Player Matchup

Tsukuyomi
Tsukuyomi
FirstBloodPrince
Tsukuyomi
Level 14
God Stats
3W - 2L
1,828 SR
Queue Stats
49W - 44L
1,587 Elo+
Solo
Bacchus
Bacchus
Funand1nterat1ve
Bacchus
Level 27
God Stats
1W - 2L
1,681 SR
Queue Stats
162W - 180L
1,466 Elo+
Solo
Achilles
Achilles
PasCalm
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,686 Elo+
Solo
Thoth
Thoth
Wylabee
Thoth
Level 24
God Stats
6W - 4L
1,534 SR
Queue Stats
134W - 119L
1,582 Elo+
Solo
Neith
Neith
adriansoo12
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 22L
1,568 Elo+
Solo
Team Averages
Level 16
1,609 SR
1,578 Elo+

VS

Team Averages
Level 21
1,537 SR
1,660 Elo+
Anhur
Anhur
Bulluga655645
Anhur
Level 29
God Stats
41W - 34L
1,516 SR
Queue Stats
261W - 212L
1,573 Elo+
Solo
Cu Chulainn
Cu Chulainn
Codpoo
Cu Chulainn
Level 27
God Stats
8W - 6L
1,695 SR
Queue Stats
177W - 144L
1,908 Elo+
Party 1
Fenrir
Fenrir
Dellybob
Fenrir
Level 28
God Stats
3W - 5L
1,274 SR
Queue Stats
242W - 172L
1,597 Elo+
Party 1
Chang'e
Chang'e
DerGunz
Chang'e
Level 15
God Stats
8W - 5L
1,380 SR
Queue Stats
74W - 64L
1,683 Elo+
Solo
Ymir
Ymir
Wild_Fire47
Ymir
Level 7
God Stats
2W - 0L
1,820 SR
Queue Stats
6W - 5L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
19
10 / 7 / 9
12,685
507
19,539
22,675
11,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 4 / 9
9,881
395
8,339
14,144
16,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
PasCalm
Achilles
20
5 / 5 / 6
13,329
533
20,668
26,198
31,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Wylabee
Thoth
17
6 / 8 / 11
11,979
479
16,969
16,453
5,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 4 / 10
12,427
497
18,089
17,340
6,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 7 / 7
12,398
496
9,854
19,473
6,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
Codpoo
Cu Chulainn
20
5 / 4 / 12
12,857
514
24,799
29,589
28,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Dellybob
Fenrir
20
5 / 5 / 3
12,486
499
5,128
17,731
10,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
DerGunz
Chang'e
18
4 / 8 / 12
11,916
477
20,623
20,788
8,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
7 / 4 / 12
12,794
512
13,237
26,015
27,981
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
74
28
Kills
28
28
Deaths
28
45
Assists
46
Player
Kills
Deaths
Assists
KDA
W
7
7
7
1.5
W
Cu Chulainn
Codpoo
Cu Chulainn
5
4
12
2.75
W
Fenrir
Dellybob
Fenrir
5
5
3
1.3
W
Chang'e
DerGunz
Chang'e
4
8
12
1.25
L
Tsukuyomi
10
7
9
2.07
L
0
4
9
1.13
L
Achilles
PasCalm
Achilles
5
5
6
1.6
W
7
4
12
3.25
L
Thoth
Wylabee
Thoth
6
8
11
1.44
L
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,604
Damage
73,641
96,810
Taken
113,596
71,428
Mitigated
82,448
23,375
Healing
36,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,854
6,591
0
6,244
19,473
6,185
1,294
5,279
13,912
0
71,511
W
Cu Chulainn
Codpoo
Cu Chulainn
24,799
2,766
0
9,637
29,589
28,956
453
4,337
25,051
9,419
74,226
W
Fenrir
Dellybob
Fenrir
5,128
531
0
6,450
17,731
10,773
0
2,353
15,142
0
81,376
W
Chang'e
DerGunz
Chang'e
20,623
738
5,064
6,989
20,788
8,553
612
6,096
14,325
80,740
0
L
Tsukuyomi
19,539
3,599
0
4,995
22,675
11,189
69
8,936
13,377
0
89,851
L
8,339
915
461
3,019
14,144
16,298
108
4,938
9,050
43,738
0
L
Achilles
PasCalm
Achilles
20,668
4,746
0
8,882
26,198
31,671
0
7,760
17,436
0
93,669
W
13,237
1,877
0
2,400
26,015
27,981
0
6,203
19,385
40,726
0
L
Thoth
Wylabee
Thoth
16,969
816
0
700
16,453
5,563
327
9,177
6,919
55,639
0
L
18,089
8,133
0
5,318
17,340
6,707
568
6,399
10,780
0
77,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,301
Gold Earned
62,451
562
Minions Killed
561
0
Camps Cleared
0
2,121,898
Distance Traveled
2,232,311
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,398
496
126
5
0
424,553
4
W
Cu Chulainn
12,857
514
141
6
0
441,185
1
W
Fenrir
12,486
499
121
5
0
470,831
3
W
Chang'e
11,916
477
122
5
0
453,467
6
L
Tsukuyomi
12,685
507
116
5
0
454,352
2
L
Bacchus
9,881
395
70
3
0
356,766
3
L
Achilles
13,329
533
153
6
0
448,547
7
W
Ymir
12,794
512
51
2
0
442,275
6
L
Thoth
11,979
479
95
4
0
417,206
5
L
Neith
12,427
497
128
5
0
445,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role