Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
MrAdam119
Sun Wukong
Level 123
God Stats
12W - 8L
1,651 SR
Queue Stats
139W - 118L
1,495 Elo+
Party 1
Izanami
Izanami
SNARRRRRF_
Izanami
Level 119
God Stats
5W - 8L
1,581 SR
Queue Stats
196W - 186L
1,504 Elo+
Party 1
Ymir
Ymir
The1TheyCallWho
Ymir
Level 19
God Stats
1W - 5L
1,371 SR
Queue Stats
1W - 5L
1,352 Elo+
Party 1
Nemesis
Nemesis
Willluminati
Nemesis
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
275W - 260L
1,462 Elo+
Party 2
Team Averages
Level 75
1,521 SR
1,463 Elo+

VS

Team Averages
Level 36
1,530 SR
1,442 Elo+
Ymir
Ymir
IanIsZeus
Ymir
Level 44
God Stats
37W - 46L
1,530 SR
Queue Stats
176W - 239L
1,361 Elo+
Solo
Hades
Hades
ItsInTheK
Hades
Level 29
God Stats
4W - 6L
1,605 SR
Queue Stats
37W - 52L
1,446 Elo+
Party 3
Olorun
Olorun
Trey0057
Olorun
Level 33
God Stats
15W - 31L
1,656 SR
Queue Stats
128W - 184L
1,468 Elo+
Party 3
Loki
Loki
drdeckerdude
Loki
Level 39
God Stats
10W - 14L
1,349 SR
Queue Stats
235W - 267L
1,450 Elo+
Party 3
Danzaburou
Danzaburou
lonegrunt_44
Danzaburou
Level 35
God Stats
31W - 29L
1,511 SR
Queue Stats
230W - 265L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 11 / 0
8,776
399
5,038
19,771
12,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MrAdam119
Sun Wukong
17
5 / 11 / 6
11,284
513
15,871
27,120
16,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
SNARRRRRF_
Izanami
18
3 / 4 / 6
11,614
528
18,068
18,571
7,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 8 / 4
9,321
424
6,483
21,992
21,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Willluminati
Nemesis
16
7 / 7 / 3
10,540
479
13,243
22,696
9,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
5 / 4 / 11
12,533
570
10,888
11,995
10,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hades
ItsInTheK
Hades
19
10 / 3 / 12
12,726
578
17,655
18,040
9,382
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
Trey0057
Olorun
17
5 / 6 / 10
11,309
514
17,892
22,039
8,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 0 / 9
12,204
555
9,492
11,949
4,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
lonegrunt_44
Danzaburou
20
13 / 6 / 8
14,263
648
26,174
23,656
9,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
90
17
Kills
40
41
Deaths
19
19
Assists
50
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
11
0
0
W
Ymir
5
4
11
2.63
W
Hades
ItsInTheK
Hades
10
3
12
5.33
L
Sun Wukong
MrAdam119
Sun Wukong
5
11
6
0.73
L
Izanami
SNARRRRRF_
Izanami
3
4
6
1.5
L
2
8
4
0.5
W
Olorun
Trey0057
Olorun
5
6
10
1.67
L
Nemesis
Willluminati
Nemesis
7
7
3
1.21
W
7
0
9
11.5
W
Danzaburou
lonegrunt_44
Danzaburou
13
6
8
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,703
Damage
82,101
110,150
Taken
87,679
66,151
Mitigated
43,045
21,225
Healing
38,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,038
1,520
171
2,786
19,771
12,120
1,090
7,395
12,376
0
44,188
W
Ymir
10,888
2,127
393
1,424
11,995
10,260
948
2,255
9,719
51,196
0
W
Hades
ItsInTheK
Hades
17,655
2,800
1,350
8,323
18,040
9,382
1,593
699
17,018
62,062
0
L
Sun Wukong
MrAdam119
Sun Wukong
15,871
1,942
0
6,158
27,120
16,427
224
12,407
14,713
0
63,039
L
Izanami
SNARRRRRF_
Izanami
18,068
10,907
0
6,571
18,571
7,229
434
8,303
10,268
0
88,579
L
6,483
1,042
0
444
21,992
21,113
562
8,978
13,014
24,881
0
W
Olorun
Trey0057
Olorun
17,892
9,792
1,044
9,870
22,039
8,617
2,187
481
21,538
60,909
0
L
Nemesis
Willluminati
Nemesis
13,243
7,723
0
5,095
22,696
9,262
21
9,352
13,344
0
69,436
W
9,492
3,314
462
1,182
11,949
4,879
518
505
11,395
0
86,410
W
Danzaburou
lonegrunt_44
Danzaburou
26,174
16,712
720
13,397
23,656
9,907
4,012
2,543
21,113
0
105,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,535
Gold Earned
63,035
446
Minions Killed
544
0
Camps Cleared
0
1,826,176
Distance Traveled
1,916,936
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,776
399
65
3
0
362,199
0
W
Ymir
12,533
570
92
4
0
377,643
1
W
Hades
12,726
578
117
5
0
385,502
4
L
Sun Wukong
11,284
513
94
4
0
360,821
3
L
Izanami
11,614
528
137
6
0
349,399
3
L
Ymir
9,321
424
52
2
0
319,172
0
W
Olorun
11,309
514
73
3
0
354,225
1
L
Nemesis
10,540
479
98
4
0
434,585
3
W
Loki
12,204
555
127
6
0
443,348
3
W
Danzaburou
14,263
648
135
6
0
356,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role