Player Matchup

Heimdallr
Heimdallr
Platinum I
CallMePr0d
Heimdallr
Platinum I
Level 160
God Stats
19W - 24L
1,583 SR
Queue Stats
375W - 362L
2,000 MMR
Solo
Ra
Ra
Gold III
Fuzzshums
Ra
Gold III
Level 146
God Stats
2W - 2L
2,054 SR
Queue Stats
26W - 11L
1,843 MMR
Solo
Geb
Geb
Platinum III
MinieApple
Geb
Platinum III
Level 105
God Stats
33W - 18L
1,714 SR
Queue Stats
99W - 91L
1,893 MMR
Party 2
Fenrir
Fenrir
Platinum IV
Obesorox
Fenrir
Platinum IV
Level 118
God Stats
6W - 4L
1,681 SR
Queue Stats
220W - 220L
1,816 MMR
Solo
Ravana
Ravana
Platinum III
Ruin
Ravana
Platinum III
Level 157
God Stats
3W - 3L
1,824 SR
Queue Stats
138W - 120L
1,954 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,771 SR
1,901 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 102
1,569 SR
1,769 MMR
Xbalanque
Xbalanque
Gold I
AshoqMaster
Xbalanque
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
Dąddy
Ymir
Platinum III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum I
LinkJay
Achilles
Platinum I
Level 87
God Stats
10W - 5L
1,774 SR
Queue Stats
52W - 40L
1,923 MMR
Party 1
Janus
Janus
Platinum III
MadMatt3007
Janus
Platinum III
Level 76
God Stats
14W - 13L
1,500 SR
Queue Stats
127W - 120L
1,932 MMR
Solo
Arachne
Arachne
Diamond IV
Sucrax
Arachne
Diamond IV
Level 159
God Stats
25W - 15L
1,573 SR
Queue Stats
255W - 253L
1,992 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CallMePr0d
Heimdallr
18
1 / 5 / 2
11,692
557
13,232
16,880
8,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 4 / 5
11,383
542
17,056
11,776
6,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
1 / 3 / 6
10,133
483
8,556
17,362
15,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Obesorox
Fenrir
16
7 / 5 / 1
10,343
493
11,264
16,638
13,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
Ruin
Ravana
17
1 / 6 / 2
10,627
506
12,123
20,570
16,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Guan YuSetTsukuyomiAthenaTiamat

VS

Bans
ApolloSobekAnhurGaneshaJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AshoqMaster
Xbalanque
20
7 / 1 / 2
13,569
646
14,701
15,979
7,138
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Dąddy
Ymir
16
1 / 4 / 9
10,681
509
6,755
22,537
22,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
LinkJay
Achilles
20
6 / 1 / 7
12,775
608
20,996
22,619
28,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

19
6 / 2 / 6
12,462
593
12,526
12,214
5,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Sucrax
Arachne
18
3 / 5 / 7
11,627
554
7,708
21,282
11,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
13
Kills
23
23
Deaths
13
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
AshoqMaster
Xbalanque
7
1
2
8
L
Heimdallr
CallMePr0d
Heimdallr
1
5
2
0.4
W
Ymir
Dąddy
Ymir
1
4
9
1.38
L
3
4
5
1.38
W
Achilles
LinkJay
Achilles
6
1
7
9.5
W
6
2
6
4.5
L
1
3
6
1.33
L
Fenrir
Obesorox
Fenrir
7
5
1
1.5
L
Ravana
Ruin
Ravana
1
6
2
0.33
W
Arachne
Sucrax
Arachne
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,231
Damage
62,686
83,226
Taken
94,631
60,682
Mitigated
74,975
26,712
Healing
32,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
AshoqMaster
Xbalanque
14,701
8,021
0
6,828
15,979
7,138
5,999
1,305
14,674
0
110,346
L
Heimdallr
CallMePr0d
Heimdallr
13,232
7,418
0
4,641
16,880
8,190
1,887
2,656
14,194
0
89,461
W
Ymir
Dąddy
Ymir
6,755
1,286
0
2,960
22,537
22,805
0
8,579
13,958
30,705
0
L
17,056
2,145
4,358
5,575
11,776
6,444
761
3,322
8,358
108,293
0
W
Achilles
LinkJay
Achilles
20,996
7,817
0
8,935
22,619
28,272
231
3,244
19,375
0
87,268
W
12,526
1,428
523
4,377
12,214
5,235
180
5,591
6,623
95,978
0
L
8,556
597
0
2,390
17,362
15,930
0
6,147
11,015
27,140
0
L
Fenrir
Obesorox
Fenrir
11,264
2,436
0
3,412
16,638
13,719
485
3,585
12,921
0
73,376
L
Ravana
Ruin
Ravana
12,123
3,151
0
6,336
20,570
16,399
142
3,122
17,340
0
83,638
W
Arachne
Sucrax
Arachne
7,708
4,440
0
9,027
21,282
11,525
431
6,893
14,064
0
102,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,178
Gold Earned
61,114
675
Minions Killed
735
0
Camps Cleared
0
2,065,318
Distance Traveled
2,294,049
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
13,569
646
194
9
0
455,211
3
L
Heimdallr
11,692
557
159
8
0
330,762
5
W
Ymir
10,681
509
47
2
0
438,854
7
L
Ra
11,383
542
213
10
0
429,430
6
W
Achilles
12,775
608
161
8
0
468,350
7
W
Janus
12,462
593
196
9
0
473,330
5
L
Geb
10,133
483
20
1
0
454,546
8
L
Fenrir
10,343
493
117
6
0
433,530
3
L
Ravana
10,627
506
166
8
0
417,050
4
W
Arachne
11,627
554
137
7
0
458,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role