Player Matchup

Gilgamesh
Gilgamesh
BagreyDorr01
Gilgamesh
Level 106
God Stats
15W - 11L
1,527 SR
Queue Stats
535W - 506L
1,536 Elo+
Party 4
Janus
Janus
FALCON13
Janus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 55L
1,497 Elo+
Party 1
Medusa
Medusa
Themildlysalty
Medusa
Level 59
God Stats
28W - 24L
1,690 SR
Queue Stats
402W - 403L
1,477 Elo+
Solo
Athena
Athena
UkanaDali
Athena
Level 124
God Stats
30W - 19L
1,556 SR
Queue Stats
459W - 465L
1,500 Elo+
Party 1
Ares
Ares
ianpenta15
Ares
Level 98
God Stats
37W - 28L
1,579 SR
Queue Stats
710W - 722L
1,519 Elo+
Party 4
Team Averages
Level 91
1,570 SR
1,506 Elo+

VS

Team Averages
Level 109
1,587 SR
1,519 Elo+
Serqet
Serqet
Conroyslayer
Serqet
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
408W - 454L
1,493 Elo+
Party 2
Vulcan
Vulcan
Hashirama01
Vulcan
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 122L
1,522 Elo+
Party 2
Rama
Rama
IMN0TG0000D
Rama
Level 85
God Stats
24W - 14L
1,540 SR
Queue Stats
149W - 129L
1,514 Elo+
Party 3
Geb
Geb
RomeoIgnited
Geb
Level 109
God Stats
2W - 2L
1,795 SR
Queue Stats
19W - 15L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
smitemightsuck
Gilgamesh
Level 132
God Stats
39W - 23L
1,599 SR
Queue Stats
317W - 300L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BagreyDorr01
Gilgamesh
17
7 / 0 / 7
10,348
609
9,872
15,859
11,665
Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
FALCON13
Janus
14
6 / 6 / 11
8,947
526
11,091
10,393
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
9 / 2 / 5
10,980
646
10,905
9,391
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
UkanaDali
Athena
14
8 / 3 / 12
9,263
545
10,514
13,554
5,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 3 / 16
8,859
521
4,908
10,037
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
3 / 8 / 4
8,383
493
6,278
13,602
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
11
5 / 8 / 3
7,671
451
11,366
11,293
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 6 / 1
8,669
510
4,404
11,626
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 7 / 4
7,977
469
4,490
15,550
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
smitemightsuck
Gilgamesh
15
1 / 5 / 1
9,256
544
12,237
15,277
6,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
26
34
Kills
13
14
Deaths
34
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BagreyDorr01
Gilgamesh
7
0
7
10.5
L
Serqet
3
8
4
0.63
W
Janus
FALCON13
Janus
6
6
11
1.92
L
Vulcan
5
8
3
0.81
L
2
6
1
0.42
L
2
7
4
0.57
W
9
2
5
5.75
W
Athena
UkanaDali
Athena
8
3
12
4.67
W
4
3
16
4
L
Gilgamesh
smitemightsuck
Gilgamesh
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,290
Damage
38,775
59,234
Taken
67,348
31,836
Mitigated
28,979
12,860
Healing
14,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BagreyDorr01
Gilgamesh
9,872
2,595
0
6,464
15,859
11,665
0
1,587
14,188
0
68,876
L
Serqet
6,278
913
0
3,275
13,602
4,627
0
5,938
7,664
0
36,642
W
Janus
FALCON13
Janus
11,091
912
0
1,411
10,393
3,642
0
4,204
5,736
47,249
0
L
Vulcan
11,366
3,644
0
1,861
11,293
4,018
0
6,626
4,667
27,614
0
L
4,404
3,438
0
3,361
11,626
4,351
1,894
1,827
9,799
0
58,350
L
4,490
920
0
1,969
15,550
9,239
0
9,173
6,377
27,177
0
W
10,905
6,130
0
720
9,391
3,583
2,295
779
8,438
0
68,952
W
Athena
UkanaDali
Athena
10,514
2,792
0
2,442
13,554
5,879
0
5,256
7,639
41,949
0
W
4,908
602
0
1,823
10,037
7,067
0
3,342
6,284
13,134
0
L
Gilgamesh
smitemightsuck
Gilgamesh
12,237
4,360
0
4,385
15,277
6,744
378
2,949
12,328
0
67,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,397
Gold Earned
41,956
449
Minions Killed
402
0
Camps Cleared
0
1,614,674
Distance Traveled
1,413,560
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,348
609
146
9
0
329,383
3
L
Serqet
8,383
493
67
4
0
302,695
0
W
Janus
8,947
526
77
5
0
305,354
3
L
Vulcan
7,671
451
46
3
0
289,257
3
L
Rama
8,669
510
118
7
0
249,467
1
L
Geb
7,977
469
41
2
0
277,973
3
W
Medusa
10,980
646
134
8
0
318,960
1
W
Athena
9,263
545
76
4
0
363,281
5
W
Ares
8,859
521
16
1
0
297,696
7
L
Gilgamesh
9,256
544
130
8
0
294,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role