Player Matchup

Ymir
Ymir
George Hennon2
Ymir
Level 29
God Stats
12W - 13L
1,597 SR
Queue Stats
208W - 194L
1,575 Elo+
Party 2
Nike
Nike
Mexicano158708
Nike
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
382W - 334L
1,563 Elo+
Solo
Scylla
Scylla
The Momsh
Scylla
Level 27
God Stats
1W - 2L
1,659 SR
Queue Stats
74W - 62L
1,591 Elo+
Party 2
Apollo
Apollo
The Remsh
Apollo
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,655 Elo+
Party 2
Nemesis
Nemesis
Xx_Dig69Bick_xX
Nemesis
Level 29
God Stats
9W - 1L
1,911 SR
Queue Stats
66W - 39L
1,656 Elo+
Party 2
Team Averages
Level 25
1,633 SR
1,608 Elo+

VS

Team Averages
Level 20
1,501 SR
1,441 Elo+
Bellona
Bellona
AlanDuDu_
Bellona
Level 14
God Stats
22W - 12L
1,621 SR
Queue Stats
69W - 49L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
DiscipleSalty
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,395 Elo+
Party 3
Thanatos
Thanatos
DizzyDoesIt420
Thanatos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,252 Elo+
Party 3
Neith
Neith
LiL_Tonto
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
elNarcito
Osiris
Level 21
God Stats
4W - 5L
1,386 SR
Queue Stats
101W - 94L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 15
10,730
511
6,204
13,909
14,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
6 / 3 / 3
11,422
544
13,835
16,685
12,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
The Momsh
Scylla
15
4 / 6 / 6
10,106
481
8,324
11,254
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
The Remsh
Apollo
16
3 / 0 / 7
10,162
484
5,532
10,466
4,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
17 / 1 / 5
13,148
626
20,403
15,270
8,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlanDuDu_
Bellona
17
4 / 2 / 1
10,145
483
6,482
16,092
14,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 5 / 4
9,240
440
13,682
10,445
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
15
3 / 8 / 3
9,667
460
7,036
18,556
6,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
LiL_Tonto
Neith
9
0 / 11 / 3
7,025
335
3,117
11,018
2,709
Osiris
elNarcito
Osiris
14
0 / 6 / 1
8,465
403
9,204
19,051
17,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
32
Kills
10
11
Deaths
32
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
AlanDuDu_
Bellona
4
2
1
2.25
L
3
5
4
1
L
Thanatos
3
8
3
0.56
W
2
1
15
9.5
L
Neith
LiL_Tonto
Neith
0
11
3
0.14
W
6
3
3
2.5
W
Scylla
The Momsh
Scylla
4
6
6
1.17
W
Apollo
The Remsh
Apollo
3
0
7
6.5
W
17
1
5
19.5
L
Osiris
elNarcito
Osiris
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,298
Damage
39,521
67,584
Taken
75,162
44,505
Mitigated
44,381
14,053
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AlanDuDu_
Bellona
6,482
1,549
0
2,746
16,092
14,630
0
4,763
11,129
0
66,596
L
13,682
3,525
270
2,047
10,445
3,003
625
1,486
8,873
49,294
0
L
Thanatos
7,036
2,034
781
10,907
18,556
6,449
0
1,631
16,875
0
52,838
W
6,204
1,522
0
1,163
13,909
14,887
381
2,988
10,702
43,773
0
L
Neith
LiL_Tonto
Neith
3,117
752
0
420
11,018
2,709
42
3,548
7,388
0
10,727
W
13,835
3,382
15
4,120
16,685
12,564
884
1,652
14,929
0
77,893
W
Scylla
The Momsh
Scylla
8,324
559
0
2,291
11,254
3,882
595
2,981
7,994
49,898
0
W
Apollo
The Remsh
Apollo
5,532
3,436
0
5,291
10,466
4,174
1,860
2,483
7,862
0
50,653
W
20,403
12,372
0
1,173
15,270
8,998
1,814
2,637
12,415
0
103,703
L
Osiris
elNarcito
Osiris
9,204
2,593
0
2,808
19,051
17,590
648
2,562
16,369
0
45,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,568
Gold Earned
44,542
518
Minions Killed
379
0
Camps Cleared
0
2,018,202
Distance Traveled
1,684,859
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,145
483
130
6
0
372,032
0
L
Nu Wa
9,240
440
78
4
0
295,228
1
L
Thanatos
9,667
460
93
4
0
405,397
6
W
Ymir
10,730
511
54
3
0
385,280
2
L
Neith
7,025
335
10
0
0
253,383
4
W
Nike
11,422
544
144
7
0
403,640
2
W
Scylla
10,106
481
96
5
0
388,957
0
W
Apollo
10,162
484
86
4
0
392,100
0
W
Nemesis
13,148
626
138
7
0
448,225
5
L
Osiris
8,465
403
68
3
0
358,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role