Player Matchup

Ne Zha
Ne Zha
DIBZ1215
Ne Zha
Level 121
God Stats
10W - 8L
1,846 SR
Queue Stats
334W - 241L
1,630 Elo+
Party 2
Izanami
Izanami
Franklonin
Izanami
Level 40
God Stats
20W - 5L
1,833 SR
Queue Stats
110W - 66L
1,685 Elo+
Party 2
Cthulhu
Cthulhu
Master Moogway
Cthulhu
Level 111
God Stats
9W - 6L
1,531 SR
Queue Stats
393W - 299L
1,614 Elo+
Party 2
Nox
Nox
OG Otter YT
Nox
Level 129
God Stats
7W - 4L
1,479 SR
Queue Stats
194W - 131L
1,670 Elo+
Party 2
Sylvanus
Sylvanus
opiomopiomuu
Sylvanus
Level 22
God Stats
7W - 5L
1,513 SR
Queue Stats
111W - 82L
1,436 Elo+
Party 2
Team Averages
Level 85
1,640 SR
1,607 Elo+

VS

Team Averages
Level 97
1,497 SR
1,501 Elo+
Odin
Odin
AOD_Crusader
Odin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,516 Elo+
Party 1
Sobek
Sobek
LostKio
Sobek
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 68L
1,493 Elo+
Party 1
Cabrakan
Cabrakan
Xanaxmilk
Cabrakan
Level 125
God Stats
2W - 4L
1,484 SR
Queue Stats
177W - 165L
1,445 Elo+
Party 1
Janus
Janus
blackkgeezus
Janus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,586 Elo+
Party 1
Yemoja
Yemoja
iMightBeDucky
Yemoja
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 164L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DIBZ1215
Ne Zha
18
6 / 2 / 10
10,905
606
14,335
16,163
7,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Franklonin
Izanami
15
8 / 4 / 4
9,901
550
9,477
10,816
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
6 / 0 / 6
10,883
605
12,381
11,806
10,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
7 / 3 / 1
9,526
529
13,438
10,157
4,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
opiomopiomuu
Sylvanus
12
0 / 2 / 11
8,199
456
4,792
14,241
12,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,308
462
4,003
12,679
8,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
LostKio
Sobek
12
3 / 4 / 6
8,196
455
9,121
16,533
8,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
Xanaxmilk
Cabrakan
14
2 / 5 / 1
8,382
466
6,433
13,986
5,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 8 / 3
7,962
442
8,161
12,578
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 6 / 5
7,568
420
5,961
16,255
9,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
27
Kills
11
11
Deaths
27
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Ne Zha
DIBZ1215
Ne Zha
6
2
10
5.5
W
Izanami
Franklonin
Izanami
8
4
4
2.5
L
Sobek
LostKio
Sobek
3
4
6
1.5
W
6
0
6
9
W
7
3
1
2.5
L
Cabrakan
Xanaxmilk
Cabrakan
2
5
1
0.5
L
3
8
3
0.56
L
2
6
5
0.75
W
Sylvanus
opiomopiomuu
Sylvanus
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,423
Damage
33,679
63,183
Taken
72,031
38,826
Mitigated
36,077
22,086
Healing
16,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,003
1,040
118
2,877
12,679
8,554
969
7,365
5,255
0
32,232
W
Ne Zha
DIBZ1215
Ne Zha
14,335
7,517
0
3,726
16,163
7,709
0
4,892
10,994
0
100,445
W
Izanami
Franklonin
Izanami
9,477
6,840
0
3,156
10,816
3,958
422
6,099
4,396
0
63,865
L
Sobek
LostKio
Sobek
9,121
318
373
3,459
16,533
8,735
0
5,303
10,970
23,730
0
W
12,381
1,343
548
7,002
11,806
10,072
0
2,209
9,325
73,892
0
W
13,438
1,295
0
1,929
10,157
4,100
222
5,942
3,854
50,423
0
L
Cabrakan
Xanaxmilk
Cabrakan
6,433
1,076
0
782
13,986
5,137
0
2,918
10,983
56,749
0
L
8,161
211
0
779
12,578
4,147
288
5,624
6,746
41,962
0
L
5,961
1,411
3,138
4,788
16,255
9,504
0
8,597
7,466
16,680
0
W
Sylvanus
opiomopiomuu
Sylvanus
4,792
1,796
1,552
4,173
14,241
12,987
42
8,969
4,583
16,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,414
Gold Earned
40,416
520
Minions Killed
312
0
Camps Cleared
0
1,786,965
Distance Traveled
1,608,666
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,308
462
76
4
0
312,442
3
W
Ne Zha
10,905
606
155
9
0
421,745
6
W
Izanami
9,901
550
102
6
0
329,094
0
L
Sobek
8,196
455
25
1
0
381,352
5
W
Cthulhu
10,883
605
167
9
0
392,603
4
W
Nox
9,526
529
72
4
0
346,313
3
L
Cabrakan
8,382
466
98
5
0
295,770
1
L
Janus
7,962
442
73
4
0
297,662
3
L
Yemoja
7,568
420
40
2
0
321,440
0
W
Sylvanus
8,199
456
24
1
0
297,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role