Player Matchup

Ymir
Ymir
HorseJoke
Ymir
Level 128
God Stats
2W - 3L
1,430 SR
Queue Stats
98W - 62L
1,582 Elo+
Party 2
Achilles
Achilles
Papa--Juengst
Achilles
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,666 Elo+
Party 2
Ra
Ra
Siorraff
Ra
Level 27
God Stats
6W - 0L
1,944 SR
Queue Stats
63W - 39L
1,609 Elo+
Party 2
Kukulkan
Kukulkan
Storm5588
Kukulkan
Level 29
God Stats
47W - 28L
1,634 SR
Queue Stats
48W - 31L
1,597 Elo+
Party 2
Cernunnos
Cernunnos
gavgav85
Cernunnos
Level 28
God Stats
15W - 6L
1,753 SR
Queue Stats
75W - 65L
1,545 Elo+
Party 2
Team Averages
Level 57
1,652 SR
1,600 Elo+

VS

Team Averages
Level 50
1,283 SR
1,283 Elo+
Heimdallr
Heimdallr
JoAn9029
Heimdallr
Level 29
God Stats
53W - 96L
1,407 SR
Queue Stats
115W - 223L
1,353 Elo+
Party 1
Chang'e
Chang'e
Jose8gmco
Chang'e
Level 64
God Stats
3W - 13L
1,293 SR
Queue Stats
167W - 316L
1,324 Elo+
Party 1
Horus
Horus
Mattrk698
Horus
Level 64
God Stats
41W - 79L
1,319 SR
Queue Stats
251W - 439L
1,278 Elo+
Party 1
Cthulhu
Cthulhu
oliverilm
Cthulhu
Level 64
God Stats
23W - 66L
1,158 SR
Queue Stats
194W - 416L
1,277 Elo+
Party 1
Tsukuyomi
Tsukuyomi
richy1
Tsukuyomi
Level 27
God Stats
3W - 12L
1,237 SR
Queue Stats
4W - 20L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
3 / 5 / 37
14,218
1,094
19,555
25,573
37,200
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
Papa--Juengst
Achilles
20
12 / 7 / 18
14,518
1,117
20,040
23,412
16,665
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 2 / 25
13,262
1,020
21,114
10,203
4,892
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Storm5588
Kukulkan
20
6 / 1 / 23
14,390
1,107
23,354
7,560
3,500
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
gavgav85
Cernunnos
20
13 / 4 / 18
13,520
1,040
24,889
15,955
9,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

149

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JoAn9029
Heimdallr
18
2 / 8 / 11
12,319
948
13,510
22,855
10,634
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Jose8gmco
Chang'e
18
3 / 10 / 7
11,945
919
17,650
22,174
8,900
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Mattrk698
Horus
19
1 / 3 / 12
11,963
920
6,985
20,861
20,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
oliverilm
Cthulhu
18
7 / 5 / 6
13,371
1,029
19,992
21,372
9,471
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
richy1
Tsukuyomi
19
6 / 17 / 10
13,444
1,034
18,977
28,991
12,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
65
43
Kills
19
19
Deaths
43
121
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
5
37
4.3
L
Heimdallr
JoAn9029
Heimdallr
2
8
11
0.94
L
Chang'e
Jose8gmco
Chang'e
3
10
7
0.65
L
Horus
Mattrk698
Horus
1
3
12
2.33
W
Achilles
Papa--Juengst
Achilles
12
7
18
3
W
9
2
25
10.75
W
Kukulkan
Storm5588
Kukulkan
6
1
23
17.5
W
Cernunnos
gavgav85
Cernunnos
13
4
18
5.5
L
Cthulhu
oliverilm
Cthulhu
7
5
6
2
L
Tsukuyomi
richy1
Tsukuyomi
6
17
10
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,952
Damage
77,114
82,703
Taken
116,253
71,922
Mitigated
62,033
13,617
Healing
18,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
19,555
2,827
0
1,382
25,573
37,200
0
10,341
15,232
24,752
0
L
Heimdallr
JoAn9029
Heimdallr
13,510
7,649
897
954
22,855
10,634
0
12,648
10,207
0
50,733
L
Chang'e
Jose8gmco
Chang'e
17,650
1,932
3,267
2,880
22,174
8,900
0
11,416
10,758
45,710
0
L
Horus
Mattrk698
Horus
6,985
4,088
3,064
5,154
20,861
20,767
0
9,646
11,215
0
14,487
W
Achilles
Papa--Juengst
Achilles
20,040
7,173
0
1,494
23,412
16,665
0
11,337
12,075
0
28,599
W
21,114
2,430
7,216
1,241
10,203
4,892
0
5,295
4,908
42,878
0
W
Kukulkan
Storm5588
Kukulkan
23,354
3,457
0
239
7,560
3,500
0
3,015
4,545
83,674
0
W
Cernunnos
gavgav85
Cernunnos
24,889
13,941
0
2,045
15,955
9,665
0
7,654
8,301
0
36,072
L
Cthulhu
oliverilm
Cthulhu
19,992
288
872
1,444
21,372
9,471
0
12,079
9,293
43,248
0
L
Tsukuyomi
richy1
Tsukuyomi
18,977
3,916
0
51
28,991
12,261
0
18,234
10,757
0
44,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,908
Gold Earned
63,042
259
Minions Killed
237
5
Camps Cleared
6
1,192,486
Distance Traveled
1,140,389
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,218
1,094
9
1
1
224,453
0
L
Heimdallr
12,319
948
70
5
3
182,559
0
L
Chang'e
11,945
919
60
5
1
203,277
0
L
Horus
11,963
920
18
1
1
255,116
0
W
Achilles
14,518
1,117
19
1
1
242,577
0
W
Ra
13,262
1,020
63
5
1
261,520
1
W
Kukulkan
14,390
1,107
150
12
2
246,409
0
W
Cernunnos
13,520
1,040
18
1
0
217,527
0
L
Cthulhu
13,371
1,029
49
4
0
271,757
0
L
Tsukuyomi
13,444
1,034
40
3
1
227,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role