Player Matchup

Gilgamesh
Gilgamesh
Beetlejuicesses
Gilgamesh
Level 96
God Stats
6W - 2L
1,753 SR
Queue Stats
109W - 63L
1,683 Elo+
Solo
Mercury
Mercury
RivEm98
Mercury
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,559 Elo+
Party 2
Ra
Ra
lllBizzleAGirlll
Ra
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,524 Elo+
Party 2
Team Averages
Level 76
1,584 SR
1,588 Elo+

VS

Team Averages
Level 124
1,439 SR
1,580 Elo+
Nemesis
Nemesis
MokasPT1976
Nemesis
Level 59
God Stats
4W - 3L
1,292 SR
Queue Stats
110W - 125L
1,522 Elo+
Solo
Scylla
Scylla
MrVazelin4ik
Scylla
Level 152
God Stats
31W - 10L
1,526 SR
Queue Stats
953W - 354L
1,719 Elo+
Party 1
Anhur
Anhur
rekkrat
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beetlejuicesses
Gilgamesh
13
3 / 7 / 4
10,735
716
11,133
29,305
18,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mercury
RivEm98
Mercury
11
2 / 11 / 3
9,191
613
3,180
14,382
4,606
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 6 / 3
9,327
622
5,629
12,841
3,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MokasPT1976
Nemesis
13
3 / 3 / 6
10,396
693
8,054
11,664
5,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
16
12 / 2 / 9
11,847
790
21,375
7,342
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
rekkrat
Anhur
16
9 / 2 / 12
11,794
786
20,184
13,605
5,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
7
Kills
24
24
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Beetlejuicesses
Gilgamesh
3
7
4
0.71
W
Nemesis
MokasPT1976
Nemesis
3
3
6
2
W
Scylla
12
2
9
8.25
L
Mercury
RivEm98
Mercury
2
11
3
0.32
L
2
6
3
0.58
W
Anhur
rekkrat
Anhur
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,942
Damage
49,613
56,528
Taken
32,611
26,241
Mitigated
13,989
10,759
Healing
9,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Beetlejuicesses
Gilgamesh
11,133
2,409
0
7,630
29,305
18,475
0
8,354
20,951
147
27,091
W
Nemesis
MokasPT1976
Nemesis
8,054
3,505
0
2,279
11,664
5,847
192
3,019
8,645
0
53,569
W
Scylla
21,375
2,874
0
1,643
7,342
2,812
1,195
1,639
5,703
49,662
0
L
Mercury
RivEm98
Mercury
3,180
1,019
0
371
14,382
4,606
0
8,186
6,196
0
18,692
L
5,629
225
865
1,893
12,841
3,160
0
4,920
7,921
43,444
0
W
Anhur
rekkrat
Anhur
20,184
13,152
0
5,459
13,605
5,330
1,511
1,705
11,900
0
57,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,253
Gold Earned
34,037
136
Minions Killed
194
0
Camps Cleared
0
743,672
Distance Traveled
805,336
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,735
716
27
2
0
245,276
6
W
Nemesis
10,396
693
70
5
0
300,845
4
W
Scylla
11,847
790
51
3
0
268,886
1
L
Mercury
9,191
613
30
2
0
224,542
1
L
Ra
9,327
622
79
5
0
273,854
4
W
Anhur
11,794
786
73
5
0
235,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role