Player Matchup

Fenrir
Fenrir
Bekstersss
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 82L
1,243 Elo+
Party 1
Jormungandr
Jormungandr
D30 Water
Jormungandr
Level 9
God Stats
4W - 4L
1,446 SR
Queue Stats
4W - 4L
1,364 Elo+
Solo
Geb
Geb
JJSOZU
Geb
Level 5
God Stats
0W - 3L
1,229 SR
Queue Stats
2W - 11L
1,230 Elo+
Party 2
Cthulhu
Cthulhu
Masis_008
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,058 Elo+
Party 2
Tiamat
Tiamat
Rigid Jiangshi
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 79L
1,243 Elo+
Party 1
Team Averages
Level 7
1,435 SR
1,227 Elo+

VS

Team Averages
Level 15
1,468 SR
1,411 Elo+
Neith
Neith
ElevatedActor80
Neith
Level 8
God Stats
6W - 10L
1,349 SR
Queue Stats
6W - 11L
1,349 Elo+
Party 3
Raijin
Raijin
Iucytaro
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,514 Elo+
Party 3
Skadi
Skadi
Karim_Vibez20
Skadi
Level 8
God Stats
50W - 43L
1,505 SR
Queue Stats
68W - 73L
1,416 Elo+
Solo
Tiamat
Tiamat
MiddleJester72
Tiamat
Level 14
God Stats
5W - 5L
1,485 SR
Queue Stats
55W - 62L
1,419 Elo+
Solo
Jormungandr
Jormungandr
tysh65awn
Jormungandr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 37L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bekstersss
Fenrir
17
4 / 15 / 1
11,637
970
13,330
27,410
16,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
D30 Water
Jormungandr
17
0 / 4 / 4
11,052
921
8,259
19,959
20,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
JJSOZU
Geb
16
0 / 13 / 2
9,974
831
5,766
22,578
15,127
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
Masis_008
Cthulhu
17
0 / 4 / 4
10,727
894
11,776
17,363
14,701
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
3 / 5 / 2
11,434
953
12,959
15,415
8,091
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 20
12,490
1,041
13,446
9,375
3,694
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Iucytaro
Raijin
20
19 / 0 / 16
14,293
1,191
25,483
9,911
4,164
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
3 / 2 / 18
11,307
942
11,372
9,338
5,869
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 3 / 25
12,551
1,046
14,814
14,508
6,813
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
tysh65awn
Jormungandr
20
7 / 1 / 29
13,872
1,156
25,865
14,191
14,915
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
148
7
Kills
40
41
Deaths
7
13
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bekstersss
Fenrir
4
15
1
0.3
L
Jormungandr
D30 Water
Jormungandr
0
4
4
0.5
W
6
1
20
16
W
Raijin
Iucytaro
Raijin
19
0
16
27
L
Geb
JJSOZU
Geb
0
13
2
0.08
W
3
2
18
6
L
Cthulhu
Masis_008
Cthulhu
0
4
4
0.5
W
5
3
25
5.83
L
3
5
2
0.8
W
Jormungandr
tysh65awn
Jormungandr
7
1
29
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,090
Damage
90,980
102,725
Taken
57,323
75,512
Mitigated
35,455
4,343
Healing
6,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bekstersss
Fenrir
13,330
3,235
0
500
27,410
16,898
0
17,584
9,826
0
35,359
L
Jormungandr
D30 Water
Jormungandr
8,259
2,781
0
675
19,959
20,695
0
14,178
5,781
23,372
0
W
13,446
8,879
0
1,445
9,375
3,694
0
5,938
3,362
0
27,779
W
Raijin
Iucytaro
Raijin
25,483
3,161
102
864
9,911
4,164
0
5,636
4,250
40,449
0
L
Geb
JJSOZU
Geb
5,766
782
0
0
22,578
15,127
0
14,401
8,177
16,994
0
W
11,372
6,037
0
0
9,338
5,869
0
5,976
3,287
0
19,555
L
Cthulhu
Masis_008
Cthulhu
11,776
152
140
592
17,363
14,701
0
10,133
7,230
30,901
0
W
14,814
2,203
0
4,408
14,508
6,813
0
10,613
3,803
22,736
0
L
12,959
1,943
0
2,436
15,415
8,091
0
9,866
5,549
33,799
0
W
Jormungandr
tysh65awn
Jormungandr
25,865
8,951
0
0
14,191
14,915
0
9,949
3,861
67,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,824
Gold Earned
64,513
211
Minions Killed
247
2
Camps Cleared
3
1,037,636
Distance Traveled
1,019,219
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,637
970
67
6
1
211,589
0
L
Jormungandr
11,052
921
23
2
0
236,545
0
W
Neith
12,490
1,041
46
4
1
215,740
0
W
Raijin
14,293
1,191
56
5
2
237,296
0
L
Geb
9,974
831
16
1
0
183,976
2
W
Skadi
11,307
942
22
2
0
156,646
0
L
Cthulhu
10,727
894
58
5
0
209,921
3
W
Tiamat
12,551
1,046
23
2
0
185,802
0
L
Tiamat
11,434
953
47
4
1
195,605
0
W
Jormungandr
13,872
1,156
100
8
0
223,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role