Player Matchup

Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver I
FireMachine8588
Poseidon
Silver I
Level 103
God Stats
4W - 1L
1,399 SR
Queue Stats
61W - 54L
1,292 MMR
Party 1
Serqet
Serqet
Bronze III
PatsaFatLlama
Serqet
Bronze III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,313 MMR
Solo
Sylvanus
Sylvanus
Gold V
RABITmx
Sylvanus
Gold V
Level 134
God Stats
9W - 8L
1,319 SR
Queue Stats
844W - 857L
1,316 MMR
Solo
Heimdallr
Heimdallr
Gold III
Yeesuuus
Heimdallr
Gold III
Level 127
God Stats
7W - 10L
1,099 SR
Queue Stats
296W - 314L
1,483 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,363 SR
1,381 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,593 SR
1,345 MMR
Chaac
Chaac
Gold III
BabyPvndaz
Chaac
Gold III
Level 143
God Stats
5W - 4L
1,730 SR
Queue Stats
191W - 184L
1,324 MMR
Solo
Merlin
Merlin
Gold IV
DE BLOB 007
Merlin
Gold IV
Level 114
God Stats
36W - 44L
1,464 SR
Queue Stats
253W - 238L
1,363 MMR
Solo
Chernobog
Chernobog
Gold V
FerroFranco17
Chernobog
Gold V
Level 84
God Stats
6W - 8L
1,634 SR
Queue Stats
188W - 190L
1,396 MMR
Solo
Artio
Artio
Silver II
MC LOVIN W CHEZ
Artio
Silver II
Level 147
God Stats
5W - 5L
1,491 SR
Queue Stats
194W - 197L
1,327 MMR
Solo
Ne Zha
Ne Zha
Gold V
beatsvibe
Ne Zha
Gold V
Level 127
God Stats
15W - 12L
1,647 SR
Queue Stats
193W - 200L
1,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
12 / 5 / 11
13,952
537
22,581
18,594
11,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
20
9 / 1 / 8
14,273
549
19,920
11,457
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 4 / 11
12,745
490
8,608
17,513
6,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
RABITmx
Sylvanus
17
4 / 2 / 21
12,354
475
12,575
22,604
28,034
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Yeesuuus
Heimdallr
19
5 / 1 / 12
12,745
490
19,400
13,854
8,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaTsukuyomiSetApolloScylla

VS

Bans
CthulhuGuan YuCu ChulainnArachneNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
3 / 5 / 2
11,482
442
16,732
23,981
20,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
17
2 / 6 / 2
10,973
422
12,412
15,159
5,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
FerroFranco17
Chernobog
19
3 / 11 / 3
12,449
479
11,527
23,018
7,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 3
9,662
372
5,171
29,821
28,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
beatsvibe
Ne Zha
20
5 / 6 / 1
12,860
495
10,015
24,473
9,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
24
34
Kills
13
13
Deaths
34
63
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
12
5
11
3.5
L
Chaac
3
5
2
0.8
L
Merlin
2
6
2
0.5
L
Chernobog
FerroFranco17
Chernobog
3
11
3
0.41
W
Poseidon
9
1
8
13
L
0
6
3
0.25
W
4
4
11
2.38
W
Sylvanus
RABITmx
Sylvanus
4
2
21
7.25
W
Heimdallr
Yeesuuus
Heimdallr
5
1
12
11
L
Ne Zha
beatsvibe
Ne Zha
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,084
Damage
55,857
84,022
Taken
116,452
57,852
Mitigated
72,747
30,758
Healing
30,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
22,581
2,186
0
5,035
18,594
11,307
128
2,457
16,035
82,219
0
L
Chaac
16,732
2,097
0
7,820
23,981
20,869
138
9,224
14,677
0
81,658
L
Merlin
12,412
914
0
1,109
15,159
5,634
783
7,314
6,842
75,516
0
L
Chernobog
FerroFranco17
Chernobog
11,527
8,621
0
5,687
23,018
7,813
669
13,474
8,894
0
99,646
W
Poseidon
19,920
2,307
444
4,686
11,457
4,131
0
4,818
6,459
125,341
0
L
5,171
1,247
260
6,314
29,821
28,614
567
15,526
13,841
25,799
0
W
8,608
2,589
0
5,680
17,513
6,251
0
3,149
14,158
0
84,478
W
Sylvanus
RABITmx
Sylvanus
12,575
2,398
5,124
9,399
22,604
28,034
0
5,561
16,741
39,657
0
W
Heimdallr
Yeesuuus
Heimdallr
19,400
9,198
0
390
13,854
8,129
1,112
756
13,046
0
83,308
L
Ne Zha
beatsvibe
Ne Zha
10,015
2,377
0
9,640
24,473
9,817
269
8,097
15,797
0
111,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,069
Gold Earned
57,426
603
Minions Killed
640
0
Camps Cleared
0
2,306,716
Distance Traveled
2,348,993
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,952
537
124
5
0
440,017
2
L
Chaac
11,482
442
125
5
0
513,071
5
L
Merlin
10,973
422
134
5
0
444,106
4
L
Chernobog
12,449
479
170
7
0
428,280
3
W
Poseidon
14,273
549
191
7
0
504,484
9
L
Artio
9,662
372
37
1
0
507,568
0
W
Serqet
12,745
490
117
5
0
485,727
5
W
Sylvanus
12,354
475
40
2
0
415,880
7
W
Heimdallr
12,745
490
131
5
0
460,608
2
L
Ne Zha
12,860
495
174
7
0
455,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role