Player Matchup

Sun Wukong
Sun Wukong
BrickedUp_OG
Sun Wukong
Level 24
God Stats
35W - 32L
1,316 SR
Queue Stats
56W - 64L
1,234 Elo+
Party 3
Danzaburou
Danzaburou
JewNips_OG
Danzaburou
Level 65
God Stats
7W - 4L
1,402 SR
Queue Stats
111W - 141L
1,338 Elo+
Party 3
Raijin
Raijin
Pusc_OG
Raijin
Level 61
God Stats
7W - 4L
1,474 SR
Queue Stats
169W - 189L
1,324 Elo+
Party 3
Fenrir
Fenrir
Sorry69owo
Fenrir
Level 48
God Stats
4W - 3L
1,567 SR
Queue Stats
78W - 172L
1,263 Elo+
Party 2
Cerberus
Cerberus
TokageSenpai696
Cerberus
Level 47
God Stats
2W - 3L
1,325 SR
Queue Stats
89W - 181L
1,266 Elo+
Party 2
Team Averages
Level 49
1,417 SR
1,285 Elo+

VS

Team Averages
Level 54
1,412 SR
1,365 Elo+
Chiron
Chiron
CarsonAuburn230
Chiron
Level 48
God Stats
9W - 17L
1,102 SR
Queue Stats
185W - 247L
1,249 Elo+
Party 1
Vulcan
Vulcan
CruelEagle73222
Vulcan
Level 46
God Stats
20W - 30L
1,326 SR
Queue Stats
190W - 266L
1,248 Elo+
Party 1
Danzaburou
Danzaburou
Shut Down Heart
Danzaburou
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 22L
1,511 Elo+
Party 4
Gilgamesh
Gilgamesh
SkoomaOG
Gilgamesh
Level 89
God Stats
14W - 3L
1,500 SR
Queue Stats
45W - 28L
1,661 Elo+
Party 4
Yemoja
Yemoja
Unvaluedfall11
Yemoja
Level 17
God Stats
0W - 2L
1,632 SR
Queue Stats
2W - 4L
1,157 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrickedUp_OG
Sun Wukong
16
2 / 3 / 0
9,917
551
5,222
12,879
8,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
JewNips_OG
Danzaburou
15
10 / 2 / 9
10,581
588
18,107
11,110
4,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Pusc_OG
Raijin
16
8 / 1 / 8
10,517
584
13,121
8,276
2,840
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Sorry69owo
Fenrir
15
6 / 5 / 5
9,583
532
5,989
16,664
8,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
13
1 / 4 / 10
8,723
485
5,100
12,852
9,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 8 / 1
7,562
420
9,770
15,794
4,809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 1
7,884
438
6,843
9,614
3,077
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Shut Down Heart
Danzaburou
14
4 / 4 / 1
8,386
466
11,053
11,531
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
SkoomaOG
Gilgamesh
11
3 / 3 / 5
7,597
422
6,077
11,443
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 7 / 2
7,217
401
4,116
14,657
10,154
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
27
Kills
15
15
Deaths
27
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BrickedUp_OG
Sun Wukong
2
3
0
0.67
L
4
8
1
0.56
L
3
5
1
0.7
W
Danzaburou
JewNips_OG
Danzaburou
10
2
9
7.25
W
Raijin
Pusc_OG
Raijin
8
1
8
12
L
Danzaburou
Shut Down Heart
Danzaburou
4
4
1
1.13
L
Gilgamesh
SkoomaOG
Gilgamesh
3
3
5
1.83
W
Fenrir
Sorry69owo
Fenrir
6
5
5
1.7
W
Cerberus
1
4
10
1.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,539
Damage
37,859
61,781
Taken
63,039
33,499
Mitigated
26,944
20,446
Healing
15,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BrickedUp_OG
Sun Wukong
5,222
389
0
4,406
12,879
8,221
2,794
0
12,879
0
54,112
L
9,770
3,091
714
1,997
15,794
4,809
470
3,929
11,692
0
34,450
L
6,843
3,039
0
1,966
9,614
3,077
0
3,816
5,476
44,230
0
W
Danzaburou
JewNips_OG
Danzaburou
18,107
8,265
0
4,898
11,110
4,231
3,196
2,671
8,439
0
54,736
W
Raijin
Pusc_OG
Raijin
13,121
959
0
3,251
8,276
2,840
152
3,486
4,790
51,469
0
L
Danzaburou
Shut Down Heart
Danzaburou
11,053
5,193
0
4,134
11,531
4,906
400
2,303
9,120
0
44,817
L
Gilgamesh
SkoomaOG
Gilgamesh
6,077
1,640
111
3,363
11,443
3,998
0
2,974
8,253
0
24,612
W
Fenrir
Sorry69owo
Fenrir
5,989
1,393
342
5,157
16,664
8,263
288
1,920
14,744
0
49,487
W
Cerberus
5,100
704
0
2,392
12,852
9,944
720
2,882
9,970
17,836
0
L
4,116
1,232
1,608
1,588
14,657
10,154
298
4,147
10,276
20,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,321
Gold Earned
38,646
438
Minions Killed
293
0
Camps Cleared
0
1,609,120
Distance Traveled
1,561,617
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,917
551
122
7
0
312,182
4
L
Chiron
7,562
420
55
3
0
290,462
0
L
Vulcan
7,884
438
79
4
0
337,742
1
W
Danzaburou
10,581
588
78
4
0
332,798
5
W
Raijin
10,517
584
111
6
0
348,193
2
L
Danzaburou
8,386
466
81
5
0
305,518
2
L
Gilgamesh
7,597
422
47
3
0
367,432
0
W
Fenrir
9,583
532
81
5
0
324,132
2
W
Cerberus
8,723
485
46
3
0
291,815
0
L
Yemoja
7,217
401
31
2
0
260,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role