Player Matchup

Nemesis
Nemesis
Akukaark
Nemesis
Level 9
God Stats
0W - 2L
1,222 SR
Queue Stats
2W - 4L
1,352 Elo+
Party 1
Yemoja
Yemoja
CatChains
Yemoja
Level 6
God Stats
1W - 3L
1,361 SR
Queue Stats
2W - 4L
1,352 Elo+
Party 1
Baron Samedi
Baron Samedi
NotaCoolFool
Baron Samedi
Level 14
God Stats
0W - 2L
1,412 SR
Queue Stats
1W - 3L
1,339 Elo+
Party 1
Neith
Neith
Oo Sh0wTim3 oO
Neith
Level 5
God Stats
29W - 32L
1,370 SR
Queue Stats
104W - 106L
1,288 Elo+
Solo
Bellona
Bellona
SOONER fan Matt
Bellona
Level 15
God Stats
0W - 1L
1,817 SR
Queue Stats
1W - 3L
1,339 Elo+
Party 1
Team Averages
Level 10
1,437 SR
1,334 Elo+

VS

Team Averages
Level 26
1,531 SR
1,446 Elo+
Bacchus
Bacchus
CALAVERA PRO239
Bacchus
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 103L
1,435 Elo+
Solo
Izanami
Izanami
ChiefRaditz004
Izanami
Level 7
God Stats
7W - 2L
1,617 SR
Queue Stats
20W - 35L
1,492 Elo+
Party 2
Tiamat
Tiamat
KiNg PHooEy111
Tiamat
Level 29
God Stats
6W - 5L
1,522 SR
Queue Stats
67W - 82L
1,417 Elo+
Party 2
Fenrir
Fenrir
Sprinles111
Fenrir
Level 44
God Stats
4W - 6L
1,458 SR
Queue Stats
38W - 44L
1,403 Elo+
Party 2
Tyr
Tyr
十仓荣依子
Tyr
Level 21
God Stats
1W - 1L
1,558 SR
Queue Stats
27W - 24L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Akukaark
Nemesis
15
4 / 6 / 2
10,166
442
8,974
17,298
6,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
CatChains
Yemoja
13
0 / 9 / 2
8,105
352
6,595
14,973
5,800
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
NotaCoolFool
Baron Samedi
13
4 / 12 / 2
9,775
425
12,926
20,099
16,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 6 / 0
9,421
410
6,212
10,070
3,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 13 / 1
7,815
340
6,572
20,238
12,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 14
11,593
504
11,100
12,263
12,039
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 3 / 10
11,814
514
6,222
10,230
4,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 1 / 10
11,826
514
12,218
13,045
6,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
18
15 / 4 / 6
12,556
546
16,000
16,113
8,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
10 / 2 / 12
12,325
536
16,747
19,104
18,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
98
10
Kills
46
46
Deaths
11
7
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Akukaark
Nemesis
4
6
2
0.83
W
13
1
14
20
L
Yemoja
CatChains
Yemoja
0
9
2
0.11
W
4
3
10
3
W
4
1
10
9
L
Baron Samedi
NotaCoolFool
Baron Samedi
4
12
2
0.42
L
2
6
0
0.33
L
0
13
1
0.04
W
Fenrir
15
4
6
4.5
W
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,279
Damage
62,287
82,678
Taken
70,755
45,123
Mitigated
50,360
9,711
Healing
22,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Akukaark
Nemesis
8,974
4,087
414
3,765
17,298
6,841
0
2,862
14,328
0
63,510
W
11,100
1,330
1,008
2,870
12,263
12,039
917
5,125
6,827
25,690
0
L
Yemoja
CatChains
Yemoja
6,595
1,533
428
211
14,973
5,800
0
5,547
9,050
30,911
0
W
6,222
3,726
0
1,859
10,230
4,722
6,914
3,797
6,073
0
88,629
W
12,218
1,452
84
5,633
13,045
6,386
2,570
4,478
8,491
60,414
0
L
Baron Samedi
NotaCoolFool
Baron Samedi
12,926
1,258
581
1,820
20,099
16,666
76
5,605
14,389
44,460
0
L
6,212
3,550
0
1,382
10,070
3,642
0
2,037
7,865
0
35,450
L
6,572
3,139
0
1,110
20,238
12,174
34
6,312
13,728
0
29,280
W
Fenrir
16,000
2,125
0
5,596
16,113
8,368
177
2,687
13,346
0
85,433
W
16,747
3,809
0
5,756
19,104
18,845
1,046
2,445
16,497
0
70,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,282
Gold Earned
60,114
330
Minions Killed
484
0
Camps Cleared
0
1,930,265
Distance Traveled
2,254,482
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,166
442
91
4
0
448,862
1
W
Bacchus
11,593
504
40
2
0
477,942
1
L
Yemoja
8,105
352
53
2
0
344,449
0
W
Izanami
11,814
514
138
6
0
458,832
1
W
Tiamat
11,826
514
108
5
0
407,276
1
L
Baron Samedi
9,775
425
54
2
0
362,623
0
L
Neith
9,421
410
69
3
0
388,839
5
L
Bellona
7,815
340
63
3
0
385,492
0
W
Fenrir
12,556
546
94
4
0
505,898
3
W
Tyr
12,325
536
104
5
0
404,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role