Player Matchup

Chang'e
Chang'e
GirthaPowers
Chang'e
Level 126
God Stats
6W - 4L
1,714 SR
Queue Stats
15W - 8L
1,580 Elo+
Solo
Gilgamesh
Gilgamesh
Noor9000
Gilgamesh
Level 156
God Stats
27W - 18L
1,590 SR
Queue Stats
125W - 135L
1,542 Elo+
Solo
Horus
Horus
PabloTheDinosaur
Horus
Level 101
God Stats
1W - 0L
1,655 SR
Queue Stats
23W - 15L
1,623 Elo+
Party 2
Tiamat
Tiamat
Repair831
Tiamat
Level 118
God Stats
1W - 0L
1,724 SR
Queue Stats
14W - 12L
1,593 Elo+
Party 2
Skadi
Skadi
deathtime
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 130
1,636 SR
1,567 Elo+

VS

Team Averages
Level 152
1,592 SR
1,498 Elo+
Janus
Janus
Firegelo
Janus
Level 152
God Stats
42W - 35L
1,582 SR
Queue Stats
786W - 738L
1,510 Elo+
Solo
Hachiman
Hachiman
FullOnBrick
Hachiman
Level 144
God Stats
2W - 2L
1,614 SR
Queue Stats
53W - 49L
1,548 Elo+
Solo
Cerberus
Cerberus
Rainbow_Neos1
Cerberus
Level 157
God Stats
0W - 1L
1,507 SR
Queue Stats
24W - 32L
1,229 Elo+
Party 1
Camazotz
Camazotz
Zombomike115
Camazotz
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 117L
1,569 Elo+
Party 1
Odin
Odin
dillon115
Odin
Level 155
God Stats
0W - 1L
1,757 SR
Queue Stats
10W - 16L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GirthaPowers
Chang'e
20
8 / 1 / 5
12,920
760
12,827
14,125
6,013
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Noor9000
Gilgamesh
19
8 / 3 / 13
13,660
804
20,360
22,963
27,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
4 / 3 / 14
11,908
700
11,466
19,510
21,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Repair831
Tiamat
20
10 / 2 / 18
15,326
902
29,735
16,680
13,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
deathtime
Skadi
19
3 / 4 / 14
12,303
724
20,398
15,115
5,542
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Firegelo
Janus
18
2 / 6 / 7
11,591
682
17,921
13,227
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
FullOnBrick
Hachiman
17
3 / 6 / 6
11,050
650
15,876
18,210
7,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Rainbow_Neos1
Cerberus
16
6 / 7 / 4
11,239
661
13,393
28,181
28,738
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Camazotz
Zombomike115
Camazotz
18
2 / 5 / 5
10,729
631
11,481
26,057
14,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Odin
15
0 / 9 / 7
8,926
525
7,437
18,625
16,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
42
33
Kills
13
13
Deaths
33
64
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Janus
Firegelo
Janus
2
6
7
0.92
L
Hachiman
FullOnBrick
Hachiman
3
6
6
1
W
Chang'e
GirthaPowers
Chang'e
8
1
5
10.5
W
Gilgamesh
Noor9000
Gilgamesh
8
3
13
4.83
W
4
3
14
3.67
L
Cerberus
Rainbow_Neos1
Cerberus
6
7
4
1.14
W
Tiamat
Repair831
Tiamat
10
2
18
9.5
L
Camazotz
Zombomike115
Camazotz
2
5
5
0.9
W
Skadi
deathtime
Skadi
3
4
14
2.5
L
Odin
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,786
Damage
66,108
88,393
Taken
104,300
74,903
Mitigated
71,292
33,643
Healing
16,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Firegelo
Janus
17,921
372
0
298
13,227
5,162
0
5,843
7,070
62,815
0
L
Hachiman
FullOnBrick
Hachiman
15,876
9,455
0
4,274
18,210
7,114
0
7,579
10,196
0
46,476
W
Chang'e
GirthaPowers
Chang'e
12,827
632
9,132
9,102
14,125
6,013
1,213
3,120
10,905
48,912
0
W
Gilgamesh
Noor9000
Gilgamesh
20,360
3,509
0
1,930
22,963
27,605
89
8,984
13,579
0
33,669
W
11,466
5,877
1,241
4,659
19,510
21,985
1,106
7,260
11,925
0
22,309
L
Cerberus
Rainbow_Neos1
Cerberus
13,393
389
429
4,106
28,181
28,738
1
9,637
18,009
25,871
0
W
Tiamat
Repair831
Tiamat
29,735
3,015
168
5,282
16,680
13,758
2,984
5,724
10,728
82,485
0
L
Camazotz
Zombomike115
Camazotz
11,481
1,979
0
6,006
26,057
14,054
0
11,570
13,870
0
36,720
W
Skadi
deathtime
Skadi
20,398
10,101
0
2,129
15,115
5,542
741
6,390
8,500
0
69,882
L
Odin
7,437
1,685
0
1,333
18,625
16,224
1
7,686
10,571
0
14,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,117
Gold Earned
53,535
427
Minions Killed
375
9
Camps Cleared
8
1,691,722
Distance Traveled
1,447,080
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,591
682
129
8
3
319,653
2
L
Hachiman
11,050
650
96
6
2
265,772
4
W
Chang'e
12,920
760
99
6
0
343,572
4
W
Gilgamesh
13,660
804
35
2
1
349,366
1
W
Horus
11,908
700
22
1
0
325,720
0
L
Cerberus
11,239
661
53
3
0
281,416
0
W
Tiamat
15,326
902
156
9
4
357,833
2
L
Camazotz
10,729
631
72
4
3
311,027
3
W
Skadi
12,303
724
115
7
4
315,231
2
L
Odin
8,926
525
25
1
0
269,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role