir
11,017
525
85
4
0
337,798
2
L
Guan Yu
9,785
466
124
6
0
379,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role