Player Matchup

Guan Yu
Guan Yu
PepperBoi
Guan Yu
Level 39
God Stats
2W - 1L
1,719 SR
Queue Stats
43W - 28L
1,549 Elo+
Party 1
Fenrir
Fenrir
Skwiisgaar1
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,449 Elo+
Solo
Artemis
Artemis
TKHammer1
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 44L
1,559 Elo+
Party 1
Poseidon
Poseidon
gaditown
Poseidon
Level 28
God Stats
4W - 4L
1,542 SR
Queue Stats
51W - 44L
1,585 Elo+
Solo
Scylla
Scylla
mastercodes
Scylla
Level 28
God Stats
2W - 5L
1,349 SR
Queue Stats
285W - 242L
1,510 Elo+
Party 1
Team Averages
Level 27
1,522 SR
1,530 Elo+

VS

Team Averages
Level 36
1,515 SR
1,548 Elo+
Zeus
Zeus
Crimpsti
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,483 Elo+
Party 2
Gilgamesh
Gilgamesh
EliteDarkReaper
Gilgamesh
Level 8
God Stats
4W - 3L
1,285 SR
Queue Stats
10W - 7L
1,540 Elo+
Party 2
Nemesis
Nemesis
RedTear13
Nemesis
Level 18
God Stats
34W - 27L
1,638 SR
Queue Stats
35W - 30L
1,564 Elo+
Solo
Hachiman
Hachiman
Shaqtopus
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 159L
1,580 Elo+
Solo
Nox
Nox
mommytoys
Nox
Level 120
God Stats
8W - 5L
1,654 SR
Queue Stats
70W - 56L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
PepperBoi
Guan Yu
19
2 / 5 / 16
11,612
968
10,669
21,841
20,182
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
19
3 / 17 / 16
12,258
1,022
14,989
33,671
19,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
TKHammer1
Artemis
19
3 / 7 / 13
12,179
1,015
13,172
14,015
5,231
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
gaditown
Poseidon
19
11 / 6 / 11
14,276
1,190
22,468
13,594
5,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
19
8 / 3 / 12
13,607
1,134
15,767
13,068
5,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
4 / 9 / 21
12,306
1,026
11,114
13,297
5,316
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
EliteDarkReaper
Gilgamesh
19
5 / 4 / 19
12,676
1,056
16,615
20,039
11,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
RedTear13
Nemesis
19
9 / 2 / 15
13,436
1,120
10,599
17,726
7,213
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Shaqtopus
Hachiman
20
9 / 7 / 19
13,886
1,157
29,723
18,097
6,061
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
11 / 5 / 22
14,191
1,183
21,865
13,269
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
134
27
Kills
38
38
Deaths
27
68
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Zeus
4
9
21
1.61
W
Gilgamesh
EliteDarkReaper
Gilgamesh
5
4
19
3.63
L
Guan Yu
PepperBoi
Guan Yu
2
5
16
2
W
Nemesis
RedTear13
Nemesis
9
2
15
8.25
W
Hachiman
Shaqtopus
Hachiman
9
7
19
2.64
L
Fenrir
3
17
16
0.65
L
Artemis
TKHammer1
Artemis
3
7
13
1.36
L
Poseidon
gaditown
Poseidon
11
6
11
2.75
L
Scylla
8
3
12
4.67
W
11
5
22
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,065
Damage
89,916
96,189
Taken
82,428
56,053
Mitigated
35,053
6,503
Healing
5,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
11,114
1,836
0
647
13,297
5,316
0
5,834
7,319
22,112
0
W
Gilgamesh
EliteDarkReaper
Gilgamesh
16,615
4,765
0
1,053
20,039
11,705
0
7,613
12,290
724
26,517
L
Guan Yu
PepperBoi
Guan Yu
10,669
2,183
1,147
2,203
21,841
20,182
0
5,992
15,849
0
25,072
W
Nemesis
RedTear13
Nemesis
10,599
6,420
0
1,786
17,726
7,213
0
6,678
10,938
0
48,475
W
Hachiman
Shaqtopus
Hachiman
29,723
20,157
0
1,780
18,097
6,061
0
11,553
6,332
0
62,333
L
Fenrir
14,989
5,633
0
2,030
33,671
19,996
0
11,921
21,750
0
26,217
L
Artemis
TKHammer1
Artemis
13,172
7,100
0
998
14,015
5,231
0
7,568
6,447
0
25,905
L
Poseidon
gaditown
Poseidon
22,468
2,853
0
0
13,594
5,319
0
4,592
9,002
45,272
0
L
Scylla
15,767
1,711
0
125
13,068
5,325
0
3,618
9,450
49,151
0
W
21,865
1,254
0
258
13,269
4,758
0
5,923
7,314
38,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,932
Gold Earned
66,495
202
Minions Killed
245
8
Camps Cleared
9
1,063,979
Distance Traveled
1,075,517
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,306
1,026
27
2
1
181,572
0
W
Gilgamesh
12,676
1,056
26
2
0
240,446
2
L
Guan Yu
11,612
968
30
3
0
238,920
2
W
Nemesis
13,436
1,120
81
7
6
247,957
0
W
Hachiman
13,886
1,157
65
5
2
170,580
0
L
Fenrir
12,258
1,022
21
2
2
222,412
1
L
Artemis
12,179
1,015
26
2
1
149,085
0
L
Poseidon
14,276
1,190
54
5
0
231,438
1
L
Scylla
13,607
1,134
71
6
5
222,124
1
W
Nox
14,191
1,183
46
4
0
234,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role