Player Matchup

Fenrir
Fenrir
GaboxGNGI
Fenrir
Level 90
God Stats
6W - 4L
1,362 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 1
Khepri
Khepri
GoliathBroskiTV
Khepri
Level 107
God Stats
3W - 1L
1,668 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ThamiReyes
Danzaburou
Level 126
God Stats
7W - 9L
1,494 SR
Queue Stats
122W - 132L
1,435 Elo+
Solo
Chaac
Chaac
bfenrique810
Chaac
Level 99
God Stats
2W - 1L
1,280 SR
Queue Stats
114W - 85L
1,517 Elo+
Party 1
Vulcan
Vulcan
zllCrazyGunllz
Vulcan
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Party 1
Team Averages
Level 111
1,461 SR
1,490 Elo+

VS

Team Averages
Level 63
1,395 SR
1,443 Elo+
Anubis
Anubis
Beanie_Gaming94
Anubis
Level 100
God Stats
7W - 10L
1,456 SR
Queue Stats
330W - 357L
1,447 Elo+
Party 2
Neith
Neith
EXILE-_-CJ
Neith
Level 23
God Stats
1W - 3L
1,262 SR
Queue Stats
3W - 5L
1,399 Elo+
Party 2
Arachne
Arachne
Gx_Mawile
Arachne
Level 87
God Stats
0W - 2L
1,248 SR
Queue Stats
500W - 505L
1,454 Elo+
Party 3
Baron Samedi
Baron Samedi
Gx_RoseQtr
Baron Samedi
Level 82
God Stats
20W - 24L
1,510 SR
Queue Stats
387W - 414L
1,416 Elo+
Party 3
Ymir
Ymir
gridlockismlf
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GaboxGNGI
Fenrir
14
3 / 1 / 2
8,183
546
4,601
9,124
4,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 1 / 5
7,158
477
3,428
3,615
1,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
ThamiReyes
Danzaburou
13
5 / 1 / 2
7,985
532
6,010
7,719
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 1 / 3
7,874
525
6,924
11,105
6,866
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
5 / 0 / 1
8,773
585
7,394
2,659
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,942
463
2,559
7,243
3,420
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
9
0 / 4 / 1
5,666
378
1,154
5,265
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Arachne
Gx_Mawile
Arachne
12
2 / 5 / 0
7,018
468
4,043
11,348
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Gx_RoseQtr
Baron Samedi
13
0 / 4 / 1
7,301
487
7,017
10,880
4,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 2
6,743
450
3,345
8,545
4,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
17
Kills
4
4
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Neith
0
4
1
0.13
W
Fenrir
GaboxGNGI
Fenrir
3
1
2
4
W
2
1
5
4.5
L
Arachne
Gx_Mawile
Arachne
2
5
0
0.4
L
Baron Samedi
Gx_RoseQtr
Baron Samedi
0
4
1
0.13
W
Danzaburou
ThamiReyes
Danzaburou
5
1
2
6
W
2
1
3
3.5
L
1
1
2
2
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,357
Damage
18,118
34,222
Taken
43,281
18,172
Mitigated
18,246
15,368
Healing
14,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,559
0
0
2,866
7,243
3,420
0
2,306
4,859
39,882
0
L
Neith
1,154
444
0
964
5,265
1,282
860
1,010
4,255
0
19,673
W
Fenrir
GaboxGNGI
Fenrir
4,601
1,355
0
4,443
9,124
4,905
908
1,199
7,921
0
48,172
W
3,428
0
0
1,032
3,615
1,975
245
1,643
1,972
14,787
0
L
Arachne
Gx_Mawile
Arachne
4,043
2,677
0
3,276
11,348
4,490
0
2,605
8,581
0
34,098
L
Baron Samedi
Gx_RoseQtr
Baron Samedi
7,017
487
0
4,660
10,880
4,763
0
1,052
9,774
48,717
0
W
Danzaburou
ThamiReyes
Danzaburou
6,010
2,474
0
3,704
7,719
3,349
1,301
3,028
4,691
0
51,333
W
6,924
763
0
5,137
11,105
6,866
224
6,258
4,420
0
45,805
L
3,345
265
0
2,339
8,545
4,291
154
3,481
4,990
29,582
0
W
7,394
1,831
0
1,052
2,659
1,077
0
342
2,297
52,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,973
Gold Earned
33,670
406
Minions Killed
320
0
Camps Cleared
0
1,458,835
Distance Traveled
1,247,412
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,942
463
87
6
0
255,695
3
L
Neith
5,666
378
39
3
0
176,932
1
W
Fenrir
8,183
546
102
7
0
317,136
3
W
Khepri
7,158
477
27
2
0
304,117
3
L
Arachne
7,018
468
68
5
0
309,288
2
L
Baron Samedi
7,301
487
84
6
0
227,645
3
W
Danzaburou
7,985
532
98
7
0
240,450
3
W
Chaac
7,874
525
78
5
0
299,638
2
L
Ymir
6,743
450
42
3
0
277,852
5
W
Vulcan
8,773
585
101
7
0
297,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role