Player Matchup

Gilgamesh
Gilgamesh
ListlessWu
Gilgamesh
Level 28
God Stats
2W - 3L
1,478 SR
Queue Stats
107W - 96L
1,647 Elo+
Solo
Bacchus
Bacchus
ancoora
Bacchus
Level 81
God Stats
26W - 41L
1,565 SR
Queue Stats
78W - 100L
1,493 Elo+
Party 1
Scylla
Scylla
hijodesatan66
Scylla
Level 107
God Stats
2W - 11L
1,389 SR
Queue Stats
158W - 167L
1,490 Elo+
Party 1
Team Averages
Level 72
1,477 SR
1,543 Elo+

VS

Team Averages
Level 53
1,765 SR
1,443 Elo+
Nemesis
Nemesis
D2 Fiend
Nemesis
Level 28
God Stats
27W - 17L
1,626 SR
Queue Stats
134W - 138L
1,328 Elo+
Solo
Chang'e
Chang'e
Schknobes
Chang'e
Level 23
God Stats
5W - 1L
1,727 SR
Queue Stats
15W - 9L
1,670 Elo+
Party 2
Gilgamesh
Gilgamesh
SloppyKnockers
Gilgamesh
Level 109
God Stats
7W - 1L
1,944 SR
Queue Stats
22W - 34L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ListlessWu
Gilgamesh
19
12 / 3 / 7
16,030
668
30,257
30,911
40,767
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
ancoora
Bacchus
18
3 / 3 / 13
14,356
598
13,004
32,128
51,826
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 6 / 9
14,860
619
13,848
14,633
5,557
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
D2 Fiend
Nemesis
19
4 / 8 / 5
15,301
638
17,937
24,506
12,061
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Schknobes
Chang'e
19
3 / 5 / 8
16,110
671
23,258
21,400
8,935
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
SloppyKnockers
Gilgamesh
18
5 / 7 / 6
15,872
661
21,489
27,803
20,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
20
Kills
12
12
Deaths
20
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
D2 Fiend
Nemesis
4
8
5
0.81
L
Gilgamesh
ListlessWu
Gilgamesh
12
3
7
5.17
W
Chang'e
Schknobes
Chang'e
3
5
8
1.4
W
Gilgamesh
SloppyKnockers
Gilgamesh
5
7
6
1.14
L
Bacchus
ancoora
Bacchus
3
3
13
3.17
L
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,109
Damage
62,684
77,672
Taken
73,709
98,150
Mitigated
41,163
17,476
Healing
30,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
D2 Fiend
Nemesis
17,937
10,846
0
6,803
24,506
12,061
1,281
9,651
14,855
0
76,683
L
Gilgamesh
ListlessWu
Gilgamesh
30,257
5,860
789
5,725
30,911
40,767
960
12,308
18,603
546
86,127
W
Chang'e
Schknobes
Chang'e
23,258
1,928
9,058
9,741
21,400
8,935
545
6,337
15,063
105,388
0
W
Gilgamesh
SloppyKnockers
Gilgamesh
21,489
5,993
0
4,994
27,803
20,167
1,266
11,662
16,141
0
95,604
L
Bacchus
ancoora
Bacchus
13,004
916
1,938
6,394
32,128
51,826
448
7,429
24,699
30,489
0
L
13,848
1,697
1,354
1,276
14,633
5,557
610
3,764
10,869
82,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,246
Gold Earned
47,283
210
Minions Killed
307
0
Camps Cleared
0
1,273,421
Distance Traveled
1,335,659
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,301
638
68
3
0
457,592
3
L
Gilgamesh
16,030
668
90
4
0
431,102
1
W
Chang'e
16,110
671
136
6
0
436,303
3
W
Gilgamesh
15,872
661
103
4
0
441,764
1
L
Bacchus
14,356
598
28
1
0
450,844
4
L
Scylla
14,860
619
92
4
0
391,475
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role