Player Matchup

Fenrir
Fenrir
Gold II
Kingjustice_1
Fenrir
Gold II
Level 68
God Stats
9W - 4L
1,708 SR
Queue Stats
75W - 66L
1,605 MMR
Party 1
Ymir
Ymir
Gold V
TrainerRojo
Ymir
Gold V
Level 49
God Stats
1W - 2L
1,516 SR
Queue Stats
50W - 47L
1,284 MMR
Party 1
Tiamat
Tiamat
Gold I
XxcholoXDxX
Tiamat
Gold I
Level 68
God Stats
3W - 2L
1,714 SR
Queue Stats
79W - 70L
1,589 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 62
1,646 SR
1,493 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,453 SR
1,489 MMR
Odin
Odin
Bronze III
TitledBlaze2
Odin
Bronze III
Level 84
God Stats
1W - 0L
1,172 SR
Queue Stats
10W - 23L
1,462 MMR
Solo
Neith
Neith
Gold I
t-rav730
Neith
Gold I
Level 115
God Stats
59W - 64L
1,597 SR
Queue Stats
94W - 103L
1,645 MMR
Party 2
Discordia
Discordia
Gold IV
webeloosing
Discordia
Gold IV
Level 124
God Stats
83W - 70L
1,590 SR
Queue Stats
135W - 150L
1,360 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 5
13,267
632
16,908
17,012
13,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 4 / 7
12,205
581
5,701
18,430
18,948
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
17
3 / 4 / 6
12,893
614
9,132
16,085
9,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnubisAthenaCthulhuAphroditeHorus

VS

Bans
ScyllaZeusCu ChulainnPoseidonCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 12
12,574
599
5,925
17,932
20,041
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
t-rav730
Neith
18
6 / 4 / 8
13,989
666
14,094
11,420
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
webeloosing
Discordia
16
7 / 6 / 6
13,955
665
17,542
11,917
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
14
Kills
14
14
Deaths
16
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
8
6
5
1.75
W
1
6
12
1.17
L
3
4
7
1.63
L
Tiamat
3
4
6
1.5
W
Neith
t-rav730
Neith
6
4
8
2.5
W
Discordia
webeloosing
Discordia
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,741
Damage
37,561
51,527
Taken
41,269
42,106
Mitigated
28,310
11,157
Healing
7,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,908
3,905
963
2,070
17,012
13,702
830
3,775
12,900
0
51,014
W
5,925
1,084
0
622
17,932
20,041
277
7,190
10,742
0
47,013
L
5,701
695
231
486
18,430
18,948
150
7,283
10,598
27,493
0
L
Tiamat
9,132
493
1,344
6,063
16,085
9,456
470
5,528
10,157
73,458
0
W
Neith
t-rav730
Neith
14,094
5,227
0
4,599
11,420
4,308
3,072
3,976
7,444
0
63,925
W
Discordia
webeloosing
Discordia
17,542
374
0
2,258
11,917
3,961
830
3,683
8,234
62,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,365
Gold Earned
40,518
200
Minions Killed
224
0
Camps Cleared
0
1,083,719
Distance Traveled
1,000,237
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,267
632
52
2
0
345,298
5
W
Odin
12,574
599
64
3
0
361,026
1
L
Ymir
12,205
581
40
2
0
346,432
0
L
Tiamat
12,893
614
108
5
0
391,989
2
W
Neith
13,989
666
87
4
0
342,247
4
W
Discordia
13,955
665
73
3
0
296,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role