Player Matchup

Neith
Neith
DarkSage9093
Neith
Level 15
God Stats
2W - 7L
1,392 SR
Queue Stats
91W - 116L
1,166 Elo+
Party 2
Ra
Ra
Rave nation77
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 28L
1,172 Elo+
Party 2
Pele
Pele
TrueYandere21
Pele
Level 18
God Stats
10W - 5L
1,224 SR
Queue Stats
41W - 66L
1,198 Elo+
Party 2
Team Averages
Level 20
1,372 SR
1,179 Elo+

VS

Team Averages
Level 59
1,573 SR
1,543 Elo+
Chang'e
Chang'e
Bill Bellamy
Chang'e
Level 85
God Stats
2W - 3L
1,680 SR
Queue Stats
11W - 17L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
cityundersiege
Cthulhu
Level 65
God Stats
1W - 0L
1,709 SR
Queue Stats
2W - 3L
1,661 Elo+
Party 1
Neith
Neith
jacobgrace21
Neith
Level 28
God Stats
15W - 21L
1,330 SR
Queue Stats
126W - 106L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
8,225
548
7,208
10,407
3,724
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 9 / 0
8,044
536
8,211
10,883
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 9 / 0
7,973
532
5,377
13,605
4,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bill Bellamy
Chang'e
12
5 / 0 / 11
10,156
677
7,699
9,754
3,831
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 0 / 12
10,046
670
4,680
13,632
11,793
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
16 / 0 / 6
12,802
853
15,639
9,332
3,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
54
0
Kills
25
25
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bill Bellamy
Chang'e
5
0
11
10.5
L
0
7
0
0
L
0
9
0
0
L
0
9
0
0
W
4
0
12
10
W
16
0
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,796
Damage
28,018
34,895
Taken
32,718
12,092
Mitigated
18,976
2,920
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bill Bellamy
Chang'e
7,699
1,135
2,006
4,444
9,754
3,831
1,147
3,619
5,841
31,769
0
L
7,208
3,708
0
1,424
10,407
3,724
0
3,839
6,568
0
35,767
L
8,211
1,406
96
948
10,883
3,854
0
4,502
6,381
27,817
0
L
5,377
1,153
0
452
13,605
4,514
0
4,098
9,507
0
29,438
W
4,680
306
186
1,136
13,632
11,793
295
3,915
9,499
22,434
0
W
15,639
7,876
0
2,307
9,332
3,352
1,545
1,672
7,512
0
68,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,242
Gold Earned
33,004
121
Minions Killed
172
0
Camps Cleared
0
623,495
Distance Traveled
776,828
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,156
677
41
3
0
253,978
1
L
Neith
8,225
548
45
3
0
195,490
1
L
Ra
8,044
536
35
2
0
184,590
3
L
Pele
7,973
532
41
3
0
243,415
0
W
Cthulhu
10,046
670
36
2
0
279,038
0
W
Neith
12,802
853
95
6
0
243,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role