Player Matchup

Ymir
Ymir
Agent Flames
Ymir
Level 27
God Stats
11W - 6L
1,491 SR
Queue Stats
213W - 161L
1,500 Elo+
Solo
Mulan
Mulan
Akukaark
Mulan
Level 8
God Stats
1W - 1L
1,385 SR
Queue Stats
2W - 4L
1,329 Elo+
Party 1
Yemoja
Yemoja
CatChains
Yemoja
Level 5
God Stats
1W - 3L
1,350 SR
Queue Stats
2W - 4L
1,329 Elo+
Party 1
Mercury
Mercury
NotaCoolFool
Mercury
Level 13
God Stats
1W - 1L
1,139 SR
Queue Stats
1W - 3L
1,281 Elo+
Party 1
Neith
Neith
SOONER fan Matt
Neith
Level 15
God Stats
1W - 1L
1,542 SR
Queue Stats
1W - 3L
1,281 Elo+
Party 1
Team Averages
Level 14
1,381 SR
1,344 Elo+

VS

Team Averages
Level 11
1,494 SR
1,286 Elo+
Horus
Horus
 
Horus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Black_Shogun05
Cerberus
Level 12
God Stats
0W - 1L
1,482 SR
Queue Stats
6W - 9L
1,186 Elo+
Party 2
Olorun
Olorun
C0ds11-
Olorun
Level 17
God Stats
1W - 8L
1,287 SR
Queue Stats
42W - 67L
1,373 Elo+
Solo
Hades
Hades
InfamyAbsolute
Hades
Level 4
God Stats
0W - 1L
1,699 SR
Queue Stats
0W - 2L
1,186 Elo+
Party 2
Artemis
Artemis
zedwalker
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,186 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 7
10,810
601
6,717
10,854
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mulan
Akukaark
Mulan
17
9 / 0 / 4
10,149
564
9,360
9,415
7,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
CatChains
Yemoja
13
3 / 10 / 1
8,433
469
8,425
13,291
4,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
NotaCoolFool
Mercury
16
7 / 3 / 10
9,725
540
9,278
11,134
3,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
8 / 2 / 6
9,992
555
11,882
8,613
3,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 8 / 1
7,456
414
5,099
12,209
7,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
12
2 / 8 / 1
7,766
431
5,736
14,533
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
C0ds11-
Olorun
12
0 / 5 / 0
7,314
406
2,015
9,729
3,661
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
11 / 6 / 0
9,952
553
10,882
18,625
9,929
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
zedwalker
Artemis
12
1 / 8 / 1
7,535
419
6,308
9,380
3,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
35
Kills
14
15
Deaths
35
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
8
1
0.06
W
8
0
7
11.5
W
Mulan
Akukaark
Mulan
9
0
4
11
L
Cerberus
2
8
1
0.31
L
Olorun
C0ds11-
Olorun
0
5
0
0
W
Yemoja
CatChains
Yemoja
3
10
1
0.35
L
11
6
0
1.83
W
Mercury
NotaCoolFool
Mercury
7
3
10
4
W
8
2
6
5.5
L
Artemis
zedwalker
Artemis
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,662
Damage
30,040
53,307
Taken
64,476
28,048
Mitigated
33,554
10,687
Healing
10,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,099
2,446
0
1,126
12,209
7,601
0
603
11,367
0
45,055
W
6,717
1,451
0
3,407
10,854
9,405
300
3,410
7,444
40,297
0
W
Mulan
Akukaark
Mulan
9,360
1,842
99
4,659
9,415
7,323
1,151
1,734
7,681
0
45,599
L
Cerberus
5,736
449
0
1,836
14,533
9,190
329
3,078
11,414
21,408
0
L
Olorun
C0ds11-
Olorun
2,015
482
83
472
9,729
3,661
0
308
9,246
27,439
0
W
Yemoja
CatChains
Yemoja
8,425
2,074
371
134
13,291
4,345
790
9,278
4,013
32,798
0
L
10,882
2,783
0
6,720
18,625
9,929
1,380
7,684
10,223
53,784
0
W
Mercury
NotaCoolFool
Mercury
9,278
3,148
0
1,060
11,134
3,879
464
2,313
8,821
0
41,770
W
11,882
6,862
0
957
8,613
3,096
2,833
1,898
6,715
0
54,294
L
Artemis
zedwalker
Artemis
6,308
2,793
0
0
9,380
3,173
266
2,648
6,634
0
26,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,109
Gold Earned
40,023
334
Minions Killed
313
0
Camps Cleared
0
1,676,281
Distance Traveled
1,484,949
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,456
414
76
4
0
295,488
2
W
Ymir
10,810
601
42
2
0
330,066
3
W
Mulan
10,149
564
89
5
0
331,879
6
L
Cerberus
7,766
431
47
3
0
335,429
0
L
Olorun
7,314
406
55
3
0
278,218
1
W
Yemoja
8,433
469
50
3
0
279,357
1
L
Hades
9,952
553
92
5
0
274,736
2
W
Mercury
9,725
540
55
3
0
436,947
0
W
Neith
9,992
555
98
5
0
298,032
1
L
Artemis
7,535
419
43
2
0
301,078
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role