Player Matchup

Apollo
Apollo
DaoistJoycloak
Apollo
Level 9
God Stats
4W - 4L
1,563 SR
Queue Stats
9W - 11L
1,338 Elo+
Party 1
Fenrir
Fenrir
Reincarnation丶
Fenrir
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 33L
1,506 Elo+
Party 3
Horus
Horus
SuperDPZ
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,282 Elo+
Solo
Zeus
Zeus
aLIEz丶
Zeus
Level 25
God Stats
4W - 2L
1,653 SR
Queue Stats
60W - 52L
1,506 Elo+
Party 3
Ra
Ra
gehdichumbringen
Ra
Level 7
God Stats
4W - 2L
1,741 SR
Queue Stats
4W - 6L
1,345 Elo+
Party 1
Team Averages
Level 13
1,591 SR
1,395 Elo+

VS

Team Averages
Level 15
1,568 SR
1,376 Elo+
Neith
Neith
Hzex
Neith
Level 20
God Stats
14W - 5L
1,699 SR
Queue Stats
35W - 21L
1,542 Elo+
Solo
Set
Set
SomeRandomPleb
Set
Level 4
God Stats
6W - 0L
1,500 SR
Queue Stats
18W - 13L
1,109 Elo+
Party 2
Freya
Freya
Trixydust
Freya
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,109 Elo+
Party 2
Sobek
Sobek
VoIkN
Sobek
Level 25
God Stats
4W - 6L
1,630 SR
Queue Stats
136W - 120L
1,622 Elo+
Solo
Artemis
Artemis
大良制造
Artemis
Level 17
God Stats
2W - 1L
1,512 SR
Queue Stats
7W - 5L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 0
4,259
426
2,347
7,438
1,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
2 / 1 / 1
5,596
560
2,355
6,079
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
SuperDPZ
Horus
8
1 / 2 / 0
4,762
476
1,969
5,222
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zeus
10
6 / 4 / 1
6,162
616
6,153
5,310
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 8 / 0
4,711
471
2,065
5,748
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hzex
Neith
11
13 / 0 / 4
7,079
708
6,898
4,057
1,259
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 4 / 2
6,177
618
2,465
6,405
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
Trixydust
Freya
8
0 / 5 / 3
4,782
478
1,635
6,152
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sobek
VoIkN
Sobek
8
5 / 0 / 13
6,383
638
4,304
5,549
2,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
大良制造
Artemis
6
1 / 2 / 0
4,342
434
1,671
4,287
1,228
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
9
Kills
23
23
Deaths
11
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Neith
Hzex
Neith
13
0
4
15
L
2
1
1
2.5
W
4
4
2
1.25
L
Horus
SuperDPZ
Horus
1
2
0
0.5
W
Freya
Trixydust
Freya
0
5
3
0.3
W
Sobek
VoIkN
Sobek
5
0
13
11.5
L
Zeus
6
4
1
1.63
L
0
8
0
0
W
Artemis
大良制造
Artemis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,889
Damage
16,973
29,797
Taken
26,450
8,596
Mitigated
9,236
4,721
Healing
8,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,347
1,736
0
564
7,438
1,647
340
1,910
5,528
0
14,566
W
Neith
Hzex
Neith
6,898
4,213
0
2,708
4,057
1,259
244
774
3,147
0
32,575
L
2,355
597
0
2,570
6,079
1,887
0
165
5,914
0
25,448
W
2,465
1,370
0
2,030
6,405
2,021
0
2,425
3,832
0
26,276
L
Horus
SuperDPZ
Horus
1,969
785
0
266
5,222
2,296
0
1,034
4,188
0
12,124
W
Freya
Trixydust
Freya
1,635
470
0
1,826
6,152
1,783
0
2,661
3,189
11,817
0
W
Sobek
VoIkN
Sobek
4,304
1,338
0
1,802
5,549
2,945
0
1,421
3,938
9,002
0
L
Zeus
6,153
1,389
0
835
5,310
1,344
878
1,107
4,203
24,188
0
L
2,065
729
145
341
5,748
1,422
630
1,723
4,025
22,126
0
W
Artemis
大良制造
Artemis
1,671
588
0
440
4,287
1,228
260
161
4,126
0
10,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,490
Gold Earned
28,763
210
Minions Killed
177
0
Camps Cleared
0
864,590
Distance Traveled
916,376
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,259
426
23
2
0
178,879
0
W
Neith
7,079
708
57
6
0
168,550
0
L
Fenrir
5,596
560
66
7
0
192,476
0
W
Set
6,177
618
57
6
0
196,667
0
L
Horus
4,762
476
19
2
0
182,016
0
W
Freya
4,782
478
24
2
0
167,322
0
W
Sobek
6,383
638
17
2
0
221,139
4
L
Zeus
6,162
616
55
6
0
157,043
0
L
Ra
4,711
471
47
5
0
154,176
0
W
Artemis
4,342
434
22
2
0
162,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role